Search Results
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Thread: Cuhrazy Red Raid
Post: RE: Cuhrazy Red Raid
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Snake |
Balance Fu
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7 |
161 |
10 hours ago |
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Thread: Wyverntouched SAN Scaling adjustment
Post: RE: Wyverntouched SAN Scaling adjustment
The base should be 30% while Ice Weakness becomes 15% (since that's the general baseline for weaknesses and resists), this way the racials become more balanced. Also ice weakness because they hate the... |
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Snake |
Balance Fu
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2 |
47 |
10 hours ago |
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Thread: Raging Fire
Post: RE: Raging Fire
That's a bug, since on-round start effects are mostly called 'bonus damage'. And bonus damage cannot be avoided. |
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Snake |
Balance Fu
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1 |
61 |
01-30-2023, 09:27 PM |
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Thread: Vampires in Korvara
Post: RE: Vampires in Korvara
Just reiterating, this is not the final idea, just the idea in general since I hope most have at least read the bold letters on the bottom line.
I'm open to suggestions, as long as it becomes someth... |
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Snake |
Suggestions
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9 |
167 |
01-30-2023, 07:45 PM |
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Thread: Vampires in Korvara
Post: Vampires in Korvara
We don't need a new race for Vampires in Korvara nor Huggessoan Vampires to be enabled, just saying before I get swarmed.
This could be great as a "simple" disease that you can contract while fightin... |
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Snake |
Suggestions
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9 |
167 |
01-29-2023, 09:35 PM |
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Thread: WO'OR BO'OLE [TF Mobs Water Weakness]
Post: RE: WO'OR BO'OLE [TF Mobs Water Weakness]
Just bump that weakness to 30% and you'll see the thing proc. |
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Snake |
Suggestions
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4 |
68 |
01-29-2023, 05:36 PM |
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Thread: Live Hard
Post: RE: Live Hard
Or maybe it should just be an auto-proc after you go down, rather than it happening at a really funny moment and prolonging a fight forevermore. |
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Snake |
Balance Fu
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9 |
274 |
01-28-2023, 05:53 PM |
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Thread: Cuhrazy Red Raid
Post: RE: Cuhrazy Red Raid
I like it, sure. If it's possible do that so the DH combos can be made more cuhrazy. |
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Snake |
Balance Fu
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7 |
161 |
01-28-2023, 05:47 PM |
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Thread: Mutation: Soulshot
Post: RE: Mutation: Soulshot
That mutation could work like Bonder's skill, in which it deals 10% of the damage dealt by the basic hit as bonus darkness magic damage that ignores protection. |
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Snake |
Balance Fu
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5 |
109 |
01-28-2023, 05:46 PM |
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Thread: OSHA Compliance (Bumped Head)
Post: RE: OSHA Compliance (Bumped Head)
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Snake |
Suggestions
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3 |
76 |
01-28-2023, 05:42 PM |
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Thread: Capture
Post: RE: Capture
If Capture needs anything, is to make sure Monsters won't survive with 9 HP and then die to tile effects later, rendering your holding back to capture them for nothing.
Could it just deal a bonus 999... |
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Snake |
Balance Fu
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6 |
118 |
01-28-2023, 05:38 PM |
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Thread: Shared Chests
Post: RE: Shared Chests
This would be blessed. Just please make it big enough and only able to be destroyed by the creator. |
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Snake |
Suggestions
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3 |
59 |
01-28-2023, 04:48 PM |
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Thread: v2.68 Ice Point Guard's Parry
Post: v2.68 Ice Point Guard's Parry
IPG's parry doesn't seem to be triggering against monsters.
I remember we had a forum discussion somewhere that all parries from now on would also try to parry monster weapons, so this was likely ov... |
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Snake |
Bug Reports
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1 |
34 |
01-28-2023, 02:14 PM |
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Thread: Omina's Racials
Post: RE: Omina's Racials
Omina's Curse? I don't know what to add to that, aside it dealing Darkness magic damage to the enemy and restoring some of your HP, so it gives a "drain" vibe to it. |
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Snake |
Suggestions
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4 |
106 |
01-22-2023, 04:57 PM |
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Thread: Lasts Rites Trait 2.68
Post: RE: Lasts Rites Trait 2.68
Ideally we could have another trait that's an evolution of that, which allows us to actually pray over the remains and properly bury them, which then will leave a lingering spirit. |
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Snake |
Bug Reports
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4 |
95 |
01-22-2023, 02:13 PM |
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Thread: Omina's Racials
Post: Omina's Racials
Fortune Vacuum
- Luck Drain should not be capped by Sanctity, instead it can gain an additional stack every 25 Scaled SAN used.
- Luck Drain's cap is equal to the Omina's Character LV/2.
- Unluck shou... |
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Snake |
Suggestions
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4 |
106 |
01-22-2023, 01:57 PM |
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Thread: Mozu Otoshi
Post: RE: Mozu Otoshi
That was me trying to put too many eggs in one basket and turn it into monk-suplexes-train technique, it's insane I know, but it'd make the skill more worth being used on its occasional long cooldown ... |
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Snake |
Balance Fu
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10 |
458 |
01-22-2023, 01:26 PM |
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Thread: Lasts Rites Trait 2.68
Post: RE: Lasts Rites Trait 2.68
It works for me too, but the RNG of it is very stupid low. Mark this as Solved and get a Balance Fu working over it, I'd think this could either 'always make a mass of spirits appear' if it keeps this... |
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Snake |
Bug Reports
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4 |
95 |
01-21-2023, 04:22 PM |
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Thread: Important Kensei Tekagen change
Post: RE: Important Kensei Tekagen change
That'd be interesting, if it gets fluffed its own way. A passive that makes it so all damage caused by non-Hidden Cut means cannot lower the opponent under 0 HP.
Then make it reduce the minimum momen... |
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Snake |
Quality-of-Life (QoL)
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2 |
94 |
01-21-2023, 04:21 PM |
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Thread: Rectifer
Post: RE: Rectifer
Dear god no, imagine amplifying the noise this makes by 50% of my sound ATK. |
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Snake |
Suggestions
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16 |
461 |
01-17-2023, 09:25 PM |
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Thread: Mozu Otoshi
Post: RE: Mozu Otoshi
Revision #2
Quote:The flying ninja slam technique of rumor. Can only target an enemy you are grappling within 1 Range.
You jump with your grappled target into the air, then fall down, slamming them... |
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Snake |
Balance Fu
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10 |
458 |
01-17-2023, 09:16 PM |
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Thread: Ki Awakening
Post: RE: Ki Awakening
Momentum Gain would only be plausible after it chunks more than 40% of your maximum HP while active, so people can't just use and reuse Ki Awoken to thwart the drawback. |