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Kickback + Lucky Fortune is sad - Printable Version

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Kickback + Lucky Fortune is sad - Poruku - 03-04-2024

This isn't exactly a bug, but almost. Currently, lucky fortune gets procced for kickback damage. This means that if you are a magic gunner or a user of the new death-defying fortune item set, you better hope your dark bard ally isn't gonna cast any songs that eat your stacks.

I suggest kickback damage doesn't activate death-defying fortune. It especially sucks if you're a dark bard using the item set (me)  Sad

I'd say it would also be nice if it didn't proc when you fully evade damage. Losing a stack to something you would have dodged anyway is sad.


RE: Kickback + Lucky Fortune is sad - Entropy - 03-04-2024

Big agree on the first part, however i'd be careful of letting lucky shell be 'efficient' with evade.

Lucky shell on a twin dancing gunner that's properly stacking it can be really, really nutty already. I'd hesitate to properly "buff" it outside the QOL of dark bards not eating my stacks.


RE: Kickback + Lucky Fortune is sad - Autumn - 03-04-2024

I agree mostly with not having Lucky Shell/Death Defying Fortune dodge bonus damage so that dark bards feel like they're griefing their teammates less, but I hesitate on making the two stronger with anything else as they're quite strong already, being flat percentage chances to just negate damage.


RE: Kickback + Lucky Fortune is sad - Rendar - 03-04-2024

Zach and Orso both grief their teammates with kickback on luckyshell.

Moreso Zach, because I can choose not to cruel enchant on Orso.


RE: Kickback + Lucky Fortune is sad - Poruku - 03-05-2024

Fair enough. Forget about the evade part. Just fixing the griefing interaction would be great


RE: Kickback + Lucky Fortune is sad - Collector - 03-06-2024

I'm owed a debt of 16 barrier tattoos


RE: Kickback + Lucky Fortune is sad - Kameron8 - 03-06-2024

Same energy as a DB/Ruler steamrolling your body of isesip and morganite with kickback


Sad


RE: Kickback + Lucky Fortune is sad - Snake - 03-07-2024

Kickback Damage should just be a type of damage that pierces things that react to damage. So you'd still be damaged in a Body of Isesip, for example, but not have BoI affect it.