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Post Author Forum Replies Views Posted [asc]
    Thread: Second Set
Post: RE: Second Set

The heal can actually reach heights of 250-275. I think aside from the CD, it should def scale with something internally like a stat or lean into darkness hype even more so.
PantherPrincess
PantherPrincess
Balance Fu 7 353 10-16-2023, 06:03 AM
    Thread: Dhessence
Post: RE: Dhessence

I couldn't honestly agree more. The skill lacks so much in every aspect on top of already being dark damage which is very easy to resist with the right materials or gear. It has a 1 turn cooldown for ...
PantherPrincess
PantherPrincess
Balance Fu 4 246 10-02-2023, 11:28 PM
    Thread: Black bolt
Post: RE: Black bolt

I as well agree that VA spells should be dagger compatible. There isn't really any dark material either to substitute for this and you are left with either arcane enchant (which hinders your scaling t...
PantherPrincess
PantherPrincess
Balance Fu 11 875 08-17-2023, 08:23 PM
    Thread: tattoo refresh
Post: RE: tattoo refresh

I agree. I think the most reasonable choice would be making it 1M but keeping it at it's current state. 5 round CD is incredibly long for something that gets popped and then has a mediocre secondary e...
PantherPrincess
PantherPrincess
Balance Fu 5 350 08-08-2023, 06:52 AM
    Thread: Crescent Rook Fist
Post: RE: Crescent Rook Fist

(07-29-2023, 11:05 PM)caliaca Wrote: It's also 120 wind/ 100 SWA at base. It does very little damage for most BKs unless they have a badge. You pointed that out but also mentioned the damage as an ...
PantherPrincess
PantherPrincess
Balance Fu 12 944 07-31-2023, 05:24 AM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

(07-24-2023, 06:08 AM)caliaca Wrote: (07-24-2023, 05:54 AM)PantherPrincess Wrote: In my experience, one healer using their heals does not equate to attacking 3 times per turn or even twice. I won'...
PantherPrincess
PantherPrincess
Balance Fu 37 3,090 07-24-2023, 07:57 PM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

I'm more so referring to Hi-Pots which are accessible on Korvara, which is 200 HP back, and then there's also bandages which can be used outside of battle. A specced out Graft user hits around let's s...
PantherPrincess
PantherPrincess
Balance Fu 37 3,090 07-24-2023, 06:46 AM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

In my experience, one healer using their heals does not equate to attacking 3 times per turn or even twice. I won't parrot the counters skullcat posted above but I will answer: multiple healers juggli...
PantherPrincess
PantherPrincess
Balance Fu 37 3,090 07-24-2023, 05:54 AM
    Thread: Korvara - Bringing in the 6+ UL to town
Post: RE: Korvara - Bringing in the 6+ UL to town

I think Crystal Terminal upgrade is the best course of action considering how much is tied into that system already. It wouldn't be much different than unlocking the stamp on mainland.
PantherPrincess
PantherPrincess
Balance Fu 7 729 07-10-2023, 07:14 AM
    Thread: Ghost - Fencer ? I hardly know'er !
Post: RE: Ghost - Fencer ? I hardly know'er !

I think evade and protection ignoring is a little off the charts. I'd pick one or the other personally.
PantherPrincess
PantherPrincess
Balance Fu 7 4,913 05-24-2023, 01:42 AM
    Thread: Death gaze aint it chief
Post: RE: Death gaze aint it chief

Simple fix. Remove fear requirement, leaving only CC because it ties into every single thing Ghost does. Add in SWA but in doing this you'd need to then lower 200% Dark Attack to a reasonable area whi...
PantherPrincess
PantherPrincess
Balance Fu 4 636 05-23-2023, 01:50 AM
    Thread: Titan Gale
Post: RE: Titan Gale

I'm of the opinion that this is a slippery slope and should be nipped in the butt. I don't think this interaction is healthy at all. I'm okay with the fact that you can grant your allies a buff in thi...
PantherPrincess
PantherPrincess
Balance Fu 11 961 05-10-2023, 10:05 PM
    Thread: Volcanic Hot Verglas
Post: RE: Volcanic Hot Verglas

