Thousand years of death. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Thousand years of death. (/showthread.php?tid=3490) |
Thousand years of death. - Snake - 09-28-2016 Any problems if it gets changed to this? Quote:10 FP, 50% Scaled WPN ATK, 40% X ATK, 2 attacks. My opinion about it: >We have enough counterplay for multi-hitting skills, such as Wraithguard/Evasion/Matador/Ensui. And they can stack with each other, making the counterplay even more counterplay-ey. (If this word ever exists, lol. But you get me. :U) >The damage in the end gets a giant and significant fall-off because each hit checks the enemy's DEF. So, why not a little bit of extra damage? And also make it look more like 'thousand stabs'-ish while at it? I remember Thousand Stabs being used more often pre-GR, nowadays it's just like the nerfed Madchop, forgotten and buried under low damage scalings. |