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Lolzytripd
Alternative Elemental Sta...

Forum: Balance Fu
Last Post: Lolzytripd
2 hours ago
» Replies: 2
» Views: 26
Rendar
[3.01f] Freezing Roundn't

Forum: Bug Reports
Last Post: Rendar
4 hours ago
» Replies: 0
» Views: 7
Poruku
Lucky Evade

Forum: Balance Fu
Last Post: Poruku
9 hours ago
» Replies: 2
» Views: 31
renowner
[3.01f] Air Shaft Strange...

Forum: Bug Reports
Last Post: renowner
Yesterday, 04:39 PM
» Replies: 0
» Views: 13
Snake
Grand Summoner Rework (An...

Forum: Suggestions
Last Post: Snake
Yesterday, 03:07 PM
» Replies: 3
» Views: 139
pilcrow
[v3.01f] Accents Break It...

Forum: Bug Reports
Last Post: pilcrow
Yesterday, 01:17 PM
» Replies: 0
» Views: 9
AkaInuHime
[3.01f] Crystal Warp Issu...

Forum: Bug Reports
Last Post: AkaInuHime
Yesterday, 06:56 AM
» Replies: 1
» Views: 18
Lolzytripd
Actual Lightningbird

Forum: Suggestions
Last Post: Lolzytripd
Yesterday, 03:06 AM
» Replies: 5
» Views: 147
Kameron8
[3.01f] False Target + Re...

Forum: Bug Reports
Last Post: Kameron8
Yesterday, 02:30 AM
» Replies: 0
» Views: 15
the REAL Minos Prime
Please bring back Lich an...

Forum: Suggestions
Last Post: the REAL Minos Prime
08-09-2025, 10:24 PM
» Replies: 16
» Views: 726

 
  Alternative Elemental Stats
Posted by: Rendar - 4 hours ago - Forum: Balance Fu - Replies (2)

This is. Kind of a weird thought I had? And genuinely just a thought.

I like the prospect of the 'Reversi' scrolls, and have been thinking about Stats that would have the potential to have a 'Reversi' element, and people being able to take a trait to change what Element is tied to what stat-- and if you Reversi this, ALL of them are changed.

So Fire could change from being STR to.. say. LUC.

Sound could change from SAN to RES, etc.

It's just a thought experiment that has been bouncing around in my head, mostly for the sake of "I want to play a Bard, but also. I am a human and/or a Corrupted and get nothing/actively get messed up from having this comp."

Or, for the forsaken that want to play a Wind Mage but don't want to build CEL.

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  [3.01f] Freezing Roundn't
Posted by: Rendar - 4 hours ago - Forum: Bug Reports - No Replies

Freezing Round states that it uses 100% of SWA, which it does.

It, however, does not use your weapon's accuracy.

My basic accuracy has 250.

My Frozen Round has 220 accuracy.

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  Lucky Evade
Posted by: Snake - 10 hours ago - Forum: Balance Fu - Replies (2)

Investing in Luck should provide either a Trait or a specific bonus that grants a chance to nullify incoming damage through "sheer luck". The idea is similar to concepts like Lucky Shell or Death-Defying Fortune; for now, let’s simply call it Lucky! The "PvE bonus evade".

This effect would ideally only work against non-player enemies, and only on damage that does not ignore Evasion. The activation rate should naturally scale with your Luck stat.

Currently, our build options allow players to ignore Luck entirely if they want to focus on critical hits on STR based weaponry, which are often melee in nature. Since crit chance is tied to Strength, melee archetypes often and also become bulkier due to bonus HP, while those who invest in Luck remain squishier and more vulnerable. Something that is especially noticeable in events or PvE, where they can't take two blows meant for tanks to take and they're reeling or injured, needing to disengage and painstakingly have to heal up.

This is not a finalized design, but rather a suggestion to make the often-neglected Luck stat more relevant in situations where it could have meaningful impact.

What do you all think?

