Mutated things don't apply to one shot overcharge v2.38 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Mutated things don't apply to one shot overcharge v2.38 (/showthread.php?tid=7631) |
Mutated things don't apply to one shot overcharge v2.38 - Lolzytripd - 01-19-2021 Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects. RE: Mutated things don't apply to one shot overcharge v2.38 - Lolzytripd - 06-09-2021 (01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.Still a thing, picture for proof RE: Mutated things don't apply to one shot overcharge v2.38 - DonoftheDerps - 06-09-2021 (06-09-2021, 01:00 PM)Lolzytripd Wrote:Unless the raid cannon mechs get is NOT considered a mutated bare fist, raid cannon DOES get the bonus. just wanted to add this for a little info.(01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.Still a thing, picture for proof RE: Mutated things don't apply to one shot overcharge v2.38 - Neus - 06-15-2021 This should be corrected. |