Crafting accesories/Boots - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Crafting accesories/Boots (/showthread.php?tid=7456) |
Crafting accesories/Boots - Shujin - 11-28-2020 Currently, if you craft for example a Scarf/Sylph cloak, it will always have 10% Ice/wind resistance. and on the boots 25% Could we have it so, that a higher Crafting level effects the outcome of the product, so that someone with tailoring 5 could possibly make 30% ones? Maybe even 35% if you have Tailoring 6? I do not care if its RNG based what it has, but I think it would be nice to be able to craft those and actually use the new materials for it as well. In general I would like if stuff would benefit in one way or another from a higher crafting level. RE: Crafting accesories/Boots - Snake - 11-28-2020 Not RNG, but maybe a way to amplify the resistance through Magic Mud and other materials up to 30%. RE: Crafting accesories/Boots - Perdition - 11-28-2020 I think it should be two fold. There could be an RNG chance for it to be anywhere between the current base value and max. From there the crafter could have a way to augment that resistance. This would put further importance on crafters which I think they still need. Accomplished crafters should be covetable with the kind of gear they can make. |