PvE Quality of Life Changes - Verglas - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +---- Forum: Quality-of-Life (QoL) (https://neus-projects.net/forums/forumdisplay.php?fid=59) +---- Thread: PvE Quality of Life Changes - Verglas (/showthread.php?tid=9555) |
PvE Quality of Life Changes - Verglas - Autumn - 09-08-2022 First on the list of classes I think could use some general usability updates to help their PvE not be as slow as other classes, its no secret some classes have abysmal start up which is balanced by their high power, this often holds these classes back in party settings by needing to set up for every single encounter, and that's not quite as fun to play in a party setting. Verglas runs into the issue of not being able to start with ice, and also by having such steep FP costs that Food cannot simply catch up to their consumption sometimes, taking a note from Hexer or Engineer's book, rewarding the Verglas with an FP Restore at the end of battle will help restrict aiding this consumption to PvE only. Here are my first couple of suggestions: Quote:Verglas -- Quote:Ice Point Greaves - Adjustment Very obviously, people would not like it if Guard were able to persist through battles, though I doubt many would care if Greaves would persist through battles, restoring it to how it used to work would probably give Verglas a reason to set up in a fight more often, as it will help them through future fights too. RE: PvE Quality of Life Changes - Verglas - Autumn - 03-14-2023 Bumping this up a bit as I've been playing Verglas and I think that it still would appreciate this, especially for newer players who don't know the intricacies of optimizing towards what food is best for HP and FP yet. RE: PvE Quality of Life Changes - Verglas - firehawk11 - 03-20-2023 Cough, Greeves can last between battle however this goes back to my earlier point I made in a different thread. Monk's and Ki, Vergias and Greeves, just one is FP heavy and the other is just, you must always Power-up to get your classes kit fully unlocked. However after watching a Vergias player taking sooooo long to set-up, I'm down for any QOL that improves it. I am under the belief that if any class needs 2 rounds to set-up or longer then the pay out should be worth it then every being able to start combat ny moving and raining (spamming) skills upon the target (Enemies). Basically if the set-up isn't worth missing out on a round of damage dealing, is it worth it? This is the main reason I hardly even consider using *other* enchantment spells from Mage, 3 momentum for little effecty or 3 momentum to drop a Fir. Or even using sharpen from Duelist to name a couple abilities. The only set up worth it is anything that can increase your chance to hit in this day and age of skill being that true meta-state. (69-65 scaled skill) |