Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Mutation: Soulshot
Post: RE: Mutation: Soulshot

and probably ramp up the numbers a bit, maybe 5 per soul. 15 damage is very low and the other mutation options are better than this in basically almost every case. it still goes against res afterall.
Shujin
Shujin
Balance Fu 5 110 01-27-2023, 03:59 PM
    Thread: Capture
Post: RE: Capture

While I see why you wouldn't want to give capture certain defeat, I think its also not comparable to checkmate, given its low hitrate and damage. Nailing the death attack with it is fairly difficult a...
Shujin
Shujin
Balance Fu 6 118 01-27-2023, 03:57 PM
    Thread: Omina's Racials
Post: RE: Omina's Racials

I think it would be interesting to maybe give Omnias a bit of a "Phantom Thief"-like traits. More stealing what can't be seen, usually luck but possibly other things. Fp? Give Stat Debuff other than l...
Shujin
Shujin
Suggestions 4 106 01-24-2023, 02:10 PM
    Thread: PvE difficulty scaling
Post: RE: PvE difficulty scaling

one thing I find kinda hilarious is that player parties often outnumber normal mob groups in dungeons. Even more so when they make use of Mercenaries or Summons. I do think increasing mob size for bi...
Shujin
Shujin
Suggestions 5 107 01-24-2023, 02:01 PM
    Thread: Detogate
Post: RE: Detogate

its already possible in certain set ups to chain, actually pretty powerful evasion ignores, together without a gap. I really do not think we need more evasion ignores. I am okay with a "Half ignore" ...
Shujin
Shujin
Balance Fu 3 73 01-24-2023, 01:51 PM
    Thread: Empty Pockets
Post: RE: Empty Pockets

pretty sure it does actually. Atleast thats my memory from last I tested when I made a buff thread about it.
Shujin
Shujin
Balance Fu 4 68 01-24-2023, 01:42 PM
    Thread: Divine Eyes Lower Sound
Post: Divine Eyes Lower Sound

Title basically.  The skill is REALLY loud, It needs to be toned down a little. Or boosted, so I can attack people in Reallife with it, even though they are not the target.
Shujin
Shujin
Suggestions 1 59 01-17-2023, 01:30 PM
    Thread: Locking In Sentimentality
Post: RE: Locking In Sentimentality

While I agree that it can be tedious, its also kinda by design and the intended trade off I feel? To prevent hot swapping around at all times to counter someone. Though... Is that really an issue no...
Shujin
Shujin
Suggestions 2 89 01-17-2023, 01:24 PM
    Thread: Rectifer
Post: RE: Rectifer

I think the "Its only a base class skill, it can suck!" argument is a silly one to make generally. It implies that its not used by the advanced classes and there should be skills that are generally "n...
Shujin
Shujin
Suggestions 16 461 01-10-2023, 10:45 PM
    Thread: Ki Awakening
Post: RE: Ki Awakening

pretty much just ignore diminsihing returns or scale down the HP cost per turn by a lot, cause its almost never worth the HP trade off. Else instead of flat stats, getting sub stats like direct SWA/H...
Shujin
Shujin
Balance Fu 8 273 01-10-2023, 10:31 PM
    Thread: Invocations and Cowardice
Post: RE: Invocations and Cowardice

isn't that EXACTLY why the Cooldown was put on blink in the first place? Cause Blink->Vydel->Blink on repeat was stupidly Overpowered for kiting reasons. Also probably silly if you use it with o...
Shujin
Shujin
Balance Fu 13 555 01-10-2023, 10:27 PM
    Thread: Rectifer
Post: RE: Rectifer

people can't beat you, if their brains spilling out of their ears, good thinking hops
Shujin
Shujin
Suggestions 16 461 01-03-2023, 11:02 PM
    Thread: RP Ping
Post: RE: RP Ping

I guess, since many new people do not even know trade ping is a thing.
Shujin
Shujin
Quality-of-Life (QoL) 9 265 12-28-2022, 09:24 PM
    Thread: Useful out of Combat Talents overhaul
Post: Useful out of Combat Talents overhaul

Many talents in the gathering niche are literally not doing anything in Korvara, or do so little that you do not even notice the difference. So I propose a change on how many of these Talents work, an...
Shujin
Shujin
Suggestions 3 133 12-28-2022, 07:35 PM
    Thread: Quickdraw Rework
Post: RE: Quickdraw Rework

just please no battle rush status, I hate that one. It fucks you over more than it helps 90% of the time. And given how new gun calculations works its barely any benefit either maybe like..5-8ish dama...
Shujin
Shujin
Balance Fu 11 533 12-25-2022, 05:59 AM
    Thread: Static Air
Post: RE: Static Air

The luc is pretty inconsequential in my opinion like most flat stat buffs, I forgot it even does that, remove that, the excel charge is already tied to removing the buff itself and I think is therefor...
Shujin
Shujin
Balance Fu 9 317 12-25-2022, 05:53 AM
    Thread: [v.2.68] Avoid Eviter
Post: RE: [v.2.68] Avoid Eviter

I know back then when that was introduced I too was a bit sad about Eviter/IPG not really working together just by having them equipped even though they both function alot different and would work in ...
Shujin
Shujin
Bug Reports 5 173 12-24-2022, 02:05 AM
    Thread: Antagonist Guide - Polk
Post: RE: Antagonist Guide - Polk

The grind thing is probably a preference thing in the end of the day, But I think having attachment to both IC and Mechanical work adds, and helps feeling attached to the character and give a very sat...
Shujin
Shujin
General Discussion 40 2,902 12-20-2022, 12:41 PM
    Thread: Antagonist Guide - Polk
Post: RE: Antagonist Guide - Polk

The rules, and how things play and feel, are entirely different beasts. Besides, I haven't really seen the rules being all that much enforced if we look at cases like Schaffung who has been literally ...
Shujin
Shujin
General Discussion 40 2,902 12-20-2022, 11:32 AM
    Thread: Orb of Mystery++
Post: RE: Orb of Mystery++

Gotcha, thats fair.
Shujin
Shujin
Suggestions 4 172 12-19-2022, 11:01 PM
    Thread: Customized Dice Rolls
Post: RE: Customized Dice Rolls

Imagine being able to math.
Shujin
Shujin
Suggestions 15 555 12-19-2022, 10:43 AM
    Thread: Orb of Mystery++
Post: RE: Orb of Mystery++

Can't you just copy paste the code in? Or am I misunderstanding what you are saying, cause correct me if I am wrong but...If you want to get the code of your original character in by default, then pe...
Shujin
Shujin
Suggestions 4 172 12-19-2022, 10:41 AM
    Thread: Static Air
Post: RE: Static Air

I agree, Static air is a bit of a joke if you use it as a not Excel stick. The damage is laughably low, and the conditions aren't great either. I do not think it would be much of an issue even if it ...
Shujin
Shujin
Balance Fu 9 317 12-18-2022, 05:59 PM
    Thread: Antagonist Guide - Polk
Post: RE: Antagonist Guide - Polk

Oh boy, imagine beating up on someone who genuinely tries to break the mold for people and give them some change of pace at his own expense. While my view of "good villains" is different as well I ca...
Shujin
Shujin
General Discussion 40 2,902 12-18-2022, 05:09 PM
    Thread: Invocations: 3m per rank
Post: RE: Invocations: 3m per rank

the OPs suggestion isn't actually lowering Momentum costs. Its a way to rebalance Invocations so higher invocation ranks (such as A:rank) are more possible to put into the game, while also giving a c...
Shujin
Shujin
Balance Fu 8 430 10-23-2022, 01:21 PM
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