Enemy Devaluation - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Enemy Devaluation (/showthread.php?tid=5597) |
Enemy Devaluation - Autumn - 08-21-2018 As it stands, Enemy Evaluation is basically seen in every fight, its mostly due to the percentage nature of the skill and how it seems to be able to cut someone's battle stats to nigh useless levels, on top of denying the biggest factor in any fight, damage. The skill's very largely unbalanced, it seems to basically make people feel useless when targetted by it, its not even that hard to build up tactics rank anymore with the addition to Dark Eyes, which I will also get to in a second, this skill could use some fine tuning to help keep it impactful but not an answer to pretty much literally everyone in the game, especially since it can be AoE'd now. I went over with most of the community to get some feedback on the skill, and this seemed to be the overall good response. Quote:Enemy Evaluation: As for Dark Eyes, it seems to be used mostly for the tactics rank it builds up, and thats fine, its the sole gimmick of Tactician, but the dark eyes tend to be pretty tanky and a 1 point wonder, also they should have a greater FP cost for spreading them out. Quote:Dark Eyes: This is what I think. Re: Enemy Devaluation - Fern - 08-21-2018 Enemy Evaluation is a pretty common skill nowadays, that's very much true. I think the ideas proposed in the opening are more than fine - it's not like it would make Tactician completely useless. At the very least, I think the damage reduction should go. Nowadays it tends to be an "I win" button in most of the cases, too. Re: Enemy Devaluation - Shujin - 08-21-2018 Seems fair to me. The damage reduction was certainly way to insane. Re: Enemy Devaluation - Snake - 08-21-2018 Yeah. Agreed with everything listed on the OP here. Enemy Evaluation is extremely broken and unbalanced only for the fact it lasts way too long and the debuffs it does on enemies is the same as removing them from combat, since they're then left to be useless over there, without being able to hit (even tanks in some cases), without being able to crit, without being able to dodge. There goes a large amount of stat investment on those just to be lol erased. It's not fair. Dark Eyes should also receive that treatment of HP per rank, because all it needs is 1 skill point, the FP cost matters not when your eyes need to take more than two hits to die. And there's no excuse they're 'immobile', because they also benefit from Charge Order. |