09-26-2022, 06:05 PM
Two things. Reword this tooltip, and make it so this can be used as a Main Class and Subclass skill, with reduced effectiveness on the latter. Also add a small clickable thingy to let people know what 'Base' means in regards to cap, instead of bloating the tooltip. It'll make this skill more noice overall.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/568875587502997518/1024017109090586728/unknown.png)
Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.)
Rank 1: +10 Evade.
Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps.
![[Image: unknown.png]](https://cdn.discordapp.com/attachments/568875587502997518/1024017109090586728/unknown.png)
Rogues are, without saying, naturals at avoiding things, whether that be the law, or a swift kick to the jewels. Increases your Base Evade. (Halved if Rogue is not Main Class.)
Rank 1: +10 Evade.
Base Stat & Bonus Cap - Hit and Evade bonuses have a cap of +50. Base increases are not affected by those caps.
![[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]](https://s.abcnews.com/images/Lifestyle/ht_pudding_the_fox_04_mt_140821_16x9_384.jpg)