Youkai Verso pt.2 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Youkai Verso pt.2 (/showthread.php?tid=3190) Pages:
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Youkai Verso pt.2 - Autumn - 08-10-2016 Related to the thread I put up earlier. Could it be possible for Vorso Verso to place your maximum amount of available youkai up? So if you were to have a vorso verso equipped, you'd have 14 available youkai instead of 12 max. Re: Youkai Verso pt.2 - Kameron8 - 08-10-2016 I'd also like this change, Vorso is an ultra-rare boss ten star that effectively does nothing for people who put points in Faith. Let there be LEGIONS. Re: Youkai Verso pt.2 - Shujin - 08-10-2016 +1 Why not. Re: Youkai Verso pt.2 - Snake - 08-10-2016 Nothing so game breaking, and Youkai are pretty 'meh' thanks to the GR. So why not? (+1) Re: Youkai Verso pt.2 - Esther - 08-12-2016 Speaking of youkai, what exactly are the scalings of their Sync-Mind spells? None of the descriptions have been updated. Re: Youkai Verso pt.2 - Autumn - 08-13-2016 "Esther" Wrote:Speaking of youkai, what exactly are the scalings of their Sync-Mind spells? None of the descriptions have been updated. A little bit off topic but generally they are youkai lvl*5% + 10% of their respective elemental damages. Re: Youkai Verso pt.2 - Esther - 08-14-2016 With no scaled weapon ATK anywhere in the calculation? Re: Youkai Verso pt.2 - Autumn - 08-14-2016 "Esther" Wrote:With no scaled weapon ATK anywhere in the calculation?None, nope. Re: Youkai Verso pt.2 - Neus - 08-14-2016 I'm not sure on this. The hard limit was imposed for a reason. Re: Youkai Verso pt.2 - Autumn - 08-14-2016 It was imposed to prevent everybody from getting too crazy with the youkai right? With this it'd only provide 2 more slots if you were equipping an already extremely rare weapon, that being said, these extremely rare weapons have always had a benefit to make them more 'extreme', what not with razing salamander and it's fire immunity/absorb negation, and hands of the giant knocking down on critical hit. I think this could be a fair addition, but ultimately if you think it's overbearing I'll just have to accept that. |