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    Thread: Arbalest Rework (And things I'd like to see from it)
Post: RE: Arbalest Rework (And things I'd like to see fr...

I think any sort of rework to arbalest should probably involve your subweapon landing on the tile targeted, with a chain connecting it to you, with Reload options on how to interact with it. Tackle R...
Lolzytripd
Lolzytripd
Suggestions 10 710 10-15-2021, 06:26 PM
    Thread: [2.51] This bites.
Post: RE: [2.51] This bites.

Still applies the poison no matter what if the old check passes
Lolzytripd
Lolzytripd
Bug Reports 2 71 10-15-2021, 04:38 AM
    Thread: Lightning and Luck
Post: RE: Lightning and Luck

I think you got the hierarchy a bit wrong. Guile has crit damage > Will has elemental attack > Strength just has hp, which cannot be leveraged offensively like the other two. Vit>Def/Res>...
Lolzytripd
Lolzytripd
Balance Fu 4 97 10-14-2021, 08:19 PM
    Thread: Evade glancing change for babies edition.
Post: RE: Evade glancing change for babies edition.

(10-13-2021, 04:06 AM)PantherPrincess Wrote: People's complaints aren't really based on the damage reduction 99% of the time. It's usually because it eats up just about every on hit effect you can t...
Lolzytripd
Lolzytripd
Balance Fu 3 112 10-13-2021, 04:19 PM
    Thread: Evade glancing change for babies edition.
Post: Evade glancing change for babies edition.

As glancing blows still seem to cause people salt -even- though its intended as a way to bandaid some damage on a miss I suggest the following change. If hit check 1 hits, its a hit, will always be a...
Lolzytripd
Lolzytripd
Balance Fu 3 112 10-12-2021, 06:59 PM
    Thread: Accursed First
Post: RE: Accursed First

(10-08-2021, 04:23 AM)Tana Wrote: Just make mat change kits not do it. You can select what material to make something out of when crafting, after all.Not all things are craftable
Lolzytripd
Lolzytripd
Balance Fu 6 147 10-08-2021, 06:09 AM
    Thread: Dominant Subtypes
Post: RE: Dominant Subtypes

I personally like this idea, do with that what you will, I'd stop asking for things for about a good 5 months if I got a blade that made stuff katana
Lolzytripd
Lolzytripd
Suggestions 2 83 10-08-2021, 06:07 AM
    Thread: Ghost Wound Platoon
Post: RE: Ghost Wound Platoon

I'd say at 50% health the effects of wounds would be negated. With each wound counting towards Afflicted spectres and rising game count.
Lolzytripd
Lolzytripd
Balance Fu 8 143 10-06-2021, 02:31 PM
    Thread: Engineer Gaming (Deploy: Turret thread)
Post: RE: Engineer Gaming (Deploy: Turret thread)

Give turret twin dance and a second copy of its gun.
Lolzytripd
Lolzytripd
Balance Fu 8 240 10-05-2021, 12:27 AM
    Thread: Mutato Equality
Post: RE: Mutato Equality

The only arguement against this is ofcourse, ranged into guns, but I feel that could be solved by giving attack range a cap.
Lolzytripd
Lolzytripd
Balance Fu 1 94 10-04-2021, 09:10 AM
    Thread: Black Knights have everything
Post: RE: Black Knights have everything

If anything a few of their magic ls should be made spells that qualify soldier weapons as casting tools
Lolzytripd
Lolzytripd
Balance Fu 9 237 10-02-2021, 03:11 AM
    Thread: Bear Kaelensia - Ursa
Post: RE: Bear Kaelensia - Ursa

At some point we will hit critical kaelenasia mass. At that point instead of new kaelenasia, perhaps 1-3 generic kaelenasia templates with a handful of additional optional traits.
Lolzytripd
Lolzytripd
Suggestions 8 197 09-30-2021, 08:50 PM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

