Trait Rework - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: General Discussion (https://neus-projects.net/forums/forumdisplay.php?fid=9) +--- Thread: Trait Rework (/showthread.php?tid=5679) |
Re: Trait Rework - Chaos - 10-29-2018 "firehawk11" Wrote:Gourmet Seems like it'd be broken or rather super powerful , especially with Fast Healer, as eating is easy to do, aka Custard and such.Food Regen is already incredibly busted on its own, destroying just about any sense of wear and tear in PvE, invalidating a few things meant for PvE, and freely replenishing people from PvP, regardless of how savage of a beatdown they got. ....Which is why I'd have to say that Gourmet isn't really any measure of broken. It just gives more incentive to go after the best foods. Fast Healer is more likely to cause people to burn through food faster, at least. Re: Trait Rework - Neus - 11-06-2018 Set three will be live shortly. --- Filthy Fangs Req: Vampire Race, 15 Sanctity Vampire Fangs trait (only 1 can be selected). Not all fangs are made equally. Yours are rather unclean from feeding on unsavory creatures, causing your Banquet skill to have a chance of inflicting Poison LV X (X = Scaled SAN) for 3 rounds. Chilling Fangs Req: Vampire Race, 15 Sanctity Vampire Fangs trait (only 1 can be selected). Not all fangs are made equally. Yours make your prey's blood run cold, causing your Banquet skill to have a chance of inflicting Frostbite LV X (X = 10 + Scaled SAN) for 3 rounds. Intoxicating Fangs Req: Vampire Race, 15 Sanctity Vampire Fangs trait (only 1 can be selected). Not all fangs are made equally. Yours fill your prey with a sense of euphoria, causing your Banquet skill to have a chance of inflicting Charm LV X (X = Scaled SAN) for 3 rounds. Venom Darkness Req: Wyverntouched Race, 15 Sanctity Venom trait (only 1 can be selected). Increases the cost of Poison Bite to 10 FP and reduces its LV by 5. Your venom is unique in the sense that, when an enemy is affected by it, it also inflicts a Blind substatus. (Substatuses last as long as the main status does.) Venom Fury Req: Wyverntouched Race, 15 Sanctity Venom trait (only 1 can be selected). Increases the cost of Poison Bite to 10 FP and reduces its LV by 5. Your venom is unique in the sense that, enemies have trouble differentiating friend and foe while under its effects, making it also inflict a Confusion substatus. (Substatuses last as long as the main status does.) Venom Fatigue Req: Wyverntouched Race, 15 Sanctity Venom trait (only 1 can be selected). Increases the cost of Poison Bite to 10 FP and reduces its LV by 5. Your venom is unique in the sense that, it interferes with your enemies' ability to coordinate, it also inflicts a Clumsy substatus. Clumsy prevents the use of movement skills, except basic movement. (Substatuses last as long as the main status does.) Pack Alpha Req: Lupine Race Pack trait (only 1 can be selected). Your personality is rather large, to say the least. Lupines in packs tend to defer to an alpha as their leader, which would be you, or so you try. Pack Followers can benefit from your Hunted status effects at 50% effectiveness (every additional Pack Alpha in the party reduces the effectiveness of this). Pack Follower Req: Lupine Race Pack trait (only 1 can be selected). You're a good listener. Lupines in packs tend to defer to an alpha as their leader, which is not your role. If there is only one Pack Alpha in your party, the post-battle HP/FP Regeneration for you and all Pack Follower party members is increased by 3% each. Furthermore, you can benefit from a Pack Alpha's Hunted status effects at 50% effectiveness (every additional Pack Alpha in the party reduces the effectiveness of this). Ninja Training Req: 15 Celerity You have experience learning the secret arts of the ninja. Unlocks the Ninjitsu talent, which deals with Smokescreens and Shurikens. Sturdy Standard Body Req: Standard Mechanation Mech Type Trait (only 1 can be selected). Mechanations are typically known as sturdy and none embodies that as much as the standard model. While you have no torso item equipped, you are treated as having 10 Armor, 10 Magic Armor, and your maximum HP is increased by 50. Re: Trait Rework - DoctorMad - 11-06-2018 "Neus" Wrote:Sturdy Standard BodyI'm wondering, has anyone made a character that was better off not wearing clothes yet? (Not that I'm complaining, I assume you're working on making incomplete equipment sets viable with steps like this one.) Re: Trait Rework - Autumn - 11-06-2018 "Roland_Staghare" Wrote:"Neus" Wrote:Sturdy Standard Body It could be improved upon, I agree, why not have the effect be halved if you are wearing armor? Re: Trait Rework - ValkyrieSkies - 11-06-2018 All those new vampire traits are great and actually promote being a vampire, so big plus on those from me, and the Lupine traits are also pleasantly fluffy. As for the Mechanation though, this whole trend of Mech traits that require you not to use equipment in a game were equipment has such game-changing abilities kind of sucks. As a guy with 6 Mechanations (Send help I can't stop), I can't see myself ever taking that on any of them. Re: Trait Rework - Lolzytripd - 11-06-2018 For the mech stuff, I'd argue for sticking with unique bare fist replacers and accessory replacers. The cabal one works for evoker since it can already drop equipment for power. The armor one would never be used because surprise surprise, armor and m armor aren't the important factors in tanking, its about % reduc, and 10 in each is easily replaceable by good rarity armor. Re: Trait Rework - Autumn - 11-06-2018 "Lolzytripd" Wrote:For the mech stuff, I'd argue for sticking with unique bare fist replacers and accessory replacers. Actually armor is super important to tanking at higher DR thresholds, you will reduce far more damage with armor than p.def when you're reducing someone's damage by 60+% Re: Trait Rework - Killah-K12 - 11-06-2018 "Miyuka" Wrote:"Syeburn" Wrote:all the vampire traits [are] going to be about not being an actual vampireGod I hope they're all just normal person traits. Why? Re: Trait Rework - DoctorMad - 11-06-2018 "Killah-K12" Wrote:As a joke."Miyuka" Wrote:Why?"Syeburn" Wrote:all the vampire traits [are] going to be about not being an actual vampireGod I hope they're all just normal person traits. At least that's what I infer. Re: Trait Rework - iStabOreos - 11-12-2018 "Neus" Wrote:Filthy Fangs Don't get me wrong, I like the new bites and whatnot, but some people were complaining that this specific one makes playing WTs obsolete, I mean..maybe? Kinda curious why Wyverntouches didn't get a boost to their poison itself or vemon drive, but that's why we have more creative people than me who can come up with better traits. |