Trait Rework - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: General Discussion (https://neus-projects.net/forums/forumdisplay.php?fid=9) +--- Thread: Trait Rework (/showthread.php?tid=5679) |
Re: Trait Rework - Neus - 11-12-2018 WTs don't have to do a status infliction check for their poison. Re: Trait Rework - Lonestar - 11-13-2018 I feel like the biggest issue about the Vampire 'fangs' trait is that they scale purely on Scaled SAN, no drawbacks on the scaling or anything, meaning people that dump their stats into SAN for any sort of weapon scaling can reach things like 60 LV Charm and Poison, which the latter is actually stronger than Wyverntoucheds even if they built 60 scaled San as well. (They would get LV40 poison.) Not to mention, even if you're not inflict-heavy and a Hexer, inflicting a status against someone who doesn't invest into Faith or Sanctity is not hard at all. P.S: Loving most of the traits so far, by the way. Re: Trait Rework - Chaos - 11-13-2018 "Lonestar" Wrote:I feel like the biggest issue about the Vampire 'fangs' trait is that they scale purely on Scaled SAN, no drawbacks on the scaling or anything, meaning people that dump their stats into SAN for any sort of weapon scaling can reach things like 60 LV Charm and Poison, which the latter is actually stronger than Wyverntoucheds even if they built 60 scaled San as well. (They would get LV40 poison.)It would be an issue if it weren't for the following points: 1. This requires not only good status infliction, but also good hit (Banquet is a basic attack, and position can determine your accuracy). 2. Vampires using this are forced to take the worst of Vampire's weaknesses; front and center is the dreaded 75% healing penalty, followed shortly by anything Vs. Undead going off on them. Additionally, Fasting will not be plausible when the only way to make these traits work is to use the one (main) method to gain Essence in the first place. Chilling Fangs is a very good pick, yes, but Poison and Charm both have much more reliable methods for anyone wanting those status effects. Hell, I question how good their Poison will really end up being; that big of a LV doesn't give much more of a boost compared to the standard LV 30 fare, and Vampires being terrible at attrition makes it hard to see how they could even abuse that effect to begin with. Also, I'd honestly rather see Wyverntouched's Poison Bite hit off a larger Poison LV than just nerfing one+ of the Fangs because it's got bigger numbers than another race's poison infliction. Re: Trait Rework - Snake - 11-13-2018 I personally dislike how Vampires outperform Wyverntouched in their own unique gimmick, and I think that instead of Poison, the statuses could get swapped around, Wyverntouched's Confusion attributed to it, to simulate some sort of 'enthrallment' in combat. (Since Confused pretty much drives your enemies against themselves) And, Wyverntouched getting the 'filthy fangs' as their trait would make more sense, since they're the ones who directly bite the most. Re: Trait Rework - Neus - 11-13-2018 Batch 4 should have went up earlier. Friend of Nature Req: Elf or Doriad. Detainment Talent Rank 1+ You get along with nature, uh... naturally. Increases the chance of Seize affecting a Plant/Beast monster by 5%, and increases the success rate of Converting a Plant/Beast monster by 20%. If the success rate for Convert exceeds 100%, the excess is treated as a chance for them to join without requiring payment. Sea Scale Req: Naga Snakescale Trait (only 1 can be selected). Your scale is more suited to certain types of environments. In this case, the smooth blue scales of the sea make you feel more at home with water. Halves Snakescale's Slash resistance, but grants an equal amount of Water resistance. Gain +1 Move for the round if you start your turn on an Ocean tile or a tile with Dark Water. -1 physical stamina required for Diving. Sand Scale Req: Naga Snakescale Trait (only 1 can be selected). Your scale is more suited to certain types of environments. In this case, the polished brown scales of the desert work well in sand. Halves Snakescale's Slash resistance, but grants an equal amount of Wind resistance. Gain +1 Move for the round if you start your turn on a Desert tile or a tile with an Air Shaft. -1 physical stamina required for Digging. Garden Scale Req: Naga Snakescale Trait (only 1 can be selected). Your scale is more suited to certain types of environments. In this case, the shiny green scales of the forest can slide through plants easily. Halves Snakescale's Slash resistance, but grants an equal amount of Earth resistance. Gain +1 Move for the round if you start your turn on a Grass tile or a tile with a plant object. -1 physical stamina required for Woodcutting. Quiet Person Req: None You don't talk much, and even when you do, your voice is very soft. People at the edge of your say range can only hear you mumbling. However, monsters in dungeons will not notice you when you are in their line of sight unless you are fairly close. Merciful Soul Req: None You are not a big fan of violence and would prefer if baddies would just leave you alone. Grants a skill called Show Mercy; when used in battle, enemies will have the chance to leave the battle. Player characters can choose to leave the battle. Otherwise, depending on the race and remaining HP, monsters may flee. If they do so, you still receive EXP as if you defeated them, plus bonus RP EXP. They may also leave behind items when they flee. Does not work against bosses or in arena battles. Snake Mirage Req: Papilion Papilion Illusion Trait (only 1 can be selected). For whatever reason, your warped psyche's illusions always show up and act like snakes. Invite Insanity's butterflies become snakes instead, and will only ever try to inflict Poison. The success rate is boosted by 10%, the duration by 2 rounds, and the LV of it by 10, as a result. Fairy Mirage Req: Papilion Papilion Illusion Trait (only 1 can be selected). For whatever reason, your warped psyche's illusions always show up and act like fairies. Invite Insanity's butterflies become fairies instead, and will only ever try to inflict Charm. The success rate is boosted by 10%, the duration by 2 rounds, and the LV of it by 15, as a result. Revolver Raid Cannon Req: Raid Mechanation Mech Type Trait (only 1 can be selected). Made to take down a target without any hesitation and with no other tools required, the Revolver Raid Cannon becomes your new method of attacks when you have no weapon equipped. (Scaled Weapon Power: 100% SKI. 20 Power, 100 Accuracy, 0 Critical, 0 Weight. 