[QUE] Giant Gene - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [QUE] Giant Gene (/showthread.php?tid=4799) |
[QUE] Giant Gene - MegaBlues - 08-03-2017 What forms of HP are meant to be taken into account for Giant Gene's multiplication? Just for ease, I'll note the ones that I can remember. Stat Point Allocation Base VIT Base SAN Bonus VIT (EX Equipment and Traits) Bonus SAN from all-around stat buffs (EX Ki Awoken) HP Bonuses from Equipment (Gloves, Tarrasque Shell) HP Bonuses from Classes (Hexer's Endurance, Soldier's Tenacity, Ghost's Afflicted Spectre) Exceptional Health Re: [QUE] Giant Gene - Autumn - 08-04-2017 Giant gene adds to your base HP amount, so it'd be HP granted by VIT/SAN and exceptional VIT trait, and thats it. Re: [QUE] Giant Gene - Neus - 08-04-2017 It applies at the same time as other item-based modifiers to HP, depending on the order you equipped them it might apply before or after other HP modifiers. Could be changed to factor only base HP, or a little less chaotic order, but that's how it works now. Re: [QUE] Giant Gene - MegaBlues - 08-04-2017 For the sake of uniformity, I think it would be nice if it either applied either only to scaled vit/san/base or to hp after all modifiers, but if it's possible to fix just with equip order it's not a big deal. Re: [QUE] Giant Gene - Neus - 08-04-2017 Ideally the player shouldn't have to worry about that, though, especially since it's not-obvious, so I think I will go ahead and separate all of the property boosts to HP into separate loops so that there's some consistency. |