Class Balancing: Bonder - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Class Balancing: Bonder (/showthread.php?tid=2263) |
Class Balancing: Bonder - Kameron8 - 01-20-2016 This is another short thread for rebalancing classes in the game. There is only one suggestion that me and several others have agreed on. 1. Fight As One stat bonus changed to +10 hit/evade/crit/crit evade. (+30 if one bonded Youkai) Justification: Re: Class Balancing: Bonder - Soapy - 01-20-2016 I have 5 Bonders. Please send nerfs. Re: Class Balancing: Bonder - Autumn - 01-20-2016 Usually the way to solve just about any problem you have with stats or builds or counters is to flick on bonder and install something that gives you ass loads of stats, I agree whole heartedly. Re: Class Balancing: Bonder - Snake - 01-20-2016 I do agree too with 'em. Mostly because percentages are REALLY significant when it comes to this game, we all saw what Kensei was before. Re: Class Balancing: Bonder - Shujin - 01-20-2016 Yes please. enough of seeing -172%Hit on my "Hit them" fist. Re: Class Balancing: Bonder - Chaos - 01-21-2016 Let's just kill every single '+% Evade/Hit/Critical Evade' passive that currently stands and would ever be put in Dev's notes, please. Those skills have done nothing but inflict suffering beyond measure. Re: Class Balancing: Bonder - Neus - 01-24-2016 So, what, 2 per Rank? Is that still worth 5 SP? Re: Class Balancing: Bonder - Soapy - 01-24-2016 Considering it gets tripled for having one Bonded? Yes. Unless you want to raise it to 3 per rank and make it only doubled for one Bonded, or something. Re: Class Balancing: Bonder - Neus - 01-25-2016 I like doubling it instead. If it were only +10 to each that'd be piddly, but +15 is okayish. |