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  Kuroun - Request for Posessed Wings
Posted by: Nekojinn - 03-18-2024, 02:34 AM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Nekojinn
Character Name - Kuroun
Request Type - Skill Fluff
Request Details -  Basically, i'd like my character to have two black spirits, posessing only her wings, those black spirits have no ill intentions towards my character, they just want to protect her.

I'll RP this as using the Death Knighting evoke, when the evoke is sucessful, her wings(omina) would turn into the armor that would surround her, the character themselves would lose conciousness at this point, and both spirits in the armor would simply try to protect the character.


Specific Request - Black Spirits possesing Omina wings, turning into Death Knighting Armor

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  Arresting natural decay
Posted by: Imotepchief - 03-18-2024, 01:56 AM - Forum: Denied Applications - Replies (1)

Applicable BYOND Key - Imotepmechythings
Character Name - Daemyra Salrel
Request Type - Rp ability

Request Details - I'd like for Daemyra, as part of the contracts she offers as a witch, to be able to pause the physical aging of a living entity, once they have hit the point at which they'd start to naturally decay. (i.e. A point past their physical prime)

Specific Request - The intent behind this ability is simply to help people explain why their character is not aging over time and provides no actual benefit beyond that.

The ic behind it is, after studying elven longevity and coming to the conclusion that such is a result of their affinty towards healing magics innately, that artificially recreating a shadow of this would permit someone to halt their own physical decline, but only if constantly applied or theoretically extend a natural lifespan if the effect is periodically applied.

If said manipulations cease, natural age progression would simply resume, the years would not 'catch up to them', as it's only just nudging natural regeneration to prevent decay.

The cost to Daemyra for providing these contracts comes about in leaning ever more heavily into the need to consume the lifeforce of other entities to fuel herself, something that is already a rather pressing addiction and taxing to her psyche, limiting the amount of people she can actually sustain the effect on.

The cost to the people recieving said effect is that they must endure the stipulations of the contract that she states is required to sustain it, along with all the additional rules she sets as terms of that contract, something that icly must be fully accepted and agreed upon.

Oocly, alongside providing a logical ic reason for their character remaining the age they are, this is purely used as a means to offer the character in question additional rp tracks if they're wanting to interact with witchy woo in some manner, as people are not forced to age up their characters anyway.

Reason why you are making this request - It provides a logical way for people to prevent their characters aging up if they desire one and due to a few people wanting me, as Daemyra, to facilitate that for them.

Roleplay & Lore supporting your request - Elves in lore are entities that don't age beyond their peak, such has been ascribed to their natural affinity to healing, another reference would be glykin who also possess an increase to natural regeneration, alongside an elongated lifespan, causing corrolation between innate healing and the length of someone's life.

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  Youkai Install snafu [2.85v3]
Posted by: renowner - 03-17-2024, 08:45 AM - Forum: Bug Reports - Replies (1)

[Image: 5125576e74.jpg]
According to the Install skill your racial base stats aren't supposed to be swapped for Faith, Sanctity, and Aptitude. (likely because all Youkai have 0 base in all three of these areas, regardless of race.) However it seems that its not actually the case. Currently it seems to retain the old amount of the raw stat, but scale with the Youkai's base. (Which is always zero.)

Below is my stats before and then after installing drowned woman. As you can see: My Faith, Sanctity, and Aptitude scaling all lowered despite the number increasing.  (Other stats seem to work as intended, as you can see by the WIL stat in the pictures. As a phenex, 72 wil would normally be 60.66 scaled.)

[Image: 4f836f4b67.png]
[Image: 9ad44b6ed4.png]

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  Destiny
Posted by: Rendar - 03-17-2024, 12:47 AM - Forum: Quality-of-Life (QoL) - Replies (11)

Entering into a Destiny class, or Undestinying...

Should not cost a legend ink.

Going from non-destiny to Destiny means you're level 35 out of 50 in the classes.

And undestinying immediately puts you to 35 out of 35.

This is a newbie trap, and has been since it was added to the tutorial. People already HAVE to grind to get back from level 35 in their class to 50.

