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Poruku
Time-Wasting Travel

Forum: Suggestions
Last Post: Poruku
11 hours ago
» Replies: 11
» Views: 703
skull1129
Fun Screenshots

Forum: General Discussion
Last Post: skull1129
Today, 08:39 AM
» Replies: 5
» Views: 353
Trexmaster
[v3.03 v6/d] Battle Bonus...

Forum: Bug Reports
Last Post: Trexmaster
Today, 12:29 AM
» Replies: 0
» Views: 30
Autumn
Cooldown Indicator

Forum: Quality-of-Life (QoL)
Last Post: Autumn
Yesterday, 06:50 PM
» Replies: 0
» Views: 39
zericosmic
Age Request

Forum: Character Applications
Last Post: zericosmic
Yesterday, 12:35 AM
» Replies: 1
» Views: 164
Deja Vu
[3.03b] Swap Sub Weapon B...

Forum: Bug Reports
Last Post: Deja Vu
09-30-2025, 10:39 PM
» Replies: 0
» Views: 92
Poruku
Bearing Lantern Bearer

Forum: Balance Fu
Last Post: Poruku
09-30-2025, 09:40 PM
» Replies: 1
» Views: 159
Autumn
[v3.03c] Accel Shinken

Forum: Bug Reports
Last Post: Autumn
09-30-2025, 04:05 PM
» Replies: 0
» Views: 107
firehawk11
Donation Item Suggestions

Forum: Suggestions
Last Post: firehawk11
09-30-2025, 11:58 AM
» Replies: 132
» Views: 123,006
Poruku
Flash of Light

Forum: Balance Fu
Last Post: Poruku
09-30-2025, 04:50 AM
» Replies: 5
» Views: 725

 
  [v3.03 v6/d] Battle Bonuses Error
Posted by: Trexmaster - Today, 12:29 AM - Forum: Bug Reports - No Replies

Battle Bonuses seem to be about two decimal places lower than they're intended to be, giving multipliers one-hundred times less than stated. 10% = +1.001x EXP as opposed to the expected +1.1x EXP.

I tested the differences of EXP gain on the test server using a 0 Aptitude character with no gear or any other sources of experience boosting, with 5,764 being the apparent base gain from a level 60 Fenriberus used in the testing.


[Image: cwhzrh3j.png]

^The base gain.

[Image: gbcdcmrk.png]

After receiving +20%, I only got 11 more experience. Doing the math, 5,764*1.002 does in fact equal 5,775.528. BYOND tends to round down, thus we get 5,775.

We have been getting robbed this whole time......................................

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  Cooldown Indicator
Posted by: Autumn - Yesterday, 06:50 PM - Forum: Quality-of-Life (QoL) - No Replies

I think it would be a wonderful addition at any point if there could be an indicator for how much of a remaining cooldown a skill has in your hotbar? Such as the circle partially filling or a number above it like a (3) (2) (1) etc.

It would be actually very helpful to me for tracking cooldowns, as I often overlook cooldowns in the increasing size of my skill/spell list.

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  [3.03b] Swap Sub Weapon Battle Bar
Posted by: Deja Vu - 09-30-2025, 10:39 PM - Forum: Bug Reports - No Replies

               

Putting 'Swap Sub Weapon' into the Battle Bar makes it default to 'Swap Main Weapon' instead. Sub-Weapon swap still works, but clicking it on the battle bar swaps your main weapon instead.

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  Bearing Lantern Bearer
Posted by: Autumn - 09-30-2025, 09:18 PM - Forum: Balance Fu - Replies (1)

I want to start off by saying that the Lantern Bearer mini-rework and the SP adjustment were imo very successful, but the class still has it's most glaring flaw present, one that I don't even consider a weakness, but just a broken leg, the Falloff Damage.

It existed to pull this class back to a reasonable level in pre-GR, after all it was the best Mage class in the game because it had better AoE and the same damage as everyone else, but this isn't pre-GR anymore, we have elemental ATK scalings.

As such I think it is primarily what is holding the class back, for the most part LB's mini rework as of recent was an exceptional direction to take the class in, now its time to address the nail holding down the coffin's lid.

