Boxer's Fighting Pace (and extras) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Boxer's Fighting Pace (and extras) (/showthread.php?tid=9476) |
Boxer's Fighting Pace (and extras) - Snake - 08-17-2022 Since Rest Beat does something cool, Boxer also could make use of this dated skill being revamped a little I think. Why not make it be something like... Quote:Fighting Pace HP is just optional, but the FP recovery is a must in this scenario. Also, Felhook had lost its Schwarz Sturm gimmick, so give it another to force enemies to be stuck in melee range with the Boxer in question, so: Quote:Felhook Also, Swaying costs all your Momentum but it has no bonus effects if you use too much Momentum, so: Quote:Swaying RE: Boxer's Fighting Pace (and extras) - Kazzy - 08-18-2022 Only alternative I can think of is not having Sturm be halved by basic movement like it isn't for basic attacking. I like Felhook and Swaying having nice toys that play with smoke, walls and terrain objects though. |