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  A Fox's Many Tails
Posted by: TorientalVortX - 03-16-2024, 10:48 PM - Forum: Submissions - Replies (3)

Was a bit bored and saw some messages in the discord, so I took to work to making something fun here and grayscaled so they could be colored (Not doing any more than three tails, 32x32 is already a limit and a half for your spacing lol)



Here are some previews I made using the base icons to show case their appearance for ingame

Male            Female

[Image: Male-Multi-Tail-Red-Tail.gif]           [Image: Female-Multi-Tail-Red-Tail.gif]



Attached Files
.rar   MultiTails.rar (Size: 1.88 KB / Downloads: 4)
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  [2.84d] Mouse targeting bypassing static direction skills
Posted by: messaiyan - 03-16-2024, 06:52 PM - Forum: Bug Reports - Replies (1)

For whatever reason, mousing over the battlefield while casting a static direction skill (such as Nest Flight) and while mouse targeting is active makes your unit face east. This has been reproducible every time.

I've only tried it with Nest Flight and Disengage, but I don't see why it wouldn't work with other similar skills.

Obviously this is an unintended gameplay advantage, even if being locked to a direction to begin with is giga lame. Dodgy

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  Fortune Vacuum Polishment
Posted by: Snake - 03-16-2024, 06:39 PM - Forum: Suggestions - No Replies

Quote:Fortune Vacuum
Passive
Target: N/A

Omina drain luck from those around them. At the start of every round, all enemies apply or power up Luck Drain LV 1, 2 rounds, and you gain 1 Unluck for each. Enemies who are boss monsters, or are sneaking, or already have Luck Drain LV X (X = 15% of Scaled SAN, min. 3) are immune. If you are suffering from Interference, you do not gain Unluck, and if you are Confused, this skill will not activate at all.


Some things about this:

- This should be changed to not activate at all when you are both Confused or suffering from Interference. Solely for code symmetry.
- This should work on Boss Monsters. I don't know why it doesn't.
- Unluck's cap should be equal to Character LV, instead of 20.
- Unluck Accumulation should be 1 + 15% Scaled SAN.
- Luck Drain LV cap should be a minimum of 3, and a maximum of Character LV/4.
- Luck Drain should be adjusted to reduce LUC and Hit by LV. Back when Omina was launched, LUC influenced Hit and Evade, but now that it doesn't, this could use a small adjustment.

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  [2.84d] Ice Tyrant Sprites
Posted by: MultiWonder - 03-16-2024, 02:45 PM - Forum: Bug Reports - Replies (3)

Ice Tyrant walking sprites (up) wield a single stray pixel that may be the sole reason why their sprite on the turn order, alert message, and certain special effects appears very small, stretched, or just outright off.  Is this game-breaking?  No.  Is it funny?  Kind of.  Does it bother me?  A little! Ultimately though, it doesn't feel intentional and I think fits here!

Screenshot provided (take note of the bottom right corner of that specific sprite)

[attachment=567]
[attachment=568]

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  Korvara Transformation Tab
Posted by: the REAL Minos Prime - 03-16-2024, 02:14 PM - Forum: Suggestions - No Replies

I understand why you can't become an undead race - like a dullie, or a lich, or a vampire - on Korvara. However, I don't see why the entire tab has to be inaccessible to Korvaran characters. This suggestion is relatively simple:

Allow Korvaran Humans to become Corrupted through the transformation tab.

There's no reason to even have the tab in the first place if the majority of characters can't even use it.

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  Earthbound Pog(n't)
Posted by: Snake - 03-16-2024, 02:14 PM - Forum: Balance Fu - Replies (8)

Earthbound Fog trivializes PvE way harder than it should, stretched across several rounds of mobs walking to an enemy and doing nothing as long as they're kept 1 tile away. 

Change this effect to just make them be inflicted with Fear and Hesitation when they move/attack, respectively.

Or if a rework is in mind, this should likely be a build up status effect of some form, based on your actions. So if you attack, you stack up "Dread In The Mist", which once it's at max level, it interrupts you from using offensive skills for that round, or forces all your direct hits to become glancing blows.

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