Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Smart Casting ideas (Tactician Trickery effects for Spells)
Post: RE: Smart Casting ideas (Tactician Trickery effect...

Eeeeh, I'm not very keen on the idea of adding things to make Tact even more powerful than it is. If more trickery effects were to be added, they'd have to be a lot less impactful lest the skills get ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Suggestions 3 58 08-05-2022, 10:05 PM
    Thread: Enchant Shield buff
Post: RE: Enchant Shield buff

(08-05-2022, 07:38 PM)Shujin Wrote: I saw someone use Enchant shield, like once in a millenia, against my dancer. I Ice Slided against him and was expecting to get massive damage back...I did not. ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 5 60 08-05-2022, 09:34 PM
    Thread: [V2.62c] (Event Tools) UI Weirdness
Post: [V2.62c] (Event Tools) UI Weirdness

I noticed a rather strange occurrence with the GM slot UI while working on things earlier, namely that the HUD seems to be bugged in-battle as of the latest version. The issues are that the overworld ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 1 36 08-03-2022, 08:13 PM
    Thread: Spell thief cheat sheet
Post: RE: Spell thief cheat sheet

But doesn't stealing them from a friend in private ooc'ly also defeat the intended point for the class? Most people to my knowledge play ST as a "build-your-own mage" type deal rather than actually pl...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Quality-of-Life (QoL) 5 100 08-03-2022, 07:27 PM
    Thread: Burn is too strong
Post: RE: Burn is too strong

Honestly? I'd like to see all the status curing items (anti-tox, throat opener, etc) all grant immunity based on some degree of perfect talent. It would make having those specific items worth the slot...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 9 218 08-02-2022, 01:44 AM
    Thread: Rider Class/Soldier Promo(?)
Post: RE: Rider Class/Soldier Promo(?)

I think such an addition would be very complex to pull off due to both the logic of using certain skills on horseback, along with how you'd fit the beast in indoor locations. In an idea I threw out a ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Class/Race Ideas 4 134 07-29-2022, 10:18 PM
    Thread: Demon Hunting 101
Post: RE: Demon Hunting 101

To throw my own two cents in, I think having reaver give hit over the raw power bonus would play better into the current system overall, since none of the other changes seem to touch the utter lack of...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 17 484 07-27-2022, 10:42 AM
    Thread: Rest Beat Should Not Cure
Post: RE: Rest Beat Should Not Cure

I'm actually surprised that it could cleanse immoblize/clumsy type effects at all given that they have a long CD button dedicated to it. Hard agree that it shouldn't remove effects that stop dances at...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 6 168 07-21-2022, 08:42 AM
    Thread: Making a Case for a Ranger Rework
Post: RE: Making a Case for a Ranger Rework

I really like a lot of Sly's ideas on the skill-front, and the rework of Annorum proposed. The biggest faults in momentum and FP costs get addressed, while still leaving a system of meaningful choice ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 11 439 07-15-2022, 12:46 PM
    Thread: [Tool] SL2 Skill Point Calculator
Post: RE: [Tool] SL2 Skill Point Calculator

Updated the Skill Point Calculator to reflect the changes present in the Korvara expansion, along with adding the new classes. The link in the original post will send you to the updated spreadsheet, s...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Builds 2 696 07-15-2022, 12:08 PM
    Thread: [2.60d] Korvara Boss Periods
Post: RE: [2.60d] Korvara Boss Periods

Same thing actually happens on Sigrogana mine raids, and the Black Beast mountain event. With the latter, it causes you to retain the progress of the event (If I finished phase 2 after the event alrea...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 2 143 07-14-2022, 03:33 PM
    Thread: State of Eventmins in Korvara
Post: RE: State of Eventmins in Korvara

It's too late Kunai...  we all already know your darkest secrets... You can't stop all of us
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Fruity Rumpus General 2 1,208 07-14-2022, 12:16 PM
    Thread: Making a Case for a Ranger Rework
Post: RE: Making a Case for a Ranger Rework

*Cracks knuckles* Aight, gonna throw in my own thoughts on the Ranger situation, as it's been historically my favorite class, and its continuous downward spiral since GR2 first dropped makes me a ver...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 11 439 07-12-2022, 11:16 AM
    Thread: [Dancer] It does a little damage.
Post: RE: [Dancer] It does a little damage.