(09-30-2021, 06:07 PM)Poruku Wrote: (09-28-2021, 07:48 AM)Autumn Wrote: There seems to be a miscommunication somewhere, if you lower the damage of those seeds straight up, its going to make utiliz...
Lolzytripd
Lolzytripd
Balance Fu 15 419 09-30-2021, 06:36 PM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

(09-27-2021, 07:16 AM)Poruku Wrote: I don't like the idea of capping damage or limiting seed combinations. The issue is just the actual damage values of noble seeds so why not simply nerf their dama...
Lolzytripd
Lolzytripd
Balance Fu 15 419 09-27-2021, 10:53 AM
    Thread: Dagger thread
Post: RE: Dagger thread

(09-27-2021, 02:14 AM)InsainArcaneBirdbrain Wrote: To kind of summarize some of the discussion that was had on Discord on the matter, daggers are pretty fine in general. The two main offenders above...
Lolzytripd
Lolzytripd
Balance Fu 9 219 09-27-2021, 02:29 AM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

this would be a start, limiting them to two damage seeds, a Wild and a noble.
Lolzytripd
Lolzytripd
Balance Fu 15 419 09-27-2021, 12:20 AM
    Thread: Dagger thread
Post: RE: Dagger thread

(09-26-2021, 03:55 PM)Snake Wrote: Maybe dagger-type weaponry and shurikens in general should receive a special gimmick. Similar to how Bows have conditionals, the GUI-based variants should scale li...
Lolzytripd
Lolzytripd
Balance Fu 9 219 09-27-2021, 12:15 AM
    Thread: Fuck teleports.
Post: RE: Fuck teleports.

its reaching a point where so many builds can just do an airborne dash or teleport that they are getting out of hand, heck even the premier of kiting is ALSO teleporting....
Lolzytripd
Lolzytripd
Balance Fu 2 112 09-26-2021, 08:43 AM
    Thread: Skullcaver Uncaved
Post: RE: Skullcaver Uncaved

Or we could just remove stuns dr....
Lolzytripd
Lolzytripd
Balance Fu 7 164 09-26-2021, 04:51 AM
    Thread: Dagger thread
Post: RE: Dagger thread

This is a guile problem not a dagger problem, guile is the premier base stat for weapon scaling. It gives crit damage which is directly felt by any basic attacker build. Strength gives bw and hp, will...
Lolzytripd
Lolzytripd
Balance Fu 9 219 09-26-2021, 12:51 AM
    Thread: Special Attack Traits Suggestions
Post: RE: Special Attack Traits Suggestions

I think the worn out level is a bit much
Lolzytripd
Lolzytripd
Suggestions 1 129 09-25-2021, 10:29 PM
    Thread: Fuck teleports.
Post: Fuck teleports.

There's too many, give us an item/ ability/ trait to make our traps and other field affects still affect these teleporting, gameplay ignoring, overly abundant options. we have too many "oh this needs...
Lolzytripd
Lolzytripd
Balance Fu 2 112 09-25-2021, 10:27 PM
    Thread: Unreal Headshot
Post: RE: Unreal Headshot

(09-24-2021, 09:50 PM)Ardratz Wrote: Also while doing those damage tests I noticed Headshot was actually giving +50% more crit damage compared to a basic attack rather then +25%.Are you sure its not...
Lolzytripd
Lolzytripd
Bug Reports 4 177 09-25-2021, 12:52 AM
    Thread: V2.49/V2.50 R.R. Cannon no skills
Post: RE: V2.49/V2.50 R.R. Cannon no skills

So on 2.51 They can once again use fist skills with an empty main slot. With mixed martial arts and a glove slot you cannot use fist skills. Key sigroganalegend Server test Slot 1 Mech Boom Test ED...
Lolzytripd
Lolzytripd
Bug Reports 4 167 09-22-2021, 09:01 PM
    Thread: Wheel of Death (and other rune mage balance stuff)
Post: RE: Wheel of Death (and other rune mage balance st...

What if we let Aoe's damage runes, and made runes subject to knockbacks.
Lolzytripd
Lolzytripd
Balance Fu 10 699 09-22-2021, 08:53 PM
Sigrogana Legend 2 Discord