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Mutated things don't apply to one shot overcharge v2.38
#1
Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.
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#2
(01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.
Still a thing, picture for proof

[Image: d043e70a3eff2f3400825ebefec5ae87.png]
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#3
(06-09-2021, 01:00 PM)Lolzytripd Wrote:
(01-19-2021, 10:51 AM)Lolzytripd Wrote: Using anything mutated into a gun, despite in Debug stating 1 rounds does not activate one shot over charge for shell effects.
Still a thing, picture for proof

[Image: d043e70a3eff2f3400825ebefec5ae87.png]
Unless the raid cannon mechs get is NOT considered a mutated bare fist, raid cannon DOES get the bonus.  just wanted to add this for a little info.
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#4
This should be corrected.
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