Imprisonment - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Imprisonment (/showthread.php?tid=2228) |
Re: Imprisonment - Egil - 01-16-2016 "Chaos" Wrote:They need to figure out how to not get themselves in Prison AND work with the people that will actually react, not the people that will fight and then go 'NO YOU DON'T GET TO KILL ME' before turning around and reporting to the Guards. Intentionally ignoring the fact that some players can and will pull that kind of awful out of nowhere is going to shut down any hope you have of 'creating RP'. There isn’t much you can do to spur on conflict and avoid jail at the same time without making your character an outlaw- which isn’t a bad option at all, but at the moment, it’s pretty lacking. You just sit around in Law’s End and are either trying to mug/kidnap folks or waiting for a powerful oldbie to pass through to take your head and collect a bounty. As for there being bad players that can’t be helped- I would agree if most ‘not bad’ players were receptive to anything you could try to pull on them. The thing is that there’s nothing stopping anyone from lolwalking away from you or skype-no-jutsu for allies or otherwise cockblock whatever you’re trying to do for the sake of preserving the status-quo. And it’s frustrating because some of the same people that do this are the ones bitching publicly (and sometimes, to me in private) that nothing changes… and, yet, they’re part of why nothing changes. Honestly, I would rather that my character die and that death make some meaningful change in others’ characters and the story (even if the latter is very minor) than rot in jail for an OOC week or two and then return to a dull, unshifting atmosphere. Quote:"If there is a case of a Guard incorrectly performing their duty, talk to me. If there is a problem with the Guard(s), I will correct them." I apologize for not being specific/bringing forth evidence for my claims. It was a mix of not having really any tangible logs or images to present (because I didn’t think/care enough to do so at the time that some of these things happened) and not wanting to derail the topic. I’m used to games where admins can read roleplay logs, so I’ll have to adjust and document incidents in the future. Until then, yeah. I won’t be making blanket ‘the guards are all corrupted and shitty’ statements. It’s moreso about the prison than the guards anyway. Quote:Let me make this clear: I… don’t think there’s anything tangible to do in the fort beyond walk around. I tried to play the card game numerous times, but it kept causing my client to crash before it would ever start. I would wait around for guards/people to visit, but even if I pestered them over skype, usually no one ever came. If they did, it would be very brief. So… I don’t know what to say. I do want there to be consequences for IC crimes/actions/etc, but I do not want one of those to be RP isolation. That just doesn’t sit well with me. I think that adding a warden role to the guardship is a very minor thing that you can do that has huge potential in my mind. At the very least, I would actively RP with this character whenever I found myself imprisoned. As for alternative systems, uh… I would be okay with something like ‘Oh hey, you’ve been arrested for stealing three times? Goodbye one of your hands, and now you can’t equip most sub-weapons’, and then those sort of things either being permanent for that character or taking a huge amount of effort/time to overcome. If I had to think of something better, though, I think that cutting down on prison time with murai fines sounds pretty great, both for compensating guards and not isolating prisoners from RP. Quote:You are completely incorrect. There isn't a slightest bit of 'elitism' in 'find the right crowd'; it's common sense. Would you roleplay with people that no-sell most of everything you do and potentially play their characters as labels, or the people that can at least decently react and show that their character is a person? While yes, cliques that shut off absolutely everyone else are detrimental, just because you're operating in a group of certain people doesn't automatically make you one of those cliques. It's up to each person on how much they leave their doors open. Of course, there are some folks that I’ll never be able to jive with in roleplay, and I’ll naturally drift towards those that I find fun to RP with. However, you just said yourself that cliques that are completely exclusive are a problem- and they exist. I’ve experienced them already. Now, they aren’t as common as folks that’ll just go ‘Nah I’m OOC for the night fam’ and then five minutes later you see them being IC with their lover in the arena, but I don’t see how ‘finding the right crowd’ doesn’t have the slightest bit of elitism when the very nature of ‘closing your door’ to someone stems from elitist attitudes. ‘Man fuck Airide, I don’t want