Unconscious Dodging - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Unconscious Dodging (/showthread.php?tid=3052) Pages:
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Unconscious Dodging - Rendar - 07-21-2016 While at 0 HP, it's possible for characters to dodge attacks, or even trigger EVASION (which can cause a lot of things to happen). Can we get KO'd characters dodge set to 0 until they're above 1 HP? Using map-wide AoEs on a team of green-scale tunics can quickly end up costing you literally all of your FP, even if all but 1 are KO'd... so.. Please? Re: Unconscious Dodging - Snake - 07-21-2016 Might bring some unexpected bugs, but (+1), makes sense. Re: Unconscious Dodging - Egil - 07-21-2016 +1 Re: Unconscious Dodging - Rendar - 07-21-2016 On this note, can we raise unconscious peoples crit evade to something stupidly high? Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks. Re: Unconscious Dodging - Egil - 07-21-2016 "Rendar" Wrote:On this note, can we raise unconscious peoples crit evade to something stupidly high? Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks. -1 Re: Unconscious Dodging - Autumn - 07-21-2016 In turn it shouldn't be possible to gain essence from banqueting a KO'd player. Re: Unconscious Dodging - Rendar - 07-21-2016 "Spoops" Wrote:In turn it shouldn't be possible to gain essence from banqueting a KO'd player. I accidentally smacked report this post on this. But yeah. You shouldn't be able to abuse an unconscious person (or a corpse) for gain in a fight. "WELL I SIDE CUT THROUGH THIS GUY TO GET BESIDE THIS OTHER GUY. BUT SINCE I CRIT THE CORPSE. I GET 6 MOMENTUM WHICH IS TWO ATTACKS ON THIS OTHER GUY!" It's silly and dumb that we allow this. Re: Unconscious Dodging - MegaBlues - 07-22-2016 Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting. Re: Unconscious Dodging - Exxy - 07-22-2016 "MegaBlues" Wrote:Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting. This one sounds easier to implement - to an extent (but probably shouldn't be the case in certain battle modes coming in an eventual Great Reckoning update, mainly in battle modes where it is possible to maim/injure other parties). Re: Unconscious Dodging - Ranylyn - 07-23-2016 My one concern with the dense tile idea is... revival methods, anyone? Plus, it should be possible to cast Rescue on a downed ally to bring them to your side TO revive them. If these can retain their function with the dense tile idea, I'm on board for it. |