Removing it altogether is bad,so instead here are the two most sensible ways to conduct it I believe (Using Miller's idea here for one of them.)

A) Eternal Flame removes the falloff damage of Lantern Flames while the buff is active, this would give much much more incentive to want to use the buff aside from the hit bonus, cohesively tying it into LB's kit, and actually structuring it's AoE damage spread similarly to Dark Bard's, where the large bulk of it is cooldown/buff dependent.

or

B) Reducing the falloff damage amount so it isn't quite as punishing, currently you can lose up to 40% damage and status LV/Duration at the maximum range of the Lantern's effects, I think this could stand to just be 10% beyond 3 range, and without affecting the statuses since having a 1 round Interference/Soaked on a slower character has 0 impact, literally.

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  [v3.03c] Accel Shinken
Posted by: Autumn - 09-30-2025, 04:05 PM - Forum: Bug Reports - No Replies

Shinken's new targeting range doesn't trigger Flash of Light's passive unless you are within 1 range of the Solsphere.

Now this is identical to before the range indicator change for Shinken, but it might be confusing now that Shinken shows 5 range, this is functionally identical to just using Roundtrip on the Solsphere.

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  Age Request
Posted by: PopTheater - 09-30-2025, 03:20 PM - Forum: Character Applications - Replies (1)

Request: I'd like to play a human character at ten years old. Her height will be 4'7".

Purpose of this request: There's a short storyline I wanna roleplay, and playing an actual human child feels more right for the story than a more common abandoned homunculus plot. Part of this is me wanting to give more mundane but active storylines to Telegrad, since I consider that its strongsuit.

Details: I'm intending to play a temporary character just for a short storyline; a lost little girl who needs adventurer help to find her home, for it to later come out that she's been abandoned by her parents, and give the characters involved a chance to find a proper resolution to her situation. The character will have absolutely no combat potential and not involve in anyway with events, mechanical combat or dungeons or any danger level whatsoever. I expect to play her for only two to five scenes total, but if something more involved happens I'll not deny the chance of making her a more frequently played character.

She'll also be an Ender Lilies playby and super shy so she cute AF!!!

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  Darkness Tile Opacity
Posted by: Kameron8 - 09-30-2025, 01:26 AM - Forum: Quality-of-Life (QoL) - No Replies

Can darkness tiles be made more transparent during ability targeting, like Smokescreen tiles currently function? The eagle-eyed youth might be able to easily discern what happens in them, but I can't.

[Image: GrUJMgR.png]

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  Youkai Clarity
Posted by: Kameron8 - 09-30-2025, 12:17 AM - Forum: Quality-of-Life (QoL) - Replies (1)

Because Youkai can be renamed, recolored, and regalia'd to look like pretty much anything, can we add a small note at the end of the Youkai's name to denote what it actually is mechanically when it's summoned?

For example: 

1.  Should I hover over my opponent's pitch black dragon named Sugaar, it instead shows as Sugaar (Chun).

The install status already tells players what Youkai is actually installed in this manner, and the silhouette does not use regalia icons for the physical animation of install, so I am led to believe regalia-based trickery is not intentional.  As it stands, although it's not substantial, it is currently a minor benefit in combat to use a donation item to obscure your Youkai.

This feels counterintuitive to the spirit of donation items.

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  v3.03d Firebird Kagero doesn't activate against Avalanche Strike
Posted by: Fern - 09-29-2025, 06:23 AM - Forum: Bug Reports - No Replies

See title, situation occurred when swinging Couloir at Shinobi's Avalanche Strike from the front. I had 24 feathers.

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  Fun Screenshots
Posted by: skull1129 - 09-28-2025, 10:13 PM - Forum: General Discussion - Replies (5)

Hi, I just wanted to make a forum dedicated to fun and silly in-game screenshots I ended up taking for the game. I think I've been taking them for a while for about a month during the downtime where I've been too busy to properly play, so I thought it might be a fun little community thing if everybody was able to join in on the fun.

I'll post some of the first ones I made, and probably post some more whenever I feel like it or as they come along! I do hope other people can contribute as well, though! I mostly just wanted to share some silly fun with the community.

Bird Sacrifice
   

Boat Murder???
   

Cliffside Chaos
   

egg
   

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