Telegrad
Based near the eastern coast of Korvara, this land has been blessed with fertile soil
and calm weather. Plentiful game and long stretches of farms ensure the people
never know hunger. Hard working and welcoming, Telegrad has never wanted for
anything in peaceful times, perhaps growing complacent during such periods.
However, they lack other natural resources, such as metal and stone, and as a result
their territory lacks fortifications needed to protect the vast land. The lack of metal
limits their ability to produce effective weapons and arrows. This has lead them to
rely on a small but elite military, known as Riders, to swiftly respond to monster
attacks and other threats when they occur.
Thus, Telegrad culture has developed into one where everyone is expected to contribute
what they can, be it farm work, sewing, training to become a Rider, and so on. Still,
villagers and farmers are little threat to the monsters with weak wooden weaponry and
worn farming implements to arm themselves with.
Thankfully, their major rival, Geladyne, sits on the other side of the "cursed" ruins
between them. limiting the two from clashing. Otherwise, their multitude of political
and theological differences, and Geladyne's envy of Telegrad's food production would be
cause for concern, for both parties.
Telegrad greatly values personal freedom and choice. Those fleeing the rather tyranical
rule of Geladyne often come to Telegrad. Originally established as a simple village, it
was through the tales of these refugees that Telegrad learned of the rising threat that
Geladyne posed to them.
Geladyne
Firmly seated in the west, Geladyne is seen as the most powerful nation on Korvara, and for good reason. Boasting the strongest weapons and armor, as well as the largest standing army due to its compulsary military service, one might wonder why there even are other nations on Korvara to rival them. The answer to that question is slightly complicated.
First and foremost, the geography of Korvara makes for a natural obstacle. The central ruins are impossible for armies to traverse and are often seen as cursed. Furthermore, unlike its main rival Telegrad, Geladyne is scarcely surrounded by blessed lands; the only resources they have in abundance are stone and metals. They depend on Meiaquar to feed the people, and on Duyuei to keep monsters from their southern territory, where their few key farmlands are.
Logistical issues aside, Geladynian politics create their own problems. One's station is often heavily merit based, leading to little cooperation and a lot of attempts at 'one-upping' your rivals, or trying to make them fail, instead. The times the Premier does not choose a successor before passing on (or being assassinated) are also chaotic, leading to tense and deadly political manuveuring, or in a worse case, outright civil war between the strong. After all, everyone wants to have the Premier's supreme authority.
With these fair share of issues, it is not so simple for Geladyne to seize Korvara for itself. Despite being full of ambitious and sometimes amoral talents, it's a 'hidden' goal that has not been realized... yet. The other nations are well aware of what an unchecked Geladyne would result in.
As a result of their harsh environments, Geladynians often see from the perspective doing whatever is necessary; the ends justify the means. It is rather extreme, but when one examines their limited resources and chaotic internal struggles, they may find it hard to fault them for it.
Of note, in the past, Geladyne aided the Duyuei by building the large stone walls that separate them from the Wastes. This has helped Korvara as a whole, but many believe it was only done to keep monsters from invading Geladynian territory.
Meiaquar
Located firmly on the northern coast of Korvara, Meiaquar is a bustling merchant capital, thanks in part to its advanced naval capabilities. Its location gives it access to both the fertile lands north of Telegrad and the mineral rich caves north of Geladyne, although it has neither in the abundance of those two. In addition, they also fish the coast lines to great success, giving them an excess of material, which they then sell off to their needy rivals at a great profit.
Rather than say that Meiaquar at all vies for power with its two neighbors, it's more accurate to say that they benefit from the conflict of the two, sometimes performing diplomatic roles between the two of them, sometimes selling information about the other instead. However, someone always wants a bigger piece of the pie, leading to Meiaquar's current state.
While Meiaquar in general is a place with great freedom, it also lacks a strong central government. Instead, the city-state is split into different territories ruled by 'Dons' and those at their command. The different mafia groups are always seeking to expand their own territory and bring down rivals within by any means necessary.
It should come at no surprise, then, that Meiaquar has become known as a den of thieves and villains. After all, one can make a good living there serving as a mercenary or assassin, with the never-ending sources of dirty work that come with the territory. Meiaquar may have 'talents' you won't find anywhere else on Korvara, if you know where to look.
The common folk view Meiaquar differently, depending on who they live under. Some see the rule of such violent figures as abhorent, but cannot leave for one reason or another. Others find it better than living in places like Geladyne, where their lives have little value. The rest likely see the fragility of such chaotic rule for what it is, and wait for the opportunity to change it. Whatever the case, it has become an accepted fact of the times.
Meiaquar also has access to the Ruined River, a continuous channel of water that flows out into the ocean near it. This river flows through the center of the island, all the way to the south, near the Duyuei walls. While it is rarely used due to the inherent danger of going anywhere near the ruins, it is noteworthy for being the only ship-based travel through it.
Duyuei
The Duyuei have lived south of the central ruins longer than most can remember. While originally a simple tribe of peoples, it has developed into a more modernized city-state as it has interacted with the other nations of Korvara, and any perception of them as barbarians living in huts has mostly vanished by now.
Duyuei performs a very important role on Korvara, even for the other nations; it mans the border between The Wastes and the rest of Korvara, shielding them from enroaching monsters that the lands even further south are known to crawl with, and both Telegrad and Geladyne do their best to keep Duyuei continuing this job. Telegrad simply can't spare the manpower to defend against frequent monster attacks, and Geladyne's scarce farmlands can't afford to be destroyed.
Thus, Duyuei remains well-stocked in weapons and fortifications thanks to Geladyne, and in food and other animal-based resources thanks to Telegrad. These windfalls were the key reason Duyuei was able to advance as far as it did despite its tribal origins. Now, even the other nations secretly believe that their defenders are close to becoming their rivals, though Duyuei does not show any such ambition.
Indeed, perhaps because of their origins, Duyuei care very little for politics. Monsters only care about how strong you are, not how righteous, nor how cruel. More than that, the Duyuei worry over the Wastes and what lies beyond it. Seeing the terrors that lurk deep in the southlands gives them sleepless nights, and leads them to be more concerned with the mysteries of the island than the tensions between Telegrad and Geladyne.
Those feelings only grow more and more as time passes, as monster clashes grow more frequent and intense, as if they were fleeing the Wastes from... something.
Those who live in Duyuei, given its proximity to monsters, often know how to fight. Those with no other practical skills, or simply excessive talent at combat, are the ones who man the walls the most. Furthermore, it is traditional that Telegrad Riders-In-Training spend a few years in Duyuei at the walls to hone their skills and learn what they will be up against. It is certainly an experience they rarely forget...
Beyond its native peoples, Duyuei often houses those in exile from other nations, regardless of their background. While they will not tolerate any and everyone, having a good sword arm and spending your time at the wall goes a long way.