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The spirit of Saltderg compels me. One more thread!
Can Avalon (the enchant)'s value be less Pre-GR?
I suggest it being changed from +2 HP recovery to (3 HP or +2% of your Maximum HP, whichever is higher) recovery, it sounds good enough to compete with other enchant choices, such as Borneblood, Scripture or Giant Gene.
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"Snake" Wrote:The spirit of Saltderg compels me. One more thread!
Can Avalon (the enchant)'s value be less Pre-GR?
I suggest it being changed from +2 HP recovery to (3 HP or +2% of your Maximum HP, whichever is higher) recovery, it sounds good enough to compete with other enchant choices, such as Borneblood, Scripture or Giant Gene.
Do you remember the last time we had HP% recovery, similar to that degree? Glykin were the best tank race because of that.
I'd rather it be a flat amount to pre-emptively control it before you see 1k health walls picking it up to have 20 extra and 40 extra hp regen.
If you were to change it to 10 HP Regen, and be doubled when below 50% Health, that'd be more than fine to slap on as a tank's enchant.
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Back on the old forums a few friends and I had found ways to take a bunch of the old, more useless enchants and make them actually useful by basing them off faith. I'm not so sure that's a good idea now, but it would be interesting to say the least.
People haven't used Avalon even before the GR. Several other enchants have gone unused as well, just because a few of the outliers are actually useful by comparison.
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I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).
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It could drain FP (as From the Ashes does) but also drain weapon durability completely?
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"Neus" Wrote:I wonder if Avalon having a From The Ashes once per battle style effect would make it good enough (or too good).
That depends on how much HP it recovers, so long as it gives badly beaten similar to how From the Ashes does still, it could work.
Recovering someone's HP based from FAI would work, or to about 25% would also work similarly, as to not overshadow From The Ashes' current effect.
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A free revive once per fight? I mean, sure. That works. Make it a flat 15-20% HP recovery and a flat 15-20% FP reduction (and the inability to proc if you can't pay the FP out). I disagree with FAI being required only because that can be a little too absurd on people who can already heal themselves up, needlessly prolonging the fight way too much beyond comfort.
Also. As of now, Avalon can stack with itself, so... Maybe different accessories enchanted with Avalon can increase the amount of revives you can do per fight too? (Or just proc twice for a bigger heal when reviving, this is also a good option in my opinion.) That only goes to weapons, so it would be two max.
After this, Interference will sure have a little more value to keep people down.
Also, Dev, don't forget to put some fluff text warning like "--But a gentle, golden light envelops [X], as they refuse to go down!"
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I wouldn't mind the once per battle revive effect depending on how strong the healing is, but this change makes me think Avalon would be far more suited as a Torso enchant rather than a Weapon enchant.
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It'd be a once per battle effect regardless of how many weapons you have enchanted with it. I'm not sure how strong the healing would be, but it would probably drain some weapon durability to activate (not all of it though).
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