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Crafting accesories/Boots
#1
Currently, if you craft for example a Scarf/Sylph cloak, it will always have 10% Ice/wind resistance.
and on the boots 25%

Could we have it so, that a higher Crafting level effects the outcome of the product, so that someone with tailoring 5 could possibly make 30% ones? Maybe even 35% if you have Tailoring 6?

I do not care if its RNG based what it has, but I think it would be nice to be able to craft those and actually use the new materials for it as well.

In general I would like if stuff would benefit in one way or another from a higher crafting level.
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#2
Not RNG, but maybe a way to amplify the resistance through Magic Mud and other materials up to 30%.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
I think it should be two fold. There could be an RNG chance for it to be anywhere between the current base value and max. From there the crafter could have a way to augment that resistance. This would put further importance on crafters which I think they still need. Accomplished crafters should be covetable with the kind of gear they can make.
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