Potential Potential Skills - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Potential Potential Skills (/showthread.php?tid=8815) |
Potential Potential Skills - Raigen.Convict - 02-02-2022 Okay, hear me out. So, what if the 'sea hunter' weapons got a potential skill that gave a skill to you that when used, designates a single unit as 'seafaring' for the effects of the 'Sea Hunter' weapon line for 3 rounds. with a 3 round cooldown. I'm happy to discuss with everyone any alterations to this rough draft. RE: Potential Potential Skills - Snake - 02-02-2022 Neh, feels like a waste of thematic water weaponry in my opinion. Imagine if they all did not share a trait but one had a type of skill each? Like for example, the Sea Hunter Sword with a water eclair. Sea Hunter Gun with water guns meme, etc. RE: Potential Potential Skills - Autumn - 02-02-2022 I'd just like to point out that my sea hunter potential suggestion thread still is pretty relevant honestly, and I still like the idea behind it https://neus-projects.net/forums/showthread.php?tid=8231& I think them getting potentials is a generally good idea RE: Potential Potential Skills - Poruku - 02-03-2022 The better solution is to massively buff thenos and make them count as seafaring monsters. Suddenly it's relevant in pvp |