Dodger Adjustment (Rogue) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Dodger Adjustment (Rogue) (/showthread.php?tid=9631) |
Dodger Adjustment (Rogue) - Snake - 09-26-2022 Two things. Reword this tooltip, and make it so this can be used as a Main Class and Subclass skill, with reduced effectiveness on the latter. Also add a small clickable thingy to let people know what 'Base' means in regards to cap, instead of bloating the tooltip. It'll make this skill more noice overall. Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.) Rank 1: +10 Evade. Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps. RE: Dodger Adjustment (Rogue) - Raigen.Convict - 09-29-2022 Honestly with what I hear coming up? 5 main class and 2 sub class for the evade numbers. Due to hit and evade being reduced to 1 per point in skill or cel now. RE: Dodger Adjustment (Rogue) - Poruku - 10-04-2022 10 base evade is just too much, make it 5, and 2-3 if not main class |