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Potential Potential Skills
#1
Okay, hear me out. So, what if the 'sea hunter' weapons got a potential skill that gave a skill to you that when used, designates a single unit as 'seafaring' for the effects of the 'Sea Hunter' weapon line for 3 rounds. with a 3 round cooldown.
I'm happy to discuss with everyone any alterations to this rough draft.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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#2
Neh, feels like a waste of thematic water weaponry in my opinion. Imagine if they all did not share a trait but one had a type of skill each?

Like for example, the Sea Hunter Sword with a water eclair. Sea Hunter Gun with water guns meme, etc.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#3
I'd just like to point out that my sea hunter potential suggestion thread still is pretty relevant honestly, and I still like the idea behind it https://neus-projects.net/forums/showthr...d=8231&

I think them getting potentials is a generally good idea
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[-] The following 1 user Likes Autumn's post:
  • Snake
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#4
The better solution is to massively buff thenos and make them count as seafaring monsters. Suddenly it's relevant in pvp
[-] The following 1 user Likes Poruku's post:
  • FaeLenx
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