All Fight (Monk) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: All Fight (Monk) (/showthread.php?tid=11503) |
All Fight (Monk) - Snake - 10-19-2024 Instead of being just a damage amplification, I think the theme of this skill would be more neat if it could be a copy of Absolute Death's second effect. So, it'd be something like this: Quote:All Fight Also made this be able to be avoided at its base form, so to make it a little different from Absolute Death. EDIT: Made it less complicated for its Ki Awoken effect. RE: All Fight (Monk) - Poruku - 10-19-2024 It gives me boxer wind vibes except weaker. I think monk could certainly use a little aoe assistance and this sounds pretty cool! RE: All Fight (Monk) - sirtrex - 10-19-2024 Monks will be throwing hands like Ninjas toss shuriken. This is basically an unarmed form of Danmaku. RE: All Fight (Monk) - Raigen.Convict - 10-19-2024 I like this idea very much, I'm all for All Fight! RE: All Fight (Monk) - Snake - 10-20-2024 Yeh, it's literally the same as Absolute Death, but it doesn't require a combo to be used. It's just "on your first offensive attack or basic hit in this round, you blitz around and throw hands with everyone in range of your target". Which honestly lives up better to the skill's theme, and gives Monk what it lacks. Which is the vibe that it is a martial artist promotion that can kick your ass in blinding speeds, not a fist mage/dragon summoner. |