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Bing, Discord, Google, Yandex, Ardratz, Autumn, Blissey, Entropy, InsainArcaneBirdbrain, The Alpha Bat, WaifuApple

Latest Threads
Blissey
[v2.51] Custom Music Only...

Forum: Bug Reports
Last Post: Blissey
13 minutes ago
» Replies: 1
» Views: 9
Snake
Special Attack Traits Sug...

Forum: Suggestions
Last Post: Snake
2 hours ago
» Replies: 0
» Views: 18
Ardratz
Unreal Headshot

Forum: Bug Reports
Last Post: Ardratz
3 hours ago
» Replies: 3
» Views: 71
Snake
Party Follow Mode Toggle

Forum: Suggestions
Last Post: Snake
5 hours ago
» Replies: 6
» Views: 220
Snake
Black Knight Skills Sugge...

Forum: Suggestions
Last Post: Snake
5 hours ago
» Replies: 1
» Views: 31
Snake
Testing server addition s...

Forum: Suggestions
Last Post: Snake
5 hours ago
» Replies: 1
» Views: 55
Snake
Cobruh

Forum: Balance Fu
Last Post: Snake
5 hours ago
» Replies: 10
» Views: 252
Tanasinn
Bear Trap size & damage s...

Forum: Suggestions
Last Post: Tanasinn
Today, 06:33 AM
» Replies: 0
» Views: 22
Sawrock
Hello

Forum: Suggestions
Last Post: Sawrock
Today, 05:54 AM
» Replies: 0
» Views: 23
Sawrock
turkey kaelnesiae

Forum: Suggestions
Last Post: Sawrock
Today, 05:54 AM
» Replies: 0
» Views: 25

 
  [v2.51] Custom Music Only Brings Silence
Posted by: InsainArcaneBirdbrain - 36 minutes ago - Forum: Bug Reports - Replies (1)

This one's been around for a good while I think. In the preferences menu, if you set it to custom music only, it works as intended until the player completes a battle. Once a PvE or PvP fight concludes, the music goes dead, and stays that way even on further battles that you engage in until you relog. Easily testable if you use a marching band with a custom theme set, and finish a fight.

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  Special Attack Traits Suggestions
Posted by: Snake - 2 hours ago - Forum: Suggestions - No Replies

Special Attack: Feint
Performs a basic attack with its Hit set to 0%. The scare has a chance to inflict the enemy with Fear and Flatfoot LV15 for 3 rounds.

Special Attack: Clemency
Performs a basic attack that cannot lower the enemy's HP below 5%. Refunds all Momentum if done against a Monster enemy who is under 25% of their maximum HP while inflicting Pacify and Spared (Increases the base success rate of Show Mercy by 50%, +10% bonus per mind-addled status effects such as Fear, Hesitation, Charm, etc.) for 3 rounds.

Special Attack: Low Blow
Once per battle. Performs an unarmed basic attack (Low Blow, 40% STR/GUI Scaling) that has its Hit reduced by 25% and deals Blunt damage. If it hits, it has a chance to inflict either Stun, Knockdown, Clumsy, Flatfoot LV15 or Silence for 2 rounds.

Special Attack: Flurry
Melee Light Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 6 times in a row with a 20% bonus to Hit, but -10% Damage/Critical Damage. Inflicts Worn Out LV15 for 4 rounds on self.

Special Attack: X-Attack
Melee Medium Weapons-only. Cannot be used while Worn Out. Basic attacks a single enemy 2 times in a row with a flat 10 bonus to Hit while bypassing Parry skills. Inflicts Worn Out LV15 for 4 rounds on self.

Special Attack: Cleave
Melee Heavy Weapons-only. Cannot be used while Worn Out. Basic attacks all enemies in a 3 range line shape with a 15 bonus to Critical and Critical Damage, but -15 Hit penalty. Inflicts Worn Out LV15 for 4 rounds on self.

Special Attack: Magic Bolt
Tome, Bow and Gun-only (Ranged Weapons-only?). Cannot be used while Worn Out. A basic attack that becomes Magic Damage, gains 4 range, and has a chance to inflict Spelldaze for 3 rounds. Inflicts Worn Out LV15 for 4 rounds on self.

PS:
-- The multi-hitting stuff will be following the rules of guns. Just the damage divided by X amount. We can kind of use that now for flavor better than before, so hooray!

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  Bear Trap size & damage suggestions
Posted by: Tanasinn - Today, 06:33 AM - Forum: Suggestions - No Replies

Bear Traps are a complete pain in the ass to reset/recollect due to their clickbox only being the exact pixels that make them up. Could we maybe get that expanded?

They're also really difficult to pick up from under remains, but I don't mind that too much as a consequence of using them.

Also, miniboss/special enemies (Anti-race suffixes, god suffixes, miniboss prefixes) have their health reset after spawning so their altered stats don't mess up their health totals, but this makes bear traps often ineffective in higher level dungeons, and during red Iahsus to a degree. Is there any chance to have this interaction changed?

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  Hello
Posted by: Sawrock - Today, 05:54 AM - Forum: Suggestions - No Replies

Sometimes just posting threads for the heck of it is great.

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  turkey kaelnesiae
Posted by: Sawrock - Today, 05:54 AM - Forum: Suggestions - No Replies

racial buff: san gives +1 VIT per san. if you ever lose a fight your character is deleted an the winner gets a thanks. giving meal

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  Black Knight Skills Suggestion
Posted by: Sawrock - Today, 05:53 AM - Forum: Suggestions - Replies (1)

Toggle skill that removes your crit damage when you crit but adds Guard. Level 1? Level 3?

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  gun that does
Posted by: Sawrock - Today, 05:52 AM - Forum: Suggestions - No Replies

damage type according to your elemental starsign. if no starsign then it shoots blanks like this:

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  [v.2.51] Bullet Barrier Banishment
Posted by: JamOfBoy - Today, 02:31 AM - Forum: Bug Reports - Replies (1)

Bullet Barrier now completely decimates multi-round guns.

Because guns are now 'one shot' over multiple 'rounds' and not multiple rounds per shot, Bullet Barrier will completely eat all of a multi-round gun's attack and spend only one of the little Bullet Barrier charges.

What SHOULD be happening:

Gun with 3 rounds shoots at person with 4 Bullet Barrier charges.

3 of the charges are used to deflect 3 bullets. 

Gun shoots again.

1 bullet is deflected, and the last 2 hit.

What ACTUALLY happens:

Gun with 3 rounds shoots at person with 4 Bullet Barrier charges.

One of the charges is used to deflect the entire attack.

Gun shoots again.

Another charge is used, again, to deflect the entire attack.



Unless I'm wrong. Because I didn't use Bullet Barrier before this update. I can only assume I've got the right of it, though!

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  Unreal Headshot
Posted by: Ardratz - Yesterday, 09:50 PM - Forum: Bug Reports - Replies (3)

Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.

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  No-Hit Nova
Posted by: Ardratz - Yesterday, 09:28 PM - Forum: Bug Reports - No Replies

While testing damage of basic attacks and magic with the Magical Nova I realized that One-Hit Wonder was only applying a power bonus for basic attacks and not for it spells or for its potential of Nova Eraser. The skill doesn't specify that it was for basic attacks only so I assume it's some kind of bug.

Moved this here since it was in the wrong thread, whoops.

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