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Post Author Forum Replies Views Posted [asc]
    Thread: Raging Fire
Post: Raging Fire

Raging Fire's passive in the LanturnBearer class really should be unevadable. Its a big lanturn aura, its only up to ten damage, and Lanturnbearer already struggles to get enough SP in the first place...
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Balance Fu 1 61 01-29-2023, 09:34 PM
    Thread: Capture
Post: RE: Capture

Checkmate's strongest effect is 100% Its unevadability, when capture reduces hit and damage by a good amount.
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Balance Fu 6 118 01-29-2023, 09:51 AM
    Thread: Mutation: Soulshot
Post: RE: Mutation: Soulshot

I don't actually think soulshot is weak, when you factor in twin dance shenanigans. Normally its very mediocre I agree, but just getting a free 75 damage or so each turn is pretty nice. If its going t...
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Balance Fu 5 109 01-29-2023, 09:50 AM
    Thread: Capture
Post: Capture

Currently capturing somebody mid battle is just a little rp thing in text. Capture itself has a lowered hit rate and a lowered damage rate, so actually going for capture can be very risky, and much mo...
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Balance Fu 6 118 01-26-2023, 07:36 AM
    Thread: Fated Enemy
Post: RE: Fated Enemy

Yes please!
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Suggestions 2 59 01-26-2023, 07:33 AM
    Thread: Cuhrazy Red Raid
Post: RE: Cuhrazy Red Raid

i'd be fine with this personally
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Balance Fu 7 161 01-26-2023, 07:33 AM
    Thread: Watchful eye
Post: RE: Watchful eye

I haven't really played against watchful eye post-buff to weigh in on this, but I will note that blind disables it. . . However my only real issue is them turning to face you when you're damaged. Ther...
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Balance Fu 8 217 01-25-2023, 07:15 PM
    Thread: Wild Elf - Redrayder
Post: RE: Wild Elf - Redrayder

Yes. And they get to abuse the airstream enchantment, and have golden eyes at max power at only 20 sanctity. Pretty sure most dagger users for example don't want 40 sanctity, so Corbies are still bett...
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Balance Fu 6 127 01-25-2023, 07:12 PM
    Thread: unique Racial Traits
Post: RE: unique Racial Traits

Wyvern bites always felt way worse than vampire bites to me, despite wyverntouched having far fewer racials. I'd love to see them, Hyattyr, and Omina buffed.
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Balance Fu 7 273 01-25-2023, 07:10 PM
    Thread: Mutation: Soulshot
Post: Mutation: Soulshot

Amalgama's Soulshot mutation only inflicts 1 damage per soul on guns, and 3 damage per soul on all other weapon types. Now that the damage no longer triggers on every round of a gun, this should be mo...
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Balance Fu 5 109 01-25-2023, 07:09 PM
    Thread: Empty Pockets
Post: RE: Empty Pockets

Then I guess it needs to change its description, it specifically says basic attack.
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Balance Fu 4 68 01-24-2023, 03:34 PM
    Thread: Wild Elf - Redrayder
Post: RE: Wild Elf - Redrayder

A small hit boost for free isn't bad. I still think Redtails and Corbies are better in that situation, but really this is just specifically for this one racial trait of wild elf. The snake one also i...
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Balance Fu 6 127 01-24-2023, 03:33 PM
    Thread: PvE difficulty scaling
Post: RE: PvE difficulty scaling

I'd love some way to get a more challenging encounter, whether it be something like numbers, or something like the challenge tower in Korvara. There's only four dungeons to go through at max level, an...
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Suggestions 5 107 01-24-2023, 03:32 PM
    Thread: Wild Elf - Redrayder
Post: Wild Elf - Redrayder

the Redrayder Tribe racial trait for Wild Elf has an effect where if you hit your opponent with a basic attack on round one, they lose access to their item belt for three turns. I believe this needs ...
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Balance Fu 6 127 01-23-2023, 08:46 PM
    Thread: Restrain
Post: Restrain

I suggest we give the restrain subtalent of detainment access to the restrain skill when its at rank five.  Restrain is a fair skill in my opinion, and more ways to interfere with the opponent's item ...
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Suggestions 0 40 01-23-2023, 08:43 PM
    Thread: Empty Pockets
Post: Empty Pockets

Empty Pockets is so very niche. It only activates upon evading a basic attack, and then you need to use steal to activate it. I believe it should be buffed to apply on evading any attack, not just a b...
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Balance Fu 4 68 01-23-2023, 08:42 PM
    Thread: Detogate
Post: Detogate

I think Detogate should ignore evasion. Its already a 6m to set up spell that doesn't even consider Daggers as a valid casting tool, (I think it should though) and deletes your voidgate which are very...
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Balance Fu 3 73 01-23-2023, 08:41 PM
    Thread: Black bolt
Post: Black bolt

Black bolt  should  treat daggers as a valid casting tool. The fact it isn't makes it almost never used these days, and its a really cool skill. Just completely overshadowed by all the dagger boons in...
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Balance Fu 2 95 01-23-2023, 08:39 PM
    Thread: Badly Beaten Bullshit
Post: RE: Badly Beaten Bullshit

-1m for several turns isn't punishing, and people can just be spam revived. And it isn't really stacking badly beaten when you're revived multiple times in a fight. You get up with 3m instead of 4m. ...
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Balance Fu 2 92 01-23-2023, 08:24 PM
    Thread: Badly Beaten Bullshit
Post: Badly Beaten Bullshit

Currently badly beaten doesn't really do too much. You lose 3m one turn, 2m the next, its not that impactful. It also continues to go down even if you're ko'd again. There are issues where multiple l...
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Balance Fu 2 92 01-23-2023, 11:51 AM
    Thread: Badly Beaten [2.68]
Post: Badly Beaten [2.68]

Badly beaten currently says it lowers momentum by level, but the level reads as 1, or 2, and lowers it by 3, or 4. [Image: http://puu.sh/Jxny1/7b3202a137.png] [Image: http://puu.sh/JxnwK/39ba87ec47.pn...
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Bug Reports 0 37 01-23-2023, 11:48 AM
    Thread: Mozu Otoshi
Post: RE: Mozu Otoshi

I'm against lowering the momentum cost, and also don't feel like it being spammed is really an issue either to be honest. Grapple is still grapple, you could keep chaining it and another move just as ...
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Balance Fu 10 458 01-23-2023, 11:12 AM
    Thread: Lasts Rites Trait 2.68
Post: RE: Lasts Rites Trait 2.68

The issue is it feels like a 1% instead of the 10% it says it is. Or there's some bug to make it not trigger for a long while at times.
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Bug Reports 4 95 01-22-2023, 07:56 AM
    Thread: [2.65]Chat bugs?
Post: RE: [2.65]Chat bugs?

Still an issue as of version 2.68. Toggling off system messages in the chat tab still disables guild chat as well, despite guild chat already having its own dedicated toggle.
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Bug Reports 2 149 01-22-2023, 07:56 AM
    Thread: Lasts Rites Trait 2.68
Post: RE: Lasts Rites Trait 2.68

Worked for me just now. Though it does seem spotty. Some days it happens frequently, other days not even once.
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Bug Reports 4 95 01-21-2023, 03:42 PM
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