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  [3.01f] Air Shaft Strangeness
Posted by: renowner - Yesterday, 04:39 PM - Forum: Bug Reports - No Replies

Air shafts don't re-apply aerial if your aerial status is ended while you're on one.
(Pictured below, snake mercenary prayer removed the aerial status of the hippogriph on the left there, notice how its no longer flying despite being on an air shaft.)
[Image: 33a7b6a657.jpg]

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  [v3.01f] Accents Break Italics Tags
Posted by: pilcrow - Yesterday, 01:17 PM - Forum: Bug Reports - No Replies

[Image: PbDm7Xd.png]

Logs:
13:09 - Cadmium Alchemist said in Say: Test to see if this breaks it before: é <i>italics text<i> nonitalics text.
13:09 - Cadmium Alchemist said in Say: Test to see if this breaks it after: <i>italics text</i> nonitalics text. é
13:10 - Cadmium Alchemist said in Say: Test to see if this breaks it during: <i>italics é text<i> nonitalics text.
13:11 - Cadmium Alchemist said in Say: uhhh. ó <i>other<i> accents?
13:13 - Cadmium Alchemist said in Say: é <i>italics text<i> nonitalics text </i>italics text</i> nonitalics text

Accents and possibly some other characters break the next italics ( ` ) tags that follow after. An examination of the logs shows what the exact problem is - that it fails to end the tag and creates a second instance of <i> instead of </i>
Bolding is unaffected. I don't know what else to really test this with as far as characters go, but accents are a pain since some characters do have them in their names.

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  [3.01f] Crystal Warp Issue
Posted by: renowner - Yesterday, 04:28 AM - Forum: Bug Reports - Replies (1)

If you use the Nemyth Crystal's warp feature, then close the game right afterwards, either due to yourself, the power going out, whatever, when you log back in you'll be exactly where you were BEFORE you warped, the original location, but your warp will still go on an 8 in game hour Cooldown.

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  [3.01f] False Target + Regenschauer
Posted by: Kameron8 - Yesterday, 02:30 AM - Forum: Bug Reports - No Replies

Shinobi's parry, False Target, cannot trigger against the physical damage dealt by Boxer's Regenschauer.

To replicate:

1.  Fight a Shinobi with a high False Target trigger rate, as a Boxer.
2.  Use Regenschauer 20+ times in a row.
3.  Note that False Target does not trigger.

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  Tactician and "On My Mark".
Posted by: Mikuel - 08-09-2025, 01:57 PM - Forum: Balance Fu - Replies (2)

Hello there, you might have seen me incorrectly post about this topic in suggestions, so here is me posting about the topic in better detail in actually correct section.

Currently, there is two ways to utilize tactician's order skills: Either out speed (almost) everyone in the group or have "On My Mark" skill equipped while being tactician main class, which is quite restrictive in my opinion when it comes to attempting to raise tactician rank with it being off-class. Why is this the case?

"On My Mark" has two specific effects. 

Quote:Give your allies the boost they need by giving them orders to follow. At the start of a battle, automatically applies your first Order skill you have equipped. Additionally, increase the duration of your order skills by 1 round (they still only apply once).

First, it auto-applies the first equipped order in your skills at combat start which is wonderful addition but its second effect is the bigger reasoning: It increases duration of all orders by one round, and thus prevents them from wearing off the moment current round ends. Yes, you read that right: Without this skill, orders expire the moment new round starts, even if you have not have chance to anything with your given order.

With orders being rather large part of the classes identity, this is directly causing issues to anyone who wishes to use the class for something else than one or two spells from its wonderful arsenal and the passive +10% exp buff. One could argue that tactician was not meant to be used on slow and tanky build which is valid but I would like to raise counter-argument with one of its built in synergies with another class and its skill: Black Knight's "Grandmaster".

Quote:A sharp mind is a deadly weapon. Increases your Hit with Greatsword, Greataxe, and Greatlance weapons by half of your scaled GUI.
Additionally, your Tactician's class's Tactics Rank boosts the range of Black Knight projectiles and skills that can invoke the Black Wind to gain increased range (by half of its value). Furthermore, Tactics Rank cannot decrease due to taking damage during a turn your Parry skill triggered, or have invoked the Black Wind.

