Mildly Dissatisfied Chop - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Mildly Dissatisfied Chop (/showthread.php?tid=3644) |
Mildly Dissatisfied Chop - Soapy - 11-07-2016 Mad Chop does lower damage than almost every other Soldier skill despite being 1 range, single target, and only usable once per round. Since the base damage on it is so low, the effect of having critical HP increasing it by a percentage doesn't give it very much of a damage bonus at all. I suggest raising the weapon ATK% to 80/90/100/110/120, which would both make it usable at high hp (same damage as Roundtrip, a ranged line skill that pulls and can hit multiple enemies) and make the effect more valuable (since the base damage is higher, the % damage increase would have a bigger impact). Re: Mildly Dissatisfied Chop - Ranylyn - 11-08-2016 Sounds good to me. It's not exactly as versatile as a bunch of the other soldier skills (Only 1 range, doesn't dart back out of range or cause knockdown - and I haven't used it in so long I can't even remember if it still knocks back on charge!) Alongside Thousand Stab, it's definitely one of the weaker skills available to the class at present. 120% Scaled weapon attack will bring it more into line with the other skills for sure, and it's damage boost as HP drops is a tradeoff for only being 1 range. Re: Mildly Dissatisfied Chop - Neus - 11-08-2016 Okay. |