STATUS EFFECTS - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: STATUS EFFECTS (/showthread.php?tid=440) |
Re: STATUS EFFECTS - Rendar - 12-24-2014 WIL/2+SKI+LUC vs RES+LUC seems like it'd work better than it is now, getting rid of the " I have 250% chance to status ya! " that happens now. Re: STATUS EFFECTS - Ryu-Kazuki - 12-24-2014 Everybody happy medium! (But no, I'm completely okay with WIL/2+SKI+LUC). Re: STATUS EFFECTS - Rendar - 01-23-2015 When is this going to be implemented? Re: STATUS EFFECTS - Lolzytripd - 01-23-2015 how does this affect non mage abilities that inflict statuses, like snake shot, warning shot, magic gunner which requires hitting, ghosts requiring claret call to fear and silence, blackbolt consuming void energy to inflict statuses Re: STATUS EFFECTS - Soapy - 01-23-2015 Well, if you read the skills it'd tell you. Re: STATUS EFFECTS - Rockabye - 01-23-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=3900#p3900 Wrote:Lolzytripd » Fri Jan 23, 2015 9:05 am[/url]"]how does this affect non mage abilities that inflict statuses, like snake shot, warning shot, magic gunner which requires hitting, ghosts requiring claret call to fear and silence, blackbolt consuming void energy to inflict statusesIf you don't see the words "may," "might," "a chance to," or anything to that effect, then the skill is not going to be using a status infliction formula. When reading skill descriptions it's best to be as literal as possible. Re: STATUS EFFECTS - Lolzytripd - 01-23-2015 I'm sorry I had just woke up nd had forgotten that some spells mentioned they were chance based. Re: STATUS EFFECTS - Neus - 01-28-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=3898#p3898 Wrote:Rendar » Fri Jan 23, 2015 4:40 am[/url]"]When is this going to be implemented? The upcoming update. |