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Latest Threads |
Time-Wasting Travel
Forum: Suggestions
Last Post: Poruku
11 hours ago
» Replies: 11
» Views: 703
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Fun Screenshots
Forum: General Discussion
Last Post: skull1129
Today, 08:39 AM
» Replies: 5
» Views: 353
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[v3.03 v6/d] Battle Bonus...
Forum: Bug Reports
Last Post: Trexmaster
Today, 12:29 AM
» Replies: 0
» Views: 30
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Cooldown Indicator
Forum: Quality-of-Life (QoL)
Last Post: Autumn
Yesterday, 06:50 PM
» Replies: 0
» Views: 39
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Age Request
Forum: Character Applications
Last Post: zericosmic
Yesterday, 12:35 AM
» Replies: 1
» Views: 164
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[3.03b] Swap Sub Weapon B...
Forum: Bug Reports
Last Post: Deja Vu
09-30-2025, 10:39 PM
» Replies: 0
» Views: 92
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Bearing Lantern Bearer
Forum: Balance Fu
Last Post: Poruku
09-30-2025, 09:40 PM
» Replies: 1
» Views: 159
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[v3.03c] Accel Shinken
Forum: Bug Reports
Last Post: Autumn
09-30-2025, 04:05 PM
» Replies: 0
» Views: 107
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Donation Item Suggestions
Forum: Suggestions
Last Post: firehawk11
09-30-2025, 11:58 AM
» Replies: 132
» Views: 123,006
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Flash of Light
Forum: Balance Fu
Last Post: Poruku
09-30-2025, 04:50 AM
» Replies: 5
» Views: 725
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Cooldown Indicator |
Posted by: Autumn - Yesterday, 06:50 PM - Forum: Quality-of-Life (QoL)
- No Replies
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I think it would be a wonderful addition at any point if there could be an indicator for how much of a remaining cooldown a skill has in your hotbar? Such as the circle partially filling or a number above it like a (3) (2) (1) etc.
It would be actually very helpful to me for tracking cooldowns, as I often overlook cooldowns in the increasing size of my skill/spell list.
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Bearing Lantern Bearer |
Posted by: Autumn - 09-30-2025, 09:18 PM - Forum: Balance Fu
- Replies (1)
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I want to start off by saying that the Lantern Bearer mini-rework and the SP adjustment were imo very successful, but the class still has it's most glaring flaw present, one that I don't even consider a weakness, but just a broken leg, the Falloff Damage.
It existed to pull this class back to a reasonable level in pre-GR, after all it was the best Mage class in the game because it had better AoE and the same damage as everyone else, but this isn't pre-GR anymore, we have elemental ATK scalings.
As such I think it is primarily what is holding the class back, for the most part LB's mini rework as of recent was an exceptional direction to take the class in, now its time to address the nail holding down the coffin's lid.
Removing it altogether is bad,so instead here are the two most sensible ways to conduct it I believe (Using Miller's idea here for one of them.)
A) Eternal Flame removes the falloff damage of Lantern Flames while the buff is active, this would give much much more incentive to want to use the buff aside from the hit bonus, cohesively tying it into LB's kit, and actually structuring it's AoE damage spread similarly to Dark Bard's, where the large bulk of it is cooldown/buff dependent.
or
B) Reducing the falloff damage amount so it isn't quite as punishing, currently you can lose up to 40% damage and status LV/Duration at the maximum range of the Lantern's effects, I think this could stand to just be 10% beyond 3 range, and without affecting the statuses since having a 1 round Interference/Soaked on a slower character has 0 impact, literally.
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[v3.03c] Accel Shinken |
Posted by: Autumn - 09-30-2025, 04:05 PM - Forum: Bug Reports
- No Replies
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Shinken's new targeting range doesn't trigger Flash of Light's passive unless you are within 1 range of the Solsphere.
Now this is identical to before the range indicator change for Shinken, but it might be confusing now that Shinken shows 5 range, this is functionally identical to just using Roundtrip on the Solsphere.
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Age Request |
Posted by: PopTheater - 09-30-2025, 03:20 PM - Forum: Character Applications
- Replies (1)
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Request: I'd like to play a human character at ten years old. Her height will be 4'7".
Purpose of this request: There's a short storyline I wanna roleplay, and playing an actual human child feels more right for the story than a more common abandoned homunculus plot. Part of this is me wanting to give more mundane but active storylines to Telegrad, since I consider that its strongsuit.
Details: I'm intending to play a temporary character just for a short storyline; a lost little girl who needs adventurer help to find her home, for it to later come out that she's been abandoned by her parents, and give the characters involved a chance to find a proper resolution to her situation. The character will have absolutely no combat potential and not involve in anyway with events, mechanical combat or dungeons or any danger level whatsoever. I expect to play her for only two to five scenes total, but if something more involved happens I'll not deny the chance of making her a more frequently played character.
She'll also be an Ender Lilies playby and super shy so she cute AF!!!
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Youkai Clarity |
Posted by: Kameron8 - 09-30-2025, 12:17 AM - Forum: Quality-of-Life (QoL)
- Replies (1)
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Because Youkai can be renamed, recolored, and regalia'd to look like pretty much anything, can we add a small note at the end of the Youkai's name to denote what it actually is mechanically when it's summoned?
For example:
1. Should I hover over my opponent's pitch black dragon named Sugaar, it instead shows as Sugaar (Chun).
The install status already tells players what Youkai is actually installed in this manner, and the silhouette does not use regalia icons for the physical animation of install, so I am led to believe regalia-based trickery is not intentional. As it stands, although it's not substantial, it is currently a minor benefit in combat to use a donation item to obscure your Youkai.
This feels counterintuitive to the spirit of donation items.
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