Blazing sol duration tweak - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Blazing sol duration tweak (/showthread.php?tid=11390) |
Blazing sol duration tweak - Lolzytripd - 08-17-2024 Currently blazing sol's duration is 1 per 2 sol charge spent. There is a slight issue with it however, half its benefits are tied to start of turn, meaning spending 1-3 charges is pointless as the status will only have 1 duration and expire before any benefit can be acquired. My suggestions to ease this pain point is one or both of the following A) change the duration to 1+1 per 2 sol charges B) upon use with atleast 2 sol charges, gain the effects of blazing sol as if the round had just started. RE: Blazing sol duration tweak - Poruku - 08-19-2024 Yeah, either one of those would be good RE: Blazing sol duration tweak - Raigen.Convict - 08-19-2024 Sure, lets do it RE: Blazing sol duration tweak - Miller - 08-19-2024 Using Blazing Sol with 2/3 charges isn't useless, it still locks your Solcharges until the end of the turn; which lets you double up on 2-3 cost Solcharge skills. I don't think I like either of these options. If you increase the duration, you're giving already really powerful buffs another turn (4 turns of 10% ele pierce, 15% mag dr/phys dr or 2 stacks of Combination Fighter); if you make it activate once you start using it, Wall gains more value if you go first. If it had to be one, I'd go with B). RE: Blazing sol duration tweak - Lolzytripd - 08-19-2024 (08-19-2024, 11:48 PM)Miller Wrote: Using Blazing Sol with 2/3 charges isn't useless, it still locks your Solcharges until the end of the turn; which lets you double up on 2-3 cost Solcharge skills.it would only be 3 turns of of duration really with 1+1 per 2 charges currently spending blazing sol with 1-3 charges immediately ends the status on the next turn, without ever benefiting from the buff bonus. with a extra duration 1-3 charges becomes a 2 round buff, ticks down to 1 on next turn, falls off turn after, and you only get 1 turn with the buff bonus. at 6 charges you'd only benefit from 3 rounds with the buff bonus. RE: Blazing sol duration tweak - Miller - 08-20-2024 (08-19-2024, 11:58 PM)Lolzytripd Wrote: it would only be 3 turns of of duration really with 1+1 per 2 charges The first one is true yes, it's an extra turn on powerful buffs and free holy aura regardless. As for everything else: As I said earlier, using Blazing Sol with only 1-3 charges isn't pointless because it locks your Solcharges in place, which means it can be a valuable set up tool that saves you a lot of momentum if you don't mind the FP cost and the following cooldown. RE: Blazing sol duration tweak - Autumn - 08-20-2024 The only suggestion I can make is to have it behave like poison/burn does where it ticks the status effects before expiring, that way someone doesn't use it to immediately gain 1m mobility from speed of light in the span of a single turn. That'd give use to the 1 duration status beyond just popping a bunch of buffs. RE: Blazing sol duration tweak - Lolzytripd - 08-20-2024 (08-20-2024, 02:42 AM)Autumn Wrote: The only suggestion I can make is to have it behave like poison/burn does where it ticks the status effects before expiring, that way someone doesn't use it to immediately gain 1m mobility from speed of light in the span of a single turn.this would be fine I suppose, having it proc like poison/burn |