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[v2.97] Ring of Restraint

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Forum: Balance Fu
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  icon test
Posted by: Sawrock - 05-08-2024, 01:53 AM - Forum: Suggestions - Replies (1)

allow for custom icon uploads on the test server to override your player icon

so uh

so I can make monsters

I will 100% make monster icons

for sure

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  evoker refract
Posted by: MegaBlues - 05-07-2024, 12:20 PM - Forum: Balance Fu - Replies (1)

now that charge mind has been changed, i don't think it would be a problem for its projectiles to be eligible for void refraction, namely libgrande and wind slasher.

i'm not sure if vydel is a projectile, but if so, slap it in there too.

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  Leveling List (Big Numbers included)
Posted by: Whitender - 05-06-2024, 11:28 AM - Forum: Guides - No Replies

Greeting, as you have found this post!

For those who wonder and wanted to calculate their said numbers when it comes for Levels will be listed down below.
Feel free to swipe the numbers in case of research purposes in the testing server. 
But do it on a 0 apt race
 without any exp boosts for the most accurate results
Expect this to slowly but surely update as I further cook with this.
Character Level, Base Class Levels and Youkai Levels
Novice
Level 1 - 55 XP Needed for next level
Level 2 - 66 Total: 121
Level 3 - 79 Total: 200
Level 4 - 93 Total: 293
Level 5 - 111 Total: 404
Level 6 - 131 Total: 535
Level 7 - 155 Total: 690
Level 8 - 184 Total: 874
Level 9 - 216 Total: 1090
Level 10 - 257 Total
: 1347
(Get Packrat's Hider and Concealment's money boot if you're prepare to lose things.)

Traveler
Level 11 - 304 Total: 1651
Level 12 - 359 Total: 2010
Level 13 - 424 Total: 2434
Level 14 -  501 Total: 2935
Level 15 - 591 Total: 3526
Level 16 - 698 Total: 4224
Level 17 - 824 Total: 5048
Level 18 - 972 Total: 6020
Level 19 - 1147 Total: 7167
Level 20 - 1354 Total: 852

Intermediate
Level 21 - 1597 Total: 10118
Level 22 - 1885 Total: 12003
Level 23 - 2223 Total: 14226
Level 24 - 2623 Total: 16849
Level 25 - 3094 Total: 19943
Level 26 - 3650 Total: 23593
Level 27 - 4306 Total: 27899
Level 28 - 5079 Total: 32978
Level 29 - 5992 Total: 38970
Level 30 - 7068 Total: 46038

Ace
Level 31 - 8337 Total: 54375
Level 32 - 9833 Total: 64208
Level 33 - 11599 Total: 75807
Level 34 - 13681 Total: 89488
Level 35 - 16137 Total: 105625 (Non-Destiny base class max)
Level 36 - 19033 Total: 124658
Level 37 - 22449 Total: 147107
Level 38 - 26479 Total: 173586
Level 39 - 31231 Total: 204817
Level 40 - 36837 Total: 241654

Expert
Level 41 - 43448 Total: 285102
Level 42 - 51246 Total: 336348
Level 43 - 60444 Total: 396792
Level 44 - 71292 Total: 468084
Level 45 - 84086 Total: 552170
Level 46 - 99177 Total: 651347
Level 47 - 116976 Total: 768323
Level 48 - 137970 Total: 906293
Level 49 - 162731 Total: 1069024
Level 50 - 191935 Total: 1260959
(Can equip 10* equipment if you never LE before, also considered destiny max level for base class)

Legend
Level 51 - 226281 Total: 1487240
Level 52 - 267008 Total: 1754248
Level 53 - 314926 Total: 2069174
Level 54 - 371444 Total: 2440618
Level 55 - 438105 Total: 2878723
Level 56 - 516729 Total: 3395452
Level 57 - 609462 Total: 4004914
Level 58 - 718838 Total: 4723752
Level 59 - 847843 Total: 5571595
Level 60 - Max Level 4920000
for extra inks needed

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  Bash (Soldier)
Posted by: Snake - 05-05-2024, 02:48 PM - Forum: Balance Fu - Replies (10)

Bash should deal Soldier Class LV as bonus Blunt physical damage, which ignores armor.

