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Latest Threads
WaifuApple
Necromancer: Forest - Sum...

Forum: Sigrogana
Last Post: WaifuApple
11 hours ago
» Replies: 0
» Views: 18
Neus
SL2 Version 2.28 Update N...

Forum: Announcements
Last Post: Neus
Yesterday, 08:22 PM
» Replies: 0
» Views: 5
Fern
v.2.28 Excel Charges and ...

Forum: Bug Reports
Last Post: Fern
Yesterday, 08:15 PM
» Replies: 2
» Views: 22
Spoops
[v2.28] Elitist Charge

Forum: Bug Reports
Last Post: Spoops
Yesterday, 07:18 PM
» Replies: 0
» Views: 9
K Peculier
[Oniga] Peculiar Events

Forum: Gold
Last Post: K Peculier
Yesterday, 12:56 PM
» Replies: 0
» Views: 68
K Peculier
[Cellsvich] Peculiar Even...

Forum: Sigrogana
Last Post: K Peculier
Yesterday, 11:26 AM
» Replies: 0
» Views: 51
Neus
v.2.28 Game gets lag spik...

Forum: Bug Reports
Last Post: Neus
Yesterday, 05:37 AM
» Replies: 2
» Views: 52
MakeshiftWalrus
Daggers need a (probably ...

Forum: Balance Fu
Last Post: MakeshiftWalrus
Yesterday, 01:40 AM
» Replies: 2
» Views: 81
Mr.SmileGod
Papilion Butterflies Make...

Forum: Balance Fu
Last Post: Mr.SmileGod
Yesterday, 12:30 AM
» Replies: 5
» Views: 51
Snake
Oh turn order, how I hate...

Forum: Balance Fu
Last Post: Snake
Yesterday, 12:21 AM
» Replies: 9
» Views: 178

 
  Necromancer: Forest - Summary
Posted by: WaifuApple - 11 hours ago - Forum: Sigrogana - No Replies

Following a recent step-up in patrols from guards in the forest, a horde of corpses under the leadership of a lich of some sort were discovered roaming quite a distance away from trade routes. Upon notice of their presence, guards were on the scene - followed quickly after by adventurers.

After a brief bit of time, the masses engaged the horde of corpses, with the first wave proving somewhat overwhelming for some. People recovered, however, and the second wave seemed to mellow out a little, proving to be less of a hassle for the gathered groups.

Some groups resolved to finish off the rest of the corpses, while the guards engaged with the lich itself in a four versus one battle. The odds were obviously stacked against this lich, though - and in the end, it seemed like their efforts, though it had surely managed to cause harm, led to what was inevitably it's breaking point. A large explosion rippled through the forest, leaving a small impact crater and causing serious injury to the guards, as well as causing chaos for remaining groups.

Once all was said and done, the lich was nowhere to be found. Perhaps it escaped, or perhaps perished in it's own explosion. Though people can speculate, nobody can truly say for certain. Not that it matters, though - creatures like that often have a tendancy to not stay dead long.

[This is the summary of the event that took place in the forest. People are free to post their accounts of the event down below. Note that this is not for feedback, just expressing how your character handled their part in it.]

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  SL2 Version 2.28 Update Notes
Posted by: Neus - Yesterday, 08:22 PM - Forum: Announcements - No Replies

Chat Formatting
Messages sent via IC communication verbs can now be formatted the following ways:

  • Bold: Surround the text you want to bold with ** on each end. IE, "Kinu is so **COOL**."Italic: Surround the text you want to italicize with ` on each end. IE, "Kinu is so `cool`."
ETC
  • Exaggerate - Base infliction rate changed to 70% (from 80%), Momentum refund only applies to non-PC targets.
  • Excel Weapons, excluding Excel Sniper - Stat scaling increased to 90%.
  • Knockdown Seeds - Hex seed now gives 3 round CD, Doom and Curse give 2 round CD.
  • Evoke Retaliation buff icon by SevenHaven.
  • A bunch of racial icons by Kunai and SevenHaven.

(Note: This update ended up being mostly bug fixes on the public end due to the background work in adding event tools and preparing for the event staff that were added a few days ago.)

