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Extra Non-Ore Damage - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Extra Non-Ore Damage (/showthread.php?tid=1101) |
Extra Non-Ore Damage - Sawrock - 04-13-2015 Can damage, such as Thorn Shooter's extra earth damage, or Specter Sword's extra darkness damage, not count towards resists please? Re: Extra Non-Ore Damage - Rendar - 04-13-2015 It's not like you're suffering for it whenever your CRITSKRIEG replaces and removes the penalty for hitting a resist. Seriously, you get 2 momentum on a crit with duelist, and if you crit in the same attack you smacked a resist. It's cool, because that resist momentum drop won't apply. It only applies if you don't crit, and that's fine. It should stay as is because Specter Sword has perks alongside that damage. As does Thorn Shooter. it's extra damage that, occasionally/against a prepared opponent, will fuck you over. Re: Extra Non-Ore Damage - MegaBlues - 04-13-2015 I think things should stay as-is. If you're scared of hitting a common resist, use iron. Re: Extra Non-Ore Damage - Zakizo - 04-13-2015 I also believe it's best that element weapons keep their downsides. If you want to reap the benefits, you should be prepared to take the risks along with them. Re: Extra Non-Ore Damage - Chaos - 04-13-2015 I don't see why they shouldn't, unless it's an effect on a multi-round gun. Re: Extra Non-Ore Damage - Soapy - 04-13-2015 I also think this should stay exactly the way it is, yes. Re: Extra Non-Ore Damage - Ryu-Kazuki - 04-13-2015 It should be a weapon dependant thing. But why are people bringing up ore types? The title of the topic says "non-ore damages". And unfortunately, not all of these types of items can have their material type chosen unless it's through a trade, because they're not craftable. So really, I concur with Sawrock and Chaos. |