Charge Bash combo should let you target an empty tile and on use, launch you towards the direction you've selected by X tiles (based on Charge), impacting against the first enemy hit, dealing this blunt damage, but not inflicting any additional effect (i.e knockback, knockdown, flatfoot). If successful, it restores 1M. (Since it won't be applying bonus effects)

Melee Charge Bash combo should not do any damage, but apply bonus effects. (i.e, it stays the way it is, a tool for moving enemy away, around or knocking them down)

It'd be cool to see someone being bashed away, then use Charge Bash to re-close the gap and be like 'naw'. More anime.

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  Ele-Bash counts as an attack
Posted by: Ray2064 - 05-05-2024, 10:45 AM - Forum: Bug Reports - Replies (1)

Pretty much self explanatory, instead of the elemental damage being bonus damage.

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  Armor of Nails procs on shock collar damage
Posted by: Poruku - 05-05-2024, 08:50 AM - Forum: Bug Reports - Replies (1)

I would presume it happens for things like burning bracers as well, though I am not sure. Certainly seems like a bug to me

[Image: image.png?ex=66389440&is=663742c0&hm=4c3...ac646&.png]

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  Couldn't Come Up With A Cold Pun [Map Bug]
Posted by: Cogster - 05-05-2024, 02:26 AM - Forum: Bug Reports - Replies (1)

There's a small mapping bug, a lack of an invisible wall up here near this wooden cabin on the Tundra map. As long as you align yourself like shown on the screenshot, you can walk down and onto the rooftop. If you explore enough along the line, you can even get behind the chimney too.

This is pretty funny, but I think this isn't intended.

But I would like for the cabins to be able to hide people hiding behind the roof.



Attached Files Thumbnail(s)
           
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  Sneak Attack
Posted by: Trexmaster - 05-03-2024, 01:37 PM - Forum: Suggestions - Replies (1)

Presently due to how Sneak works, Spellthief's passive, Sneak Attack, will be immediately lost once you deal any instances of damage.

I propose the following:


Quote:Sneak Attack

Damage dealt while you have Sneak active is increased by 10%. Sneak expires at the end of your turn in which you have dealt damage to an enemy.



For how seldom it can now be used since Umbral lost the ability to activate Sneak at will I don't think it'd be asking too much. This could honestly just be how Sneak functions in general since it'd change very little to have it drop off after your turn ends instead of in the middle of your turn.

I just find it especially annoying when you're doing a multi-damage-instance attack and effectively get like +1% damage instead because you burned Sneak on the first tick of damage.

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  Firebird Variety
Posted by: CuriosityaboutMyself - 05-03-2024, 03:54 AM - Forum: Suggestions - Replies (5)

generally, most firebirds i see are either fire and ice- and for what i feel is a simple reason,

the way ignite power works

so, fire gets cinder, and ice gets ice sheets, and elemental impacts, for something such as cyclone spear, will create those for you- however, for earth, wind, and lightning, elemental impacts do not create those tiles for them, as they need plants, air shafts, and light shafts

i feel like it'd be a simple change, that will give a chance for firebirds to use other elements, to have it so that elemental impacts for duelist skills- or at the very least cyclone spear, be changed to the tiles that ignite power asks for, i don't think this would really impact balance too negatively, or be too huge of a buff- for lightning firebird, you can already go priest and make as many light shafts as you want

but a change like this could make ignite power work on earth, wind, and lightning, without needing a particular class

pls dev. pls make this a reality, even if it's only cyclone spear that does this

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  Enchant Shield
Posted by: Shujin - 05-01-2024, 10:46 PM - Forum: Balance Fu - Replies (2)

Enchant Shield has fairly limited in class Combos in which it really works, and even then it barely triggers against anything.

From my tests, it only seemed to work against basic attacks, when fighting wild monsters.

Can it be changed to work on Skills too, when they are in Melee range?

There is the worry some have that you could just stack enchating shields and just turtle down...And to that I say...Only allow one elemental Enchat Shield to be active, the new one replacing the old, then it should be more than fine.

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