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Mutated things don't apply to one shot overcharge v2.38 - Printable Version

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+--- Thread: Mutated things don't apply to one shot overcharge v2.38 (/showthread.php?tid=7631)



Mutated things don't apply to one shot overcharge v2.38 - Lolzytripd - 01-19-2021

Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.


RE: Mutated things don't apply to one shot overcharge v2.38 - Lolzytripd - 06-09-2021

(01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.
Still a thing, picture for proof

[Image: d043e70a3eff2f3400825ebefec5ae87.png]


RE: Mutated things don't apply to one shot overcharge v2.38 - DonoftheDerps - 06-09-2021

(06-09-2021, 01:00 PM)Lolzytripd Wrote:
(01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.
Still a thing, picture for proof

[Image: d043e70a3eff2f3400825ebefec5ae87.png]
Unless the raid cannon mechs get is NOT considered a mutated bare fist, raid cannon DOES get the bonus.  just wanted to add this for a little info.


RE: Mutated things don't apply to one shot overcharge v2.38 - Neus - 06-15-2021

This should be corrected.