All Fight (Monk) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: All Fight (Monk) (/showthread.php?tid=11503) |
All Fight (Monk) - Snake - 10-19-2024 Instead of being just a damage amplification, I think the theme of this skill would be more neat if it could be a copy of Absolute Death's second effect. So, it'd be something like this: Quote:All Fight Over the Ki Awoken part, for example, if you got your HP sapped 1 time, you'll proc All Fight 1 additional time. 2 times, 2 procs. So on. Don't forget to speed up the animation based on the amount of procs to avoid animation locks. Also made this be able to be avoided, so to make it a little different from Absolute Death. RE: All Fight (Monk) - Poruku - 10-19-2024 It gives me boxer wind vibes except weaker. I think monk could certainly use a little aoe assistance and this sounds pretty cool! RE: All Fight (Monk) - sirtrex - 10-19-2024 Monks will be throwing hands like Ninjas toss shuriken. This is basically an unarmed form of Danmaku. RE: All Fight (Monk) - Raigen.Convict - 10-19-2024 I like this idea very much, I'm all for All Fight! RE: All Fight (Monk) - Snake - 10-20-2024 Yeh, it's literally the same as Absolute Death, but it doesn't require a combo to be used. It's just "on your first offensive attack or basic hit in this round, you blitz around and throw hands with everyone in range of your target". Which honestly lives up better to the skill's theme, and gives Monk what it lacks. Which is the vibe that it is a martial artist promotion that can kick your ass in blinding speeds, not a fist mage/dragon summoner. |