Search Results
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Thread: Pot of Greed
Post: Pot of Greed
There's an exploit where one could use equipment and enchants to push their Skill Stat Points just high enough to gain an extra Skill Equip Slot; equip the extra skill, then remove that piece of equip... |
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Nytingale |
Bug Reports
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2 |
2,561 |
07-21-2017, 06:38 PM |
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Thread: Missing Reference?
Post: Missing Reference?
http://prntscr.com/fmicqk
In the above screenshot, there is a slew of messages during a fishing event about there being no reference and to report it on the forums? I'm not entirely sure what the mes... |
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Nytingale |
Bug Reports
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1 |
1,986 |
06-21-2017, 05:28 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
"Spoops" Wrote:I think stun's fine where it's at, it's in the most balanced position it could be, and there's no need to change that, mechanically it works.
I, like some others, disa... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-05-2017, 01:52 AM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
"MegaBlues" Wrote:The point was that losing your full turn is worse than gaining 50% DR, Dullahans omitted.
And my point is that it doesn't matter. Crowd Control simply does not work... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-05-2017, 12:53 AM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
You notified what the current bug is affecting Stun.
You explained how Stun currently works.
You then claim the thread is one of the dumbest you've ever read.
And yet, you think I've "skippe... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 11:53 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
"Soapy" Wrote:Stun giving DR the turn after it ends is a bug.
Someone taking 50% damage while stunned is not in a remotely favorable position, it just means they take half a free tu... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 11:34 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
Even what Snake just proposed makes more sense than what we currently have. Like he said, why should any CC buff the target? That's really not how CC works. Some people have even admitted that they ge... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 11:05 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
Quote:Not everyone wants to get stunned and get insta-gibbed either really, which was it's problem before where stun instantly won you any fight because you straight up got a free turn on somebody to ... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 10:44 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
Not everyone (like myself) wants to use Stun's Effect SOLELY for utility. With any DR on it at all, that's all it would allow anyone to do after applying it -- Utility / Miscellaneous stuff. That's th... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 10:12 PM |
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Thread: Stun Status Effect
Post: Re: Stun Status Effect
Aye, but to give them 50% Damage Reduction for that turn (2 Turns with this current functionality) is where the "and then punish them severely" part comes in; or rather, where it's S... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 10:03 PM |
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Thread: Stun Status Effect
Post: Stun Status Effect
So it's apparently a recent thing where anything that was Stunned for whatever reason also gained a 50% Damage Reduction for the duration the Stun. At some point, this got a bit buggy and the effect w... |
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Nytingale |
Balance Fu
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21 |
10,060 |
03-04-2017, 09:51 PM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Re: Maintenance Path: Self-Service and Weapon Upgr...
My latest test with Self-Service and Mastery Maxed Out:
http://prntscr.com/cj75x3
And I think I've solved it. Maxed Mastery uses 80% instead of the promised 90%. I'm not sure if this is caused by a m... |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-17-2016, 08:47 PM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Re: Maintenance Path: Self-Service and Weapon Upgr...
So, this is what happened:
http://prntscr.com/cj5794 |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-17-2016, 06:13 PM |
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Thread: It's All Gone to Shit
Post: Re: It's All Gone to Shit
This bug is still happening. Apparently, for the first time, it happened to me while in a party and a person said I had actually disappeared and they're familiar with the bug as well. Basically, it se... |
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Nytingale |
Bug Reports
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3 |
2,069 |
09-16-2016, 05:37 PM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Re: Maintenance Path: Self-Service and Weapon Upgr...
I've checked it out with another person in-game (Finally! The number of people who don't use Maintenance is baffling!) and they basically confirmed the same thing: Self-Service does not account for up... |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-16-2016, 05:34 PM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Re: Maintenance Path: Self-Service and Weapon Upgr...
Well, the first time I noticed this, I did indeed have Mixed Martial Arts, but now I'm a Kensei / Evoker and lack anything of the sort while still using only 1 weapon and it still persists. And yes, i... |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-13-2016, 05:21 PM |
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Thread: Competitive Fishing
Post: Re: Competitive Fishing
Possibly something along the lines of having two people being able to take the same position and therefore taking out the position directly beneath it? Ergo, in the aforementioned scenario, it'd be tw... |
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Nytingale |
Bug Reports
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6 |
3,255 |
09-13-2016, 05:17 PM |
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Thread: Class Traits and Legend Extending
Post: Class Traits and Legend Extending
There are relevant Class-Related Traits which allows you to gain +1 Skill Point in Base Classes and their relevant promotions; however, upon Legend Extending after getting one such Trait, the Classboa... |
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Nytingale |
Bug Reports
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1 |
1,706 |
09-12-2016, 06:56 PM |
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Thread: Crafting and Legend Extensions
Post: Re: Crafting and Legend Extensions
Oh, I think understand that. Alright, not a bug then it seems. On a side note, someone should probably correct the Wikia. |
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Nytingale |
Bug Reports
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5 |
3,028 |
09-12-2016, 06:50 PM |
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Thread: Crafting and Legend Extensions
Post: Re: Crafting and Legend Extensions
I don't understand what you mean by "+1s the skill level down by the difficulty". The "+1s" bit sounds like addition but the "down by" sounds like... |
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Nytingale |
Bug Reports
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5 |
3,028 |
09-09-2016, 02:40 PM |
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Thread: Crafting and Legend Extensions
Post: Crafting and Legend Extensions
Okay, from what I've understood (via the Wikia), you have a cap on just how many "Crafting Levels" you can acquire that's shared across all types of crafting. This cap is based on (C... |
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Nytingale |
Bug Reports
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5 |
3,028 |
09-09-2016, 07:21 AM |
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Thread: Legend Authoring
Post: Re: Legend Authoring
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Nytingale |
Bug Reports
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2 |
2,056 |
09-09-2016, 06:28 AM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Re: Maintenance Path: Self-Service and Weapon Upgr...
One weapon and solo. I don't have any other sub-paths in the Talent except the aforementioned two either, and both of them are maxed out.
Furthermore, in the recent fix, I seem to be only recovering ... |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-09-2016, 06:06 AM |
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Thread: Legend Authoring
Post: Legend Authoring
Legend Extensions within the Aspect Category no longer grant their bonuses to their relevant stats. At first, I thought it might've been just an issue with the Character Info Page, but not even in com... |
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Nytingale |
Bug Reports
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2 |
2,056 |
09-04-2016, 06:14 AM |
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Thread: Maintenance Path: Self-Service and Weapon Upgrades
Post: Maintenance Path: Self-Service and Weapon Upgrades
So it appears that so long as you upgrade your weapon at a Blacksmith, Self-Service functions on the weapon's old Durability to calculate at what maximum amount it will check to repair weapons for. I'... |
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Nytingale |
Bug Reports
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9 |
4,893 |
09-02-2016, 08:05 AM |