08-22-2018, 03:06 PM
Its been a topic of discussion for a little while now, and let me get one thing out of the way here first, I think that removing the stat based traits is fully a good thing, making the traits more in line with character quirks than giving people raw stats is a way more exciting prospect that could drive a lot more thought into a character, and furthermore I don't want to come off as rejecting, I'm just raising my biggest concern to the community, and to Dev.
But removing those stat points does raise a bit of a problem, currently a lot of characters end up having 14 to even 21 of their total stats given from their traits, and this could spell a lot of problems for builds as they currently are actually very hard to account for, even some go as far as including Fugu Katsu's Well Fed buff (+2 All stats, 22 stat points total attributed) to pad out their builds, and I think this is actually a little bit of a problem, forgive me if I sound a bit elitist here by the way, I've been asked for so many builds and I've done so many since GR that stat crunching is literally just second nature to me.
I did hear that fruits of fluidity would be given out when traits are reworked but it will still leave people with large holes in their builds, and while it doesn't specifically entail this, I believe this will even further devalue Strength as a stat in most people's builds, people will flock to the majority SKI scaling weapons and mages, as they always have done when they have issue building a basic attacker character, to bring my own character as an example, a Kensei/Black Knight Shaitan with high CEL/STR/SKI/LUC, with good DEF and only par VIT, 21 stat points come from her traits currently, that means I would have to remove the 10 stat points I have from DEF and 11 from another stat, which devalues their build quite a lot.
Now watching to see what happens could work, people might just adjust and start lowering their stat expectations, but a lot of build paths would have to be adjusted as a lot of builds would basically become impossible at this point, not being able to hit the stats you need to function.
Or...stat points per level could be adjusted, being upped to 4 per level instead of 3.5, this would give everyone in the game 30 points to play around with, just a little bit more of what it is currently.
Oh also if stat points are adjusted to 4 per level, I'd suggest changing the Well Fed buff from all stats to something else entirely, like HP and FP Regen in battle.
But removing those stat points does raise a bit of a problem, currently a lot of characters end up having 14 to even 21 of their total stats given from their traits, and this could spell a lot of problems for builds as they currently are actually very hard to account for, even some go as far as including Fugu Katsu's Well Fed buff (+2 All stats, 22 stat points total attributed) to pad out their builds, and I think this is actually a little bit of a problem, forgive me if I sound a bit elitist here by the way, I've been asked for so many builds and I've done so many since GR that stat crunching is literally just second nature to me.
I did hear that fruits of fluidity would be given out when traits are reworked but it will still leave people with large holes in their builds, and while it doesn't specifically entail this, I believe this will even further devalue Strength as a stat in most people's builds, people will flock to the majority SKI scaling weapons and mages, as they always have done when they have issue building a basic attacker character, to bring my own character as an example, a Kensei/Black Knight Shaitan with high CEL/STR/SKI/LUC, with good DEF and only par VIT, 21 stat points come from her traits currently, that means I would have to remove the 10 stat points I have from DEF and 11 from another stat, which devalues their build quite a lot.
Now watching to see what happens could work, people might just adjust and start lowering their stat expectations, but a lot of build paths would have to be adjusted as a lot of builds would basically become impossible at this point, not being able to hit the stats you need to function.
Or...stat points per level could be adjusted, being upped to 4 per level instead of 3.5, this would give everyone in the game 30 points to play around with, just a little bit more of what it is currently.
Oh also if stat points are adjusted to 4 per level, I'd suggest changing the Well Fed buff from all stats to something else entirely, like HP and FP Regen in battle.