1 Round, 4 Range. Enchanted with Rampaging, which lowers the defense of targets hit.) Play Cute Req: Felidae Grants a special skill in battle called Play Cute. (You roll around on the ground in a cute fashion, giving you a chance to Charm all enemies within 5 Range (LV = 5 + Scaled SAN) for 3 rounds. If you are Burned, the rolling is less cute, removing the Charm chance but reducing the Burn duration by 2 rounds. Either way, you will also destroy any special effect tile in your current location. 2 round CD.) Re: Trait Rework - DoctorMad - 11-13-2018 Neus post_id=34116 time=1542103132 user_id=2 Wrote:Play CuteDev, what is the lore behind this skill? Do Felidae have charm pheromones or something? Re: Trait Rework - Autumn - 11-14-2018 DoctorMad post_id=34121 time=1542132032 user_id=1963 Wrote:Neus post_id=34116 time=1542103132 user_id=2 Wrote:Play CuteDev, what is the lore behind this skill? Do Felidae have charm pheromones or something? You roll around and say Nyaa~ Re: Trait Rework - Neus - 11-23-2018 Batch 5 is up now. Feeder Req: Vampire There's no better food to you than blood. When you use Banquet successfully while you do not have any eaten food active, you gain a Bloodfed food for 5 battles. (5% HP/FP regen. Can be overwritten by other foods. Grants a status that increases your essence by 2 every round.) Remove Impurities Req: Wyverntouched, 15 Sanctity An exceptional ability to absorb the afflicitions of others. When you use your Absorb Poison skill on an ally, the Poison status you receive has its LV increased by 10, but you also heal that ally for the same amount of HP (after the increase). Furthermore, other negative status effects they are suffering from have their durations reduced by 1 round. Charismatic Req: 20 Will Your forceful personality is great at motivating people. Grants a special skill in battle called Motivate (Charisma). (Boosts Critical for all allies by Scaled WIL - 10 until your next turn. 3 round cooldown.) Madness Mantra Req: None You pick a name or word that is 4-18 letters long when you gain this trait. Whenever someone else says the word and you hear it, it will be highlighted in red and agitate you. (Has no gameplay effect with only this trait.) Further Madness Req: Madness Mantra Once per battle, hearing the mantra word causes your next basic attack to have +8 Power. While in battle, hearing the mantra will also cause you to laugh when this is triggered. Obsessive Madness Req: Further Madness Your obsession has reached rather scary heights. At the start of battle, if a unit (other than yourself) has a name that contains the mantra word, you become obsessed with them (which ends if they reach 0 HP and the effect would trigger). While obsessed, you gain Further Madness every round, your healing/damage to and from that unit is increased by 10%/5% respectively, and you will turn to face them frequently. Fox's Deception Req: Redtail, Charismatic You can trick enemies into eating your cookies. Grants a special skill in battle called Force Feed. (Feed an enemy within 1 Range one of your fortune cookies; there is a 50+Scaled LUC% chance that they will suffer a negative effect. There is also a Scaled STR% chance that you'll inflict Silence on them for 2 rounds as a result of the force feeding.) Painful Grip Req: Shaitan, Detainment Rank 1+ It hurts when you grab people. You know, because of the claws. When you successfully use Grapple on an enemy, they also take protection-ignoring Pierce physical damage equal to 15 + twice your Scaled STR. High Jump Req: Leporidae You prefer a little more pep in your jumps. When you use Rabbit Leap, you also become Airborne at the very start, which can be useful for certain skill combinations. Stomper Req: Leporidae Your enemies should learn to watch where you're going. Rabbit Leap normally gives you Rabbit Foot, but if you use it while you already have it, you will land at the end and deal Earth magic damage to all enemies within 3 Range equal to your level + 100% your Earth ATK. If you are Airborne, the status is ended, and the damage is further increased by 50%. Re: Trait Rework - Chaos - 11-23-2018 Neus post_id=34176 time=1542945709 user_id=2 Wrote:Further Madness Is there a reason why this is restricted to 'once per battle'? It looks out of place for a trait line that builds upon 'getting worse', and while +8 power is nice, it's nowhere near potent enough to warrant a huge restriction like 'once per battle'. Re: Trait Rework - Snake - 11-23-2018 The restriction is there because people can easily chomp a Fruit to minmax and get the buff before a fight, I think. There's also stuff like auto-saying, like let's say. Demon Hunter. Someone could set their trigger word to 'Cobra' or 'Reaver', and bam, you ruined a whole class with a roleplay trait. I think that must be it? My only question is why a trait is called 'Fox's Deception', hinting that they trick the enemy into eating-- When it is legit someone stuffing a cookie down their throat. |