[Discussion] On the removal of Stat Traits - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [Discussion] On the removal of Stat Traits (/showthread.php?tid=5602) |
Re: [Discussion] On the removal of Stat Traits - Autumn - 08-24-2018 "Neus" Wrote:If some people aren't using as many stat point traits as others it means that they aren't as heavily affected by the change either. I don't see any particular reason why everyone should get overcompensated for the sake of the people who were running a lot of them. "Snake" Wrote:Well then. Expect this discussion explode again, once stuff hits live. I'm partial on the wait and see approach here, I just think that bumping up SPL while taking away Well Fed stat buffs will just make the stat system more fair to everyone as a whole, and maybe some people are going to get more stats than intended, but I don't think the net gain will be catastrophically huge and uncontrollable as you think it will be Dev, I did some crunching to figure out if I was overthinking this or not but here's some examples I did in the stat calculator, please read under the spoilers. With the current system, 3.5 SPL, with traits and everything, a Kensei/BK (The classic combo) with a versatile stat spread, equipped with a cat mask and a jupiter badge. (This build includes Fugu Katsu's well fed buff, as do most builds these days.) With stat traits being removed, same build and no compensation for stats is adjusted, still with Fugu Katsu's well fed buff. And finally, in an ideal situation where 4 SPL is a thing and Fugu Katsu's well fed stat buff is removed, here are the stat changes. (I simply added 30 points to SKI to sort of emulate this.) Re: [Discussion] On the removal of Stat Traits - Noxid - 08-24-2018 Stat food has always being something I found tedious. Upping the points per level and removing the stats gained would even things out for the general playerbase as it's only really the "elite" using fugu katsu anyway Re: [Discussion] On the removal of Stat Traits - Neus - 08-24-2018 It would also allow them to just use foods that don't give stats but other benefits. It doesn't really solve much. Re: [Discussion] On the removal of Stat Traits - Autumn - 08-24-2018 I don't really see this moving anywhere until the Trait rework is actually in game then, maybe something can be done when that happens, maybe I'm blowing the impact the stat loss will have way too much, Ill kindly recollect my thoughts for now and hopefully change my outlook when that happens then. Re: [Discussion] On the removal of Stat Traits - Noxid - 08-24-2018 Well the thing is right now fugu kastu is the hip meta food. I dont there is any other food effect that really matches it. +2 to all stats. People make builds around this and it can provide quite the advantage. If there were no stat foods and they all had other effects...hmm food rework when? But yeah we should probably see what happens. People will make meta builds that bring salt either way I suppose. Re: [Discussion] On the removal of Stat Traits - Neus - 08-27-2018 I don't want to make any preemptive changes to stat totals or anything like that, so yes, I ask that people wait until the trait rework is in the game for now. Re: [Discussion] On the removal of Stat Traits - K Peculier - 08-27-2018 Godspeed Dev. Godspeed. |