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  [v2.28] Elitist Charge
Posted by: Spoops - Yesterday, 07:18 PM - Forum: Bug Reports - No Replies

Elite Charges don't seem to be adding +Movement to users equipped with Accelia, unlike regular excel charges which do.

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  [Oniga] Peculiar Events
Posted by: K Peculier - Yesterday, 12:56 PM - Forum: Gold - No Replies

Once venerated and opulent, filled with magnificence and splendor, the continent land to the east known as 'Gold' is now but a shadow of its former glory. Yet still the people and its inhabitants strive for survival whilst upholding a historic honorable code.
 
Those fortunate enough to leave the desolate land at will with adventurous smiles are often shown as joyous and forward-thinkers of the realm, yet not a sparse thought is given to those less fortunate...

Through rumors and your own observations you've managed to uncover several points of interest!

[Image: latest?cb=20130614001338]

Trouble in Paradise


Tone: Serious, Tactical, Dark

Oniga and their casino debt collectors have grown increasingly aggressive, going as far as using violence and clear vandalism as a means to an end.


Despite following the laws in the loosest sense within the final remaining bastion of proper civilization in Gold the various thug groups that make this their prime profession themselves aren't lending themselves to be very compassionate to their fellow Onigans despite all their hardship and struggles of all ongoing.

Outside the culturally, dazzling walls of the town are hovel shacks made from scavenged decaying wood and makeshift mud. Densely packed communities of refugees from all four corners of Gold seeking sanctuary from the cruel, creeping  curse of the sands. Minor noble families that have lost their entire livelihoods have devolved to organized gangsters with whatever powerful arms they brought with them. Those less fortunate are forced to labor arduously for their daily bread.

A far cry from the hospitality and splendors within Oniga, the people within the outer slums are in dire need of help, but can anyone really lift them from this curse with such a miracle?

Perhaps honorable souls could lend their aid here...For good or for evil.

Status: Trouble brews and the status quo is unchanged.

DISCLAIMER: Hello, I’m an Eventmin for SL2 and this is here to remind you that most if not all my events are meant for a maximum of 3-6 players save for exceptions where I’m helping someone else with their event. They will also be kept far shorter and wouldn’t last 6 hours or longer if I can help it. My hope is that they can be enjoyed in segments.

Because of this, there will not be a formal ‘sign-up’ for these events and how I would like you to join up is by simply pinging me while I am online with the green circle within the official Sigrogana Legends 2 Discord #Events-Discussion and using the following template:

@Kpeck
Event Join-up
Ckey/Name: [Iloverp/Hiro Protagona]
How long I will be online: [1-3 Hours]
Event I want to join: [The event title/s]


If I’m online I’ll say I’ve got it and put you onto a list if you are solo for those events, you can also join in a group of course. When stuff is set up, I’ll ping you within the discord with the details and you can get started. 

Please don’t be discouraged if I select a set of people before you or your group as I will mainly be selecting them by first come first serve basis and if they’ve joined in one of my events before. If you come up to the events while there are already 6 people involved, you can still interact with the event and players but YOU WILL NOT BE THE MAIN FOCUS AND YOU WILL PLAY A VERY MINOR ROLE. There can be exceptions but please let me know beforehand.

Every event-piece is fit with a ‘TONE’ to let you know what to expect. If you go to an event marked with ‘serious’ or ‘dark’ you should probably leave the clown makeup at home and the same goes for events marked with ‘lighthearted’ or ‘casual’ where you don’t and SHOULD NOT need to bring your entire bomb collection for murdering. You will be warned once before you are politely asked to leave with your roleplay antics VOIDED if you misunderstand the tone of these that badly.


No need to post anything on this thread as I intend to use the same one for adding and updating more events for Oniga!
(Apologies for any inconsistencies for the 'Events' being center aligned and left. For some reason the new forums love to delete paragraph spacing randomly)

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  [Cellsvich] Peculiar Events
Posted by: K Peculier - Yesterday, 11:26 AM - Forum: Sigrogana - No Replies

The glorious bastion capital of the Empire is filled with all manner of adventure and interesting characters. Either as a long-time local or new visitor to the town, there's certainly more than meets the eye within this bustling town aside the main center square...

Through rumors and your own observations you've managed to uncover several points of interest! 

