Bombs - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Bombs (/showthread.php?tid=392) |
Bombs - Ryu-Kazuki - 12-16-2014 I don't really often play Engineer too much, but from what I hear, bombs, even when fully upgraded don't provide much of a boom. Currently, unless you're weak to fire or something, bombs give a bit of a static maximum when it comes to damage though, since their innate boosts them up only by 20 damage. Could it be possible to make the more worthwhile by making the damage they deal unresistable? This of course should also apply to goblins and bandits as well. Re: Bombs - Lolzytripd - 12-16-2014 perhaps give bombs player level scaling? Re: Bombs - Sawrock - 12-16-2014 What if they destroyed obstacles and/or Ice Sheets? Just an idea. Re: Bombs - Ryu-Kazuki - 12-16-2014 "[url=http://neus-projects.net/viewtopic.php?p=2096#p2096 Wrote:Sawrock » Mon Dec 15, 2014 11:04 pm[/url]"]What if they destroyed obstacles and/or Ice Sheets? Just an idea. Stack that on top of unresistable damage? Sure. Nobody would really use them if they do 0 most of the time. Re: Bombs - Lolzytripd - 12-16-2014 how bout base bomb damage+bonues+player level pure damage (still elementally resistable just not res/def) Re: Bombs - Ryu-Kazuki - 12-16-2014 No. I don't think an item should scale based on player level or stats. It's not a skill after all. Especially considering this would also buff the monsters' bombs too. And if we ever did get other types of bombs, it could become hectic. Re: Bombs - Daisuke - 12-16-2014 make engi bombs scale with skill Re: Bombs - Slydria - 12-16-2014 I think Bombs should have SKI scaling so they'd actually do enough damage to be worth considering. Re: Bombs - Mivereous - 12-16-2014 "[url=http://neus-projects.net/viewtopic.php?p=2108#p2108 Wrote:Slydria » Tue Dec 16, 2014 4:53 am[/url]"]I think Bombs should have SKI scaling so they'd actually do enough damage to be worth considering. If the Engi skill added 15%/30%/45%/60%/75% SKI, and the current normal bombs just normally destroyed field obstacles (flowers, boulders, healing glyphs, mana crystals, Ice Points, bushes, furniture in custom battle housing, etc) and Ice tiles, that would be soooo great. I put that scaling because as the skill is now, I think you can get up to 45% of your SKI added to it with the max rank adding 20 or 30 something damage, but if that extra 60/75 is too much, could just be 10%/20%/30%/40%/50%. Re: Bombs - Lolzytripd - 12-16-2014 skill doesn't make much sense really unless you were the crafter. |