This skill is clearly meant to do two things too: Make "great" weapons more accurate and promote synergy between the two classes in a way that makes tactics rank beneficial for Black Knight skills and helps maintaining the tactics rank.

Sure, again you could make choice to just main class tactician, its not like it hurts you. Oh wait, it DOES. In order to get +1 duration to your skills, you would have to give up your main class skills of the other class. And in this example, you would be giving up BOTH a parry skill (which also big part of the synergy mentioned above) in Stalemate AND skill that gives you up to 20% physical damage negation in Indomitable.

This is a rather big request and some other classes who might want to use tactician skills to augment their available options will have to deal with this too. Of course they can just ignore this but it forces them to abandon big part of the class...

So how could this be improved?

Well I have few ideas:

Solution 1: Make "On My Mark" not a main class only skill.
How this would solve it: Its no longer main class skill, anyone could use it.
Issue: We now have NO reasoning to use tactician as main class at all.

Solution 2: Make orders last until end of the targets turn.
How this would solve it: Having order be tied to the receiver of the buff and not to new round starting would let people use the orders to let allies benefit off it.
Issue: Most probably a pain to code, with most things working with round timers.

Solution 3: Increase basic duration of orders by 1 round and buff "On My Mark" to make it better.
How this would solve it: Now we can have slower characters utilize orders too.
Issue: Just how can we buff "On My Mark" to make it valid skill to consider using tactician as main class. Maybe have it affect formations with its duration too or something?

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  [3.01f] Worthless post operator items and QoL request
Posted by: Veacari - 08-09-2025, 11:05 AM - Forum: Bug Reports - No Replies

The items added to Ballistas and Medicall stall installments at the Duyuei wall are flagged as "Worthless" and can not be destroyed or sold. They also have a weight value of 1, meaning you can get permanently stuck with items adding to your weight in your inventory. 

While a workaround excists for the Medical Stall items, as these are consumeable, the same is not the case for Ballista arrows.

Please make these items sellable.

Side note: There has been cases where some of the placeables at the Duyuei wall has been interacted with, and left in unoptimal conditions, such as Ballista arrows missing. Would it be possible to:

1) Make a more strict confirmation screen for first time interactions with the dismantle/modify command?
2) Disable the dismantle command during live raids?
2b) Enable modify during the rest phase.
3) Provide a summary of the state of the installations on the main interaction screen? We currently need to i) Interact with the station ii) click manage items for a second screen iii) select a slot and open a third screen to see its state iv) close out the menu and start over from i) to check the next slot.

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  Height Application for new PC [Krovara] 8'5 Foot to be exact.
Posted by: VibeEntertainment - 08-08-2025, 12:52 AM - Forum: Character Applications - Replies (1)

Applicable BYOND Key - McLovingLoving

Character Name - Solodros Victania

Request Type - Character Height

Request Details -  Height 8'5
                          
Reason why you are making this request (if applicable) - I'm making this request to allow Solodros to give off the nature of which she was made for, to strike fear into people/beings due to her taller nature. She's meant to be a more threatening, but also mixed PC of kind and whimsical, to articulate and dangerous. She's to either be based in Geladyne or Meiaquar in origin and proceed from there as a stand alone PC to pave her own path of devious, or content as a wandering menace to aid in story and plot for either the opposing factions or maybe she can be a benefit like a guard for a lesser than stronger PC? Of some sort. The story potential is quite vast here. That's all really, thank you for reading.

Roleplay & Lore supporting your request - Solodros is a Salamandra of imposing stature. She was made with a large structure to produce fear in those she was created to fight and destroy. One that embodied true flame. She was created as an Homunculi with traits of larger creatures around that housed a more direct focus. From Snakemen, to Hyattr and the blood of the larger [Hercules]jammers within the caverns of the altered. She grew, in structure and size allowing for but a taller height.

Discord is vibe_da-kidd if want to reach out to ask anything.

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