[Image: latest?cb=20130613235626]

The Venerable Elder & Canine

Tone: Lighthearted, Non-Combat, Mystery


An old and frail but highly spirited lady has taken residence within the rickety old house behind the looming Mage's Guild literal shadow. A quaint assortment of laundry is expertly strewn along a laundry line, modest knickers and an astonishing amount of unique patterned sweaters being the most prevalent.


Onlooking bystanders and busybodies who catch a glimpse passing by remark how she seems to struggle doing basic menial chores outside the house yet continues life as normal. Passer-bys of the area also catch an intoxicating whiff of sweet & sugary baked pastries.


Keeping the senior citizen company is a large and robust hound of Lordwain origin. Though incredibly passive and gentle, you get the feeling that assaulting the elderly old lady is a very bad idea. Perhaps you've seen it wandering about the town looking for a cool place to rest?


The duo appear friendly enough. Maybe you should pay a visit and lend a helping hand? Who knows? Maybe you're the one who needs the most help


Status: None have yet to pay a visit to the Elder & Canine's home...

Duckneck Circle of Life

Tone: Lighthearted, Casual, Humor


Duckneck usual migrations, which is to say almost random flocks have appeared floating above Cellsvich and occasionally scavenging and loitering within the public park East of the local blacksmith. They appear to be highly passive and even friendly to an extent, although their constant weh's and habit of stealing bites of unattended food have led to be an annoyance much to the dismay of romantic couples on dates and peaceful family outings.


Despite their odd form and biology most citizens, mainly children and even foreigners have flocked to the park as the Ducknecks have; to interact and even feed them for their charming antics. The flock don't exactly live within the park but will randomly appear from time to time.


You get the feeling that when they come back it might make for a 'romantic date' with your loved ones in the midst of rampant weh's. Or maybe you just really like animals with abnormally long necks. Isn't nature beautiful?

Status: The Duckneck flock is still rather humble and infrequent...

DISCLAIMER: Hello, I’m an Eventmin for SL2 and this is here to remind you that most if not all my events are meant for a maximum of 3-6 players save for exceptions where I’m helping someone else with their event. They will also be kept far shorter and wouldn’t last 6 hours or longer if I can help it. My hope is that they can be enjoyed in segments.

Because of this, there will not be a formal ‘sign-up’ for these events and how I would like you to join up is by simply pinging me while I am online with the green circle within the official Sigrogana Legends 2 Discord #Events-Discussion and using the following template:

@Kpeck
Event Join-up
Ckey/Name: [Iloverp/Hiro Protagona]
How long I will be online: [1-3 Hours]
Event I want to join: [The event title/s]


If I’m online I’ll say I’ve got it and put you onto a list if you are solo for those events, you can also join in a group of course. When stuff is set up, I’ll ping you within the discord with the details and you can get started. 

Please don’t be discouraged if I select a set of people before you or your group as I will mainly be selecting them by first come first serve basis and if they’ve joined in one of my events before. If you come up to the events while there are already 6 people involved, you can still interact with the event and players but YOU WILL NOT BE THE MAIN FOCUS AND YOU WILL PLAY A VERY MINOR ROLE. There can be exceptions but please let me know beforehand.

Every event-piece is fit with a ‘TONE’ to let you know what to expect. If you go to an event marked with ‘serious’ or ‘dark’ you should probably leave the clown makeup at home and the same goes for events marked with ‘lighthearted’ or ‘casual’ where you don’t and SHOULD NOT need to bring your entire bomb collection for murdering. You will be warned once before you are politely asked to leave with your roleplay antics VOIDED if you misunderstand the tone of these that badly.


No need to post anything on this thread as I intend to use the same one for adding and updating more events for Cellsvich!

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  v.2.28 Excel Charges and Ether Invitation incompatibility
Posted by: Fern - Yesterday, 03:09 AM - Forum: Bug Reports - Replies (2)

If you use Ether Invitation with an excel charged weapon against a target that has Claret Call, it will not give the attack bonus damage from Ether Invitation, nor apply Cursed Wounds. The Claret Call still remains on the target after the Ether Invitation.

Tested with an Excel Parashu (the axe.)

