Blinks and Vision - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Blinks and Vision (/showthread.php?tid=5354) |
Blinks and Vision - Autumn - 04-27-2018 Following the rules of blink and haunting, where you need to be able to see your destination, is there any possibility to add a visual requirement to tiles you can teleport to? IE: Say Team A puts up a smokescreen or a white prison wall, blocking vision for the enemy team, then a mage simply blinks past it, mechanically it works, ICly it should not, as blink has a requirement for the caster to actually see where they are blinking to, according to lore anyways. My question, is to ask if there can actually be a requirement when using blink to not be able to select tiles your character cannot see, is that actually possible? Is there a trigger for it? If its a hassle to put in I can understand fully. But if its possible, I for one would very much like this feature. Re: Blinks and Vision - Rendar - 04-27-2018 I mean. Realistically, I would kind of like this applied for most things (at least involving white prison). You shouldn't be able to shoot a puling shot or a cripple leg through a wall... but if it's a hassle to do it selectively, then I get it. Re: Blinks and Vision - Autumn - 04-27-2018 "Rendar" Wrote:I mean. Realistically, I would kind of like this applied for most things (at least involving white prison). You shouldn't be able to shoot a puling shot or a cripple leg through a wall... but if it's a hassle to do it selectively, then I get it. I'm mostly concerned for blinks at the moment, I think it should apply to that foremost, anything else might be pushing it. Re: Blinks and Vision - Fern - 04-27-2018 I wouldn't mind this. That said, I think not being able to Blink while Grappled would be good too. Unless that's not supposed to happen- Re: Blinks and Vision - LatentSparrow - 04-27-2018 I wouldn't mind this. Also, it would be nice is this took effect to skills like Hanging as well. Re: Blinks and Vision - Raigen.Convict - 04-28-2018 Lorewise, if you are grappled you cannot blink, so it should apply mechanically as well. Re: Blinks and Vision - Sawrock - 04-28-2018 I'd assume as it is right now you can ICly shove the grappler away before you blink, but if it gets fixed that's all for the better. Re: Blinks and Vision - Chaos - 04-29-2018 I'd say we try making Blink unavailable on tiles you can't see first. |