[Overload] Over-calm the heck down - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: [Overload] Over-calm the heck down (/showthread.php?tid=381) Pages:
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[Overload] Over-calm the heck down - Blissey - 12-14-2014 Overload's too powerful, and in the past plenty of people have asked for Overload to be ranked up instead of being an easy-to-charge Rank D invocation. I propose this to be done, because there's really (barely) such thing as a character who doesn't have several stat modifiers on at the same time, -especially- in battle. Feel free to suggest and discuss. I'm outtie. Re: [Overload] Over-calm the heck down - Maikito - 12-14-2014 Yes, I agree. Since there is rarely a time when a classes passive abilities will -not- give the player stat modifiers on the start of battle. Stat modifiers in this game are a lot more auto-placed on you than merely activated on your own accord. It feels a bit silly that just about anyone who decides to passively boost up their class gets fried instantly the moment Overload is introduced. I honestly think it should work more towards people who actively boost up their characters with as many stat modifiers as possible. Perhaps substitute Stat mods, for Positive Status effects and change the bonus damage to plus 10? Re: [Overload] Over-calm the heck down - Rendar - 12-14-2014 as I've said before, most level 60 players will have 24-30 'stat mods' automatically. that's a lot of extra damage. Re: [Overload] Over-calm the heck down - Trexmaster - 12-14-2014 If it were any higher rank, no one would use it, I guarantee you. Perhaps lowering the damage or changing it to stat-buffs would make more sense. Re: [Overload] Over-calm the heck down - Ryu-Kazuki - 12-14-2014 I say we cap it like we did with Ether Invitation. That's a much simpler way to go about it. Especially since right now Mechanations can get hit for way over 2000 damage. Re: [Overload] Over-calm the heck down - MegaBlues - 12-14-2014 To get hit with a 2000 damage overload, you would need to stack stats/weaknesses specifically to get yourself mauled. Also, when Overload was weaker, it was overshadowed by a Mind-Charged Ryemei, sans-crit. Re: [Overload] Over-calm the heck down - Ryu-Kazuki - 12-14-2014 "[url=http://neus-projects.net/viewtopic.php?p=2054#p2054 Wrote:MegaBlues ยป Sun Dec 14, 2014 1:55 pm[/url]"]To get hit with a 2000 damage overload, you would need to stack stats/weaknesses specifically to get yourself mauled. It still kind of is. I heard people preferring Ryemei all the time now. Re: [Overload] Over-calm the heck down - Rendar - 12-14-2014 I wouldn't prefer a MC Ryemei, because of dat Reflect Mirror Re: [Overload] Over-calm the heck down - Blissey - 12-14-2014 Capping the damage sounds good. Re: [Overload] Over-calm the heck down - Grandpa - 12-14-2014 You might as well cap all the invocations, then. |