Saber Lives Matter [Avalon buff] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Saber Lives Matter [Avalon buff] (/showthread.php?tid=5397) Pages:
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Re: Saber Lives Matter [Avalon buff] - Chaos - 05-29-2018 "Neus" Wrote:I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).I'd say do it, but with the following changes: 1. Make Avalon capable of being enchanted on any type of equipment 2. Make the healing based on how many 'Avalon' items the user has equipped, via exponential increase. I.e: Once per Battle: If the user is Knocked Out, they automatically revive and regain HP based on how many 'Avalon' items are equipped: 1: 1% HP Recovered 2: 2% HP Recovered 3: 4% HP Recovered 4: 8% HP Recovered 5: 16% HP Recovered 6: 32% HP Recovered Re: Saber Lives Matter [Avalon buff] - Autumn - 05-29-2018 "Chaos" Wrote:"Neus" Wrote:I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).I'd say do it, but with the following changes: Wouldn't that make everyone and their mother run it on their accessories (despite only being 2% HP) because accessories only really have lucky right now? Which is a PvE enchant only mind. As neat as the idea is, it'd serve to make Avalon basically run on everyone, even if its only 2% HP it will simply just be slapped on anyone for a makeshift last chance. Torso or Weapon enchant would be the way to go unless a boat load more accessory enchants are added to compete against this change, as Torsos, and especially weapons are the most widely diverse in enchant selection. Re: Saber Lives Matter [Avalon buff] - Lolzytripd - 05-29-2018 gotta agree with spoops here, unless the accessories only -increased- the rate but still required a torso/weapon to activate at all. Re: Saber Lives Matter [Avalon buff] - Neus - 05-29-2018 Again, I don't have any intention of making Avalon anything but a weapon enchant. Re: Saber Lives Matter [Avalon buff] - Snake - 05-30-2018 It's fine that being for weapons only. Make the healing be/cost like 75% of the weapon's current durability, and we'll have a strong base to start from there. What about the 2 HP heal per round? Can it get doubled to 4 just for a more post-GR consistent number? Re: Saber Lives Matter [Avalon buff] - Autumn - 05-30-2018 I really don't think it needs to be sword only here. Re: Saber Lives Matter [Avalon buff] - Snake - 05-31-2018 --Typo. *Weapons only. It was probably me typing while reading 'Saber'. Oops. Re: Saber Lives Matter [Avalon buff] - Ryuzaki - 06-11-2018 An alternative would be it proc with a from the ashes effect, healing you for a % based on how much durability it drains and then slapping a cap on that. Instead of it instantly sapping something like 75% durability, it could be revive once per battle, healing the user for Durability % HP return, with a max of 20. Therefore, if a weapon is under 20 D, they get less. But if it's 20 or over, they revive with 20% HP back. Just feels a bit more balanced that way. |