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Unconscious Dodging
#1
While at 0 HP, it's possible for characters to dodge attacks, or even trigger EVASION (which can cause a lot of things to happen).

Can we get KO'd characters dodge set to 0 until they're above 1 HP? Using map-wide AoEs on a team of green-scale tunics can quickly end up costing you literally all of your FP, even if all but 1 are KO'd... so..

Please?
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#2
Might bring some unexpected bugs, but (+1), makes sense.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
+1
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
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#4
On this note, can we raise unconscious peoples crit evade to something stupidly high? Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks.
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#5
"Rendar" Wrote:On this note, can we raise unconscious peoples crit evade to something stupidly high? Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks.

-1
"Take it for granted. I dare you."

[Image: 142v2wn.png]

[Image: 21b2ouq.png]
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#6
In turn it shouldn't be possible to gain essence from banqueting a KO'd player.
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#7
"Spoops" Wrote:In turn it shouldn't be possible to gain essence from banqueting a KO'd player.


I accidentally smacked report this post on this.

But yeah.

You shouldn't be able to abuse an unconscious person (or a corpse) for gain in a fight. "WELL I SIDE CUT THROUGH THIS GUY TO GET BESIDE THIS OTHER GUY. BUT SINCE I CRIT THE CORPSE. I GET 6 MOMENTUM WHICH IS TWO ATTACKS ON THIS OTHER GUY!"

It's silly and dumb that we allow this.
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#8
Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting.
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#9
"MegaBlues" Wrote:Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting.

This one sounds easier to implement - to an extent (but probably shouldn't be the case in certain battle modes coming in an eventual Great Reckoning update, mainly in battle modes where it is possible to maim/injure other parties).
Also Known As:
Exxy Izzy
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#10
My one concern with the dense tile idea is... revival methods, anyone?

Plus, it should be possible to cast Rescue on a downed ally to bring them to your side TO revive them.

If these can retain their function with the dense tile idea, I'm on board for it.
*loud burp*
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