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  v.2.28 Game gets lag spikes when posting with bold or italics
Posted by: Fern - Yesterday, 12:44 AM - Forum: Bug Reports - Replies (2)

As of this moment, if you make a post with bold or italics text, it causes a lag spike for the whole game until the post manages to go through. Currently this seems to happen specifically with either of those.

Lag spike time is variable, but on my end it has been ranging from 4 to 7 seconds. Can be caused by any player.

Lags with say/emote/whisper/lemote/wemote.

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  Papilion Butterflies Make Me Sad
Posted by: Mr.SmileGod - 07-04-2020, 05:21 PM - Forum: Balance Fu - Replies (5)

The more I use them, the sadder I get. It is almost exclusively a detriment to use butterflies / fairies / snakes / etc in combat for many, many, MANY reasons. I get there being counterplay or whatever, but it's to the point that summoning a butterfly is more likely to help the enemy than to help you. Some examples of this are:

Butterflies can be used to negotiate with (spellthief)
Butterflies can be enemy climbed (DH cobra)
Butterflies can be used to gain momentum via crits (and fleur makes this worse)
Butterflies can, to my knowledge, be used to give a charge of Spirit Jar for healing
Butterflies can, to my knowledge, be defeated with a custom tome with a Vampiric seed for healing
Butterflies can save a sidecut / silcut user a lost attack from spirit pain if the butterfly is targeted first
Butterflies can, to my knowledge, accidentally trigger traps despite pretty much not being real
Butterflies can prevent the cooldown from using charge (by being landed next to)
Butterflies can trigger geist, giving a boxer extra momentum
Butterflies, to my knowledge, count for momentum recovery from Exaggerator
Butterflies CANNOT BE CONTROLLED TO PREVENT ANY OF THIS

Worst yet, the enemy can just skip their turn to make butterflies come to them-- making it easier to pull some of this off. There's more examples than just this, I just can't think of anymore off the top of my head. You could argue that this is just the 'risk of summoning butterflies', but when they're the only racial even half worth using in Papilion's arsenal, it gets very disappointing. Aposemagika isn't even worth using, and even if it was? It still summons more butterflies, causing all the issues listed above.

I wish I had a simple solution to make this a little less severe, but I just... don't. If anyone has suggestions, I'd love to hear them.

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Lightbulb [Patrion Suggestion] Custom attack animations!
Posted by: Lewdcifer - 07-03-2020, 10:51 PM - Forum: Suggestions - Replies (2)

So! Anyone remember how custom tomes let you select the animation of your attack based on already existing animations from other attacks/spells/etc.?
What if - and hear me out here - what if... you could do the same to any other weapon using Patrions?

The suggestion is just that -- incorporate the ability to item regalias, or perhaps make a new patrion item altogether, that allows players to change the attack animation of any weapon (except probably custom tomes, since they already get that). Mostly for basic attacks, of course, and if possible any eligible skills. I think it'd be a really cool addition that would give people more incentive to acquire and use Patrions.

(Edit #1: May want to, uh... exclude guns from this. Especially multishot guns. Please. I don't want a quickdraw-induced migraine.)

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Lightbulb Lore tidbits in dungeons!
Posted by: Lewdcifer - 07-03-2020, 10:41 PM - Forum: Suggestions - Replies (1)

I've noticed as of lately that there's some really interesting lore for certain monsters, most of which is not immediately available unless you dig really hard outside of the game. Some other monsters lack any lore whatsoever; being "barebones", so to speak.

So! Here's a suggestion that could make exploring dungeons like Loyrwell Tombs, and statics, much more interesting for players. What if we could find small lore tidbits spread across the dungeon in the form of items (a note, remains, etc.)? Not something the player can take into their inventory - this is to avoid clutter - but rather something that gives them some insight on the lore of their current location, in the form of a message in their log, by examining the item. I think it'd be a really cool idea, especially for people like myself who would love to know more about dungeons and monsters, and appreciate the increased immersion. It could even throw the player hints about bosses, the lore related to them, yada yada.

Of course, this is just an idea! I invite other people to offer their own suggestions regarding the matter if they have any, or to further compliment my ideas, or what have you.

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Sigrogana Legend 2 Discord