I don't think the dances are as great as people seem to be pushing personally, especially ice slide. As these two pointed out, the real damage here is impure element and tempo gouging the base damage ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 17 875 07-07-2022, 07:02 PM
    Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning

(06-05-2022, 06:42 PM)Snake Wrote: - The 'Jin' Katana series (and Hisen) granting Hidden Cut, without Kensei equipped. Hidden Cut really wouldn't do much without sheath sword though- (Yes, I'm just...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Suggestions 10 390 06-08-2022, 06:02 AM
    Thread: GR2
Post: RE: GR2

Alright, since I have a lot of my own opinions and such on the subject matter here as someone who spends an unhealthy amount toying with this game's systems, I'll go in order based on the original pos...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 14 1,006 05-30-2022, 06:57 AM
    Thread: Katana Master and Mixed Martial Arts [2.49b]
Post: RE: Katana Master and Mixed Martial Arts [2.49b]

https://neus-projects.net/forums/showthr...p?tid=8886 This was already reported by me a while back here.
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 3 187 05-25-2022, 03:02 AM
    Thread: High Quality Bandages [Version 2.54b]
Post: RE: High Quality Bandages [Version 2.54b]

[Image: https://cdn.discordapp.com/attachments/7...326/pr.gif] [Image: https://cdn.discordapp.com/attachments/7...andage.gif] Works just fine to me, on both potions and HQ bandages. I'm using the rec...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 3 203 05-19-2022, 03:56 PM
    Thread: High Quality Bandages [Version 2.54b]
Post: RE: High Quality Bandages [Version 2.54b]

Gonna drop a PSA for folks having issues with drag and drop functionality from toolbelt, you can actually drag and drop from the inventory menu directly without issue. The toolbelt isn't necessary at ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 3 203 05-18-2022, 03:02 PM
    Thread: Portable Crafting Stations should NOT use Murai.
Post: RE: Portable Crafting Stations should NOT use Mura...

(04-26-2022, 08:53 AM)HaTeD Wrote: i see no harm in this with the game's current state. Korvara would be a different story kiss, however even if i agree taxes in general were a mistake when we have ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Suggestions 11 553 04-27-2022, 12:47 AM
    Thread: Fortunite And You
Post: RE: Fortunite And You

https://neus-projects.net/forums/showthr...p?tid=8898 We already have a recent thread on fortunite, linked above. I still stand by the ideas I presented from it for the most part.
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 8 558 04-26-2022, 02:46 AM
    Thread: Alignment Charts
Post: RE: Alignment Charts

[Image: https://cdn.discordapp.com/attachments/7...rchart.jpg] Might as well I suppose.  These are the characters I have that still exist. Characters that have died or were deleted are not included ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
General Discussion 1 285 04-23-2022, 11:34 PM
    Thread: Further Glancing Issues [v2.54b]
Post: RE: Further Glancing Issues [v2.54b]

I don't remember if they were reported before, but I know these following skills also proc effects on glance/miss: -Blacksand potential's immobilize -Starlight Gaze evasion buff removal from Chimera ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 1 171 04-15-2022, 12:11 AM
    Thread: Death Touch Bug?
Post: RE: Death Touch Bug?

https://neus-projects.net/forums/showthr...p?tid=8882 I've already reported this bug in another thread.
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Bug Reports 3 287 04-13-2022, 04:23 AM
    Thread: Fir visual fix
Post: RE: Fir visual fix

+1 to this The current explosion line very misleading to people, especially newer players who aren't aware of the true range. This would make it a bit more intuitive for people the figure that out.
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Quality-of-Life (QoL) 2 210 04-09-2022, 05:09 PM
Sigrogana Legend 2 Discord