Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

Problem is, it's still hell in a hand-basket to actually get spirits, even with Last Rites. And SAN is an active detriment, as stated above, to certain races... It'd make more sense to remove it and k...
MothEnthusiast
MothEnthusiast
Quality-of-Life (QoL) 7 272 01-22-2024, 01:40 AM
    Thread: Die Hard Proc Rate
Post: Die Hard Proc Rate

Die Hard is a weird trait. The idea, at least how it reads to me, is the typical shonen protagonist "I'm not finished yet" getting back up trope, but... it scales off LUC of all things? It doesn't rea...
MothEnthusiast
MothEnthusiast
Suggestions 0 86 01-22-2024, 01:29 AM
    Thread: Madness Mantra (True Name)
Post: RE: Madness Mantra (True Name)

Or just make it apply to both alias and name.
MothEnthusiast
MothEnthusiast
Suggestions 1 78 01-21-2024, 09:57 AM
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

I disagree with the idea of making spirits as a whole 'weaker', mostly because there are so many traits in the game that seem so situational and borderline useless that I never feel like taking them. ...
MothEnthusiast
MothEnthusiast
Quality-of-Life (QoL) 7 272 01-21-2024, 09:21 AM
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

Drop the SAN requirement as well, if you ask me. There's a whole host of issues with Spirits in general (and there was a suggestion somewhere, I forget where) to rework spirits into something else and...
MothEnthusiast
MothEnthusiast
Quality-of-Life (QoL) 7 272 01-20-2024, 08:38 PM
    Thread: All-Fight (Monk)
Post: RE: All-Fight (Monk)

To add to the above, a reminder that evasive strike proc against most things that hit multiple times. Rapid kick, as an example. Same problem as Riposte in that regard-- you miss multiple times with a...
MothEnthusiast
MothEnthusiast
Balance Fu 7 253 01-18-2024, 01:03 AM
    Thread: The State of Healing
Post: RE: The State of Healing

(01-07-2024, 11:34 AM)Snake Wrote: The current scaling system for it is not going to cut for it, Polk, it'll just further widen the gap between elves and other race healers. I'm not sure I see the ...
MothEnthusiast
MothEnthusiast
Balance Fu 21 1,170 01-11-2024, 12:28 AM
    Thread: Treasure Ball Rates
Post: Treasure Ball Rates

With the advent of new style seeds, I decided to try my luck in getting the style I wanted by chance, knowing it was pretty unlikely that I'd do so. In this, I found that... really, treasure ball rate...
MothEnthusiast
MothEnthusiast
Suggestions 1 112 01-07-2024, 06:37 AM
    Thread: Sanctity Resistances
Post: RE: Sanctity Resistances

(01-06-2024, 07:55 PM)Trexmaster Wrote: SAN is in a weird spot. Its primary purpose is to enable racial benefits that scale off it, but some have far more desirable effects than others, thus making ...
MothEnthusiast
MothEnthusiast
Balance Fu 7 247 01-06-2024, 08:18 PM
    Thread: Sanctity Resistances
Post: RE: Sanctity Resistances

I don't see how having a complaint against a specific niche element / use case invalidates the entire idea. You could just as easily say 'add poison/physical to the exceptions' or something, instead o...
MothEnthusiast
MothEnthusiast
Balance Fu 7 247 01-06-2024, 07:20 PM
    Thread: Sanctity Resistances
Post: Sanctity Resistances

The resistances Sanctity gives are jank, simply put. Some elements get it, some don't. Even on the stat page alone, not all of the elements are accounted for, which doesn't really make much sense to m...
MothEnthusiast
MothEnthusiast
Balance Fu 7 247 01-06-2024, 05:59 PM
    Thread: Evade Sucks, man.
Post: RE: Evade Sucks, man.

The argument for lower caps does make sense on a surface level, and I'd be willing to give it a shot, but it does put debuffs in a tougher place as a result. Debuffs hitting overcapped buffs equates t...
MothEnthusiast
MothEnthusiast
Balance Fu 26 1,695 01-04-2024, 07:26 PM
    Thread: [2.80 v3] LFG Updates
Post: [2.80 v3] LFG Updates

This one's proven very hard to reproduce, but it's gotten me a few times by now. When an LFG pops up (which may even be delayed since I've only rarely gotten to the person putting it up), it can stay ...
MothEnthusiast
MothEnthusiast
Bug Reports 0 89 01-04-2024, 04:42 PM
    Thread: [2.80 v3] Board Shaker Hits Airborne
Post: [2.80 v3] Board Shaker Hits Airborne