You know this is a really cool idea, however, why stop at fire. I think each animal stance should have an associated element such as Hare = Lightning, Bear = Fire, and Fox by default = Ice. I think it...
PantherPrincess
PantherPrincess
Suggestions 17 1,712 05-06-2023, 12:08 AM
    Thread: Rustic
Post: RE: Rustic

(05-04-2023, 11:33 PM)firehawk11 Wrote: Curses are curses, they should be bad why else would it be a curse? This would be a plausible argument if a detrimental cost didn't also apply to certain ench...
PantherPrincess
PantherPrincess
Balance Fu 16 1,335 05-05-2023, 06:44 AM
    Thread: Flip shot flip shot flip shot
Post: RE: Flip shot flip shot flip shot

I think it's deserving of at least a 1-2 turn cooldown (I think 3 and above would just be overkill). Every reason why has been laid out so I won't parrot the same issues presented above. It has way to...
PantherPrincess
PantherPrincess
Balance Fu 18 1,726 04-26-2023, 09:40 PM
    Thread: Being an Oracle is very punishing
Post: RE: Being an Oracle is very punishing

I actually like these suggestions a lot but I'm on the fence as well about gaining an autohit via pre-ordinance as that just feels a bit much. But I do agree on a lot of the other points being made en...
PantherPrincess
PantherPrincess
Balance Fu 7 725 04-13-2023, 11:43 PM
    Thread: Silence
Post: RE: Silence

(03-30-2023, 03:22 PM)Shujin Wrote: Which class has currently no way of dealing with Silence and can't act with it? Evoker (Whispering Cant only works for mage base spells and increases their costs ...
PantherPrincess
PantherPrincess
Balance Fu 24 2,069 03-30-2023, 08:43 PM
    Thread: Charge Weapon nerf
Post: RE: Charge Weapon nerf

It is not a bug I believe. Glancing negates on hit effects thus making the charge not go away because the shot glanced. This works the same for a lot of on hit effects or on attacked effects with glan...
PantherPrincess
PantherPrincess
Balance Fu 16 1,234 03-28-2023, 08:43 PM
    Thread: Seeker Flame Kamikaze
Post: RE: Seeker Flame Kamikaze

Agreed. Undoubtfully one of the skills that needs a buff in the game. +1 from me.
PantherPrincess
PantherPrincess
Balance Fu 12 1,012 02-16-2023, 11:40 PM
    Thread: Unnecessary Mutation Nerf pls revert
Post: RE: Unnecessary Mutation Nerf pls revert

I personally don't think mutation needs any negative penalty because the fact that it takes the enchantment slot is already a very large reason and it already increases the weight of the weapon. It's ...
PantherPrincess
PantherPrincess
Balance Fu 10 1,332 11-24-2022, 01:36 AM
    Thread: Gunpowder Crafting
Post: RE: Gunpowder Crafting

+1 from me. Could maybe make sulfur, charcoal, and saltpeter ingredients for it/new material drops.
PantherPrincess
PantherPrincess
Suggestions 3 521 11-11-2022, 12:15 AM
    Thread: LE and Traits
Post: RE: LE and Traits

I'll be frank. There is absolutely no point in the first idea you suggested and in fact I'd reckon just about every player grabs those traits regardless of race or class because of the simple fact tha...
PantherPrincess
PantherPrincess
Suggestions 7 844 11-08-2022, 09:46 AM
    Thread: If Your Character is in an Anime/TV Show/Movie
Post: RE: If Your Character is in an Anime/TV Show/Movie

cats the musical  :sleepy:
PantherPrincess
PantherPrincess
General Discussion 4 924 10-21-2022, 06:27 AM
    Thread: Quick Rise (to your doom)
Post: Quick Rise (to your doom)

Rogue's Quick Rise is incredibly underwhelming for a main class skill. This is simply due to the fact that you have to jump through a relatively large hoop of evading while knocked down to proc it, wh...
PantherPrincess
PantherPrincess
Balance Fu 3 790 10-14-2022, 10:14 PM
    Thread: Shine Knighting QoL
Post: RE: Shine Knighting QoL

I think it'd be much better off as a D rank invoke as it just does not have the firepower or justification in my eyes and experience to be C rank. Many of the reasons why have been brought up before b...
PantherPrincess
PantherPrincess
Balance Fu 8 1,067 10-14-2022, 09:57 PM
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