1hp revivals - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: 1hp revivals (/showthread.php?tid=7754) Pages:
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RE: 1hp revivals - Autumn - 03-26-2021 (03-26-2021, 08:17 PM)Snake Wrote: I'm worried that Poison/Lingering Damage may still do more than that, since at most that's a 60 HP revive, while badly beaten. It's not as bad as 1, but if not (Character level * 2), could this be readdressed in the future to grant damage immunity against non-direct damage until your next round, or should it stay as it is? You won't die to random 8 round cinders anymore unless they're excute or sear'd cinders, but DoTs should probably remain, they have a far shorter duration and need to be applied before someone dies in order to be made full use of. RE: 1hp revivals - Snake - 03-26-2021 Yeah, still willing to give it a try, oop. I was about to delete that post after I remembered when you proc Die Hard you also proc your round-based regeneration effects afterwards. That'll likely be fine. RE: 1hp revivals - Senna - 03-26-2021 You're asking for too much there. 60 on revive will be enough. Lingering over 60 isn't common and the only poison that does that much damage is hexers. |