Title. I've been waiting to see confirmation just to make sure I'm not going insane, saw it today. Boardshaker hits Airborne targets despite the description saying it shouldn't.
MothEnthusiast
MothEnthusiast
Bug Reports 1 117 01-04-2024, 01:00 AM
    Thread: The PVP Area
Post: RE: The PVP Area

I was going to make Appo's point. The idea for the area itself is good and I think would be beneficial (so long as it's relatively small, we don't want another G6 situation where everything's so sprea...
MothEnthusiast
MothEnthusiast
Suggestions 15 639 01-03-2024, 06:55 PM
    Thread: Weaponry Changes
Post: RE: Weaponry Changes

I mean... tomes are a weapon. That's what they have to do with weaponry. The only one that doesn't really fit is reading, but the rest is definitely related to weaponry in the setting. Words are power...
MothEnthusiast
MothEnthusiast
Balance Fu 7 293 01-02-2024, 09:44 AM
    Thread: Arcanist Mage Promo Idea
Post: RE: Arcanist Mage Promo Idea

(12-31-2023, 07:30 PM)RoboCat Wrote: Will the wisp effect be spellthief-able?As written, no. The wisp itself is an innate skill. The spells that spawn them would be, though.
MothEnthusiast
MothEnthusiast
Class/Race Ideas 2 153 12-31-2023, 08:26 PM
    Thread: Arcanist Mage Promo Idea
Post: Arcanist Mage Promo Idea

I took it upon myself to rub my two braincells together and produce a spark. For what reason? I don't know, myself. Either way, allow me to introduce a class idea I had: Arcanist. A spellsword-esque m...
MothEnthusiast
MothEnthusiast
Class/Race Ideas 2 153 12-31-2023, 06:04 PM
    Thread: Class Stat Passives (For everyone)
Post: RE: Class Stat Passives (For everyone)

To add to the point above, this would have to extend to base classes if you truly wanted to make some sort of balance. Something on par with Vent Patale for every base class, because +10 stats (+15 wi...
MothEnthusiast
MothEnthusiast
Suggestions 17 760 12-28-2023, 12:55 AM
    Thread: Mundanity
Post: RE: Mundanity

I'm on the fence about this one. On one hand, build diversity. On the other, I kind of get why people want it to not be changed. I will say that it's already an effective nerf to go for mundane on par...
MothEnthusiast
MothEnthusiast
Balance Fu 6 337 12-28-2023, 12:51 AM
    Thread: Class Stat Passives (For everyone)
Post: RE: Class Stat Passives (For everyone)

(12-25-2023, 10:51 PM)Autumn Wrote: For Summoner, Bonder gets +3 WIL/FAI so there's no reason the other 2 shouldn't get something either. For Boxer, it gets DEF% from WIL at a heavily reduced rate ...
MothEnthusiast
MothEnthusiast
Suggestions 17 760 12-25-2023, 11:32 PM
    Thread: Class Stat Passives (For everyone)
Post: RE: Class Stat Passives (For everyone)

Summoners are already stat-sticks via Install (assuming that wasn't removed since I last played them), Boxer gets effective defense from WIL, Firebird has Duelist's passive for sword/spear combos and ...
MothEnthusiast
MothEnthusiast
Suggestions 17 760 12-25-2023, 10:27 PM
    Thread: Donation Item Suggestions
Post: RE: Donation Item Suggestions

Transformation Regalia: An item kept in the inventory that can be toggled before battles (or maybe in battles via the passives menu?) that allows you to set a Mirror save slot as the appearance you ta...
MothEnthusiast
MothEnthusiast
Suggestions 104 68,190 12-25-2023, 05:21 AM
    Thread: Elemental Augment
Post: Elemental Augment

Simple gripe with Elemental Augment. It doesn't ignore armor, despite being functionally the same as 'on-hit 50% elemental attack' abilities of weapons, which do ignore armor. This leads to cases wher...
MothEnthusiast
MothEnthusiast
Balance Fu 1 152 12-24-2023, 12:33 AM
    Thread: The State of Healing
Post: RE: The State of Healing

If that did end up being how they got balanced, then you'd have to also take a look at things that scale independently of the character using them. Things like rest beat come to mind, with 180+ HP and...
MothEnthusiast
MothEnthusiast
Balance Fu 21 1,170 12-23-2023, 09:21 PM
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