to RP with his character because of a sexist OOC comment he made’. It happens all the time, and I think that introducing plot progression would make it unnoticeable/irrelevant. "iDarkCara" Wrote:[headline=1]Temporary Bans for IC Actions[/headline] Isolating people from RP forcibly in an RP mandatory game seems contradictory to me, yeah. Quote:OOC characters (Characters who claim to be OOC at a certain time or for example The some-variation-of-OOC alias) have been given a bit of a pass because they're simply testing things, grinding levels, checking shops, building houses, not able to RP in depth at the moment, going somewhere to RP, etc. Stuff that doesn't involve the IC realm. I was told before that that wasn’t a thing that was allowed. I only got a different response after I made this topic, so either whoever I was speaking to was lying or ignorant of how this sort of thing works. Quote:It has been noted if you get in trouble OOCLY (bans, etc.) Your IC character is obviously impacted. The same is true in the reverse. IF I beat a corbie down, and then (With their permission of course) ripped their wing off, I would be subject to prison time. If I had no further crimes at this moment, I would be given a Severe crime in the rating of something along the lines of Aggravated Battery. Resulting in 23 OOC Day Jail Sentence. Twenty Three days where really, I'm not interacting with anyone. I'm stuck in the fort and cannot do anything. I think that needing their permission to do that, alone, is toxic to the game. If guards can force you to sit in jail away from RP because of something you did in IC regardless of whether or not you want to go to prison, then why can’t you maim/kill someone for something they said/did in IC regardless of whether or not they wanted to be maimed/killed? It’s a form of coddling that makes it harder to accomplish anything impactful. Furthermore, if I was stuck in prison for 23 OOC days, I would probably end up not playing those whole 3+ weeks because, essentially, that’s 3+ weeks of not being able to get any roleplay as a consequence for… roleplaying. That isn’t cool when guards/the prison system are the only terrible consequence that one can come across in IC. Beyond eventually being executed if you continue to get arrested, there is absolutely no way to be forcibly killed/maimed/bothered with in any way, and uh… that’s pretty bad, to me. Quote:Here is a direct quote from Chaos on crimes and their times; I'm probably not suppose to put this out, but I feel it should be public record. Stacking charges deters crime from an IC perspective and deters anyone from doing anything significant from an OOC perspective. IC is important, but just because it’s completely realistic to be able to explicitly sexually molest an infant in private doesn’t mean that that should be tolerated/allowed. IC isn’t just IC. IC needs to make sense OOC’ly for there to be some standard of common sense. Quote: Seems legit. +1 Quote:[headline=1]'OOC' Friends[/headline] Oh, I have nothing bad to say about the players who play the guards. I didn’t mean to say anything in that regard. Quote: Uhuh, makes sense. Quote:-- On the other side. Many guards have alts whom have been arrested prior or even while they themselves have been a guard. In fact, a veteran guard, even before I joined, recently had an alt arrested for a Severe crime and served their time, all 27 OOC days. I don’t think I should report a guard’s misconduct to a GM if you’re trying to say that how a guard deals with situations is completely IC. I’m confused as to the point you’re trying to get across- should guards be dealt with in a purely IC manner or should you always be look out for corruption/wrongful acts on their part? Beyond all of that, though, thank you for posting! I appreciate your perspective, and the perspectives of everyone who posted w/o passive aggressiveness or attempts to sabotage the topic. Re: Imprisonment - Ranylyn - 01-16-2016 I'm with Miv on "for an RP mandatory game, I'm seeing a lot of stuff about OOC." In fact, ALL I'm seeing is "I don't think I should have to take accountability for my actions, and because I can't mechanically make the character I want without OOC metagaming anyways, then I'm entitled to eternal OOC access without restrictions." What's that? There's a lot more than that that basically boils down to petty biases? Yeah, for my own sanity, I openly admit to ignoring that nonsense... because grow up, people. If you're going to ICly commit crimes, be prepared for OOC consequences, because everything about RP boils down to OOC; you chose your characters' name, race, gender, appearance, acotins, etc. And 23 OOC days is a pretty long time, duyring which your skills would dull from disuse, so I don't know why you shoud expect to be allowed to OOCly grind and come out of jail stronger than ever before. If you need to check your skills or gear or something, you can still log on to look, and you have more character slots to work with in the meanwhile. Maybe actually saying "no" to this "omg I want to play OOCly" will actually encourage intelligent RP instead of "you pissed me off so I'm going to attack you in front of 20 witnesses and expect no consequences" and "You used an illusion so I'm going to use Magaisendo in the middle of Cellsvich just to be a piece of shit." But maybe that's placing my hopes for this community too high. Re: Imprisonment - MegaBlues - 01-16-2016 to be fair, it's kind of hard to catch someone and plan an intelligent crime when you can teleport around / run across the continent in five seconds, and everyone is usually surrounded by five other people at the least Re: Imprisonment - Egil - 01-16-2016 "Ranylyn" Wrote:I'm with Miv on "for an RP mandatory game, I'm seeing a lot of stuff about OOC." In fact, ALL I'm seeing is "I don't think I should have to take accountability for my actions, and because I can't mechanically make the character I want without OOC metagaming anyways, then I'm entitled to eternal OOC access without restrictions." What's that? There's a lot more than that that basically boils down to petty biases? Yeah, for my own sanity, I openly admit to ignoring that nonsense... because grow up, people. Uh. I 'unno if you're speaking to me directly or to others, but I don't really care for being able to OOC'ly do whatever I want with my character. When I was told before that I wouldn't be able to leave prison to do anything OOC'ly, I didn't throw a fit. I just logged off because there was no roleplay. And being isolated from roleplay on a roleplay mandatory game seems ridiculous to me, so I'm advocating for changes in the prison system/plot progression in general so that, no matter what happens to your character (beyond death of course), you're getting RP... on this RP-mandatory game of our's. I shouldn't be forced to make new characters just to get some roleplay. Quote:Maybe actually saying "no" to this "omg I want to play OOCly" will actually encourage intelligent RP instead of "you pissed me off so I'm going to attack you in front of 20 witnesses and expect no consequences" and "You used an illusion so I'm going to use Magaisendo in the middle of Cellsvich just to be a piece of shit." But maybe that's placing my hopes for this community too high. You sound pretty heated up. I think you and Rendar should chill out, because yeah- if you do something stupid, you should face consequences. But I don't believe that one of those consequences should be roleplay isolation for weeks on end OOC'ly. This is a backwards mentality to me- especially if you only have one character and don't want to make another unless you completely lose your current one. So. I think we can hash out some changes that the community at large would agree with, whether they be with how prison works or how the game itself treats the story. Quote:to be fair, it's kind of hard to catch someone and plan an intelligent crime when you can teleport around / run across the continent in five seconds, and everyone is usually surrounded by five other people at the least That's why player villains and event characters alike need to be enabled/given tools that allow them to function properly. Otherwise, the pit that I perceive us being in will remain. Re: Imprisonment - Ranylyn - 01-17-2016 First off: Egil, don't worry, I don't mean you; actually, my comment was aimed more at Sderg (Rendar) saying that not allowing OOC access to imprisoned characters is a bad thing. And if I seem heated, it's because I often don't get along well with the rest of the community so we can seem a little short with each other at times. But it's also not like I particularly dislike them either, we just have very differing opinions a lot of the time. In a way, I actually have a degree of respect for most of them for various reasons, but now isn't the time or place to get into that (I could easily write a paragraph about a lot of the top forum posters and what I like about them, though.) Maybe I am coming across as hostile and for that I apologize. "[url=http://www.neus-projects.net/viewtopic.php?p=11509#p11509 Wrote:MegaBlues » Sat Jan 16, 2016 5:58 pm[/url]"]to be fair, it's kind of hard to catch someone and plan an intelligent crime when you can teleport around / run across the continent in five seconds, and everyone is usually surrounded by five other people at the least This is also very true. I once had a character driven to her breaking point and starting a fight in Pink's Pub, casting Salamander (read: causing hundreds in property damage and possibly burning the whole building down if it wasn't brought under control quickly) and she was able to escape to Gold to find sanctuary with an acquaintance in Law's End before the guards were ever alerted and before travel restrictions could be placed. (In fact, considering I've never seen the name "Silvi Fanelia" on the wanted list, I'd even assume the crime went unreported, but details. It may have even been before Player Guards, since it WAS ages ago...) Thing is, this happened in Cellsvich, right beside the Mage's Guild, so it's far more plausible than running across the continent quickly. But it still reinforces your point of how quickly you can just escape repercussions - and it's honestly a little silly. But even I admit that as nice as it would be to RP travel as taking awhile, it's jarring if you need to, say, travel to Law's End and back (Walking in sand isn't the fastest journey) and you've only been gone a compariatively short time in everyone else's eyes, so it's not like it's realistically plausible to do sometimes. *shrug* Re: Imprisonment - AudioFreakXD - 01-17-2016 I do agree there need to be some change. I feel since many of the population who have been complaining about guards should have a major say. One side says, "There's nothing wrong with it. Just don't do anything stupid on your character." (which is what causes RP limitations) and the other says, "Guard system is unfair ." I, for one, think there doesn't necessarily need to be guards. Just should people follow the rules and know they can't force death. At the time they were added, I am sure there were excitement for fun roleplay. But, I miss some of the really serious RPs I got in back in the day. What was wrong with before exactly? I am not exactly asking, "Oh take out the guard system! Problem solved. No one will complain". The guard role-players would complain, anyways. I am saying there should be change to make things more fair. Re: Imprisonment - Felkesste - 01-19-2016 I, for one, like what the guards represent- they bring a level of maturity, and realism to the RP. Most of what they disrupt seems to be based almost entirely around relationship drama, too- some Sigrogana Legend role-players seem to mistake dating for a 'valid means of producing RP, and pushing plots forward', and will start dating someone, break up, start dating someone new, and cyber at least once in all that, in the course of a single day. Most of the most 'dramatic kinds of RP' are built around relationship drama, as a result- young couples arguing, people loving the same person and fighting over them, 'defending m'lady's honor', etc. etc. Guards disrupt that, and I think that's a good thing. It's making people question what they can do to produce RP, that isn't just arguing about who's really dating Sally CatEars McBigTits, or white-knighting for female characters so hard, that fedoras materialize out of thin-air upon everyone present's heads, and tip themselves before anyone even knows what's going on. I'm not saying that that kind of RP is wrooong, I'm just saying that that shouldn't really be the 'point' of SL2. For all the plot, the lore, the classes, the combat, the political intrigue, the societies, and the events to all amount to who's -truly- Stoic "Handsome Swordsman #42" Johnson's actual waifu. Aiming higher is not a bad thing... As for the concept of being punished with lengthy stays in the prison- I think the problem here isn't so much that the prison exists, and that stays in it can be lengthy- it's that commiting crimes in the first place isn't particularly satisfying. If you were doing something genuinely wrong, and were reaping rewards of some kind for it, like actually stealing from people, or actually causing damages that wouldn't just regenerate- like heck, here's an idea, give cities economic 'health-bars' invisible to the average player. If property gets damaged through the proper mechanics, the city's economic health takes a hit. Steal something from an NPC? Minor hit to the health bar. It regenerates over time as murai flows in and out of the city, but if ever it hits the negatives, then A) The Guards aren't doing their job, because I mean, with a lot of cities/towns, their economies are so solid, only consistent crime could possibly bring them down, that even a single guard could have discouraged, and B) There's some effect on the town, the plot, the factions involved, maybe even like, bandits, and random encounters spawn in the city, ravaging the place, and attacking players, making it unsafe to visit, because it's a 'wretched hive of scum and villainy'. But yes, being jailed for fighting in inter-personal drama-sodes, for lengthy periods of time, that can be frustrating, I imagine. If crimes were able to be scaled on levels of varying severity, you could probably get away with arguing in favor of less harsh punishments. Defending yourself when someone attacks you, that could get you a slap on the wrist- doing something that can be tangibly proven was a crime, and detrimental to someone, or something that makes up society, that'd get you a deserving punishment - that hopefully feels justified, thanks to the satisfaction of the crime. |