09-28-2016, 11:34 PM
![[Image: 43a64e67d351402fa2a3c69439ca2f68.png]](http://image.prntscr.com/image/43a64e67d351402fa2a3c69439ca2f68.png)
Any problems if it gets changed to this?
Quote:10 FP, 50% Scaled WPN ATK, 40% X ATK, 2 attacks.
11 FP, 60% Scaled WPN ATK, 45% X ATK, 3 attacks.
12 FP, 70% Scaled WPN ATK, 50% X ATK, 4 attacks.
13 FP, 80% Scaled WPN ATK, 55% X ATK, 5 attacks.
14 FP, 90% Scaled WPN ATK, 60% X ATK, 6 attacks.
X = Elemental Attack; Scaled STR is used if no elemental augments are equipped, by default. (I think.)
My opinion about it:
>We have enough counterplay for multi-hitting skills, such as Wraithguard/Evasion/Matador/Ensui. And they can stack with each other, making the counterplay even more counterplay-ey. (If this word ever exists, lol. But you get me. :U)
>The damage in the end gets a giant and significant fall-off because each hit checks the enemy's DEF.
So, why not a little bit of extra damage? And also make it look more like 'thousand stabs'-ish while at it? I remember Thousand Stabs being used more often pre-GR, nowadays it's just like the nerfed Madchop, forgotten and buried under low damage scalings.
what the heck!!!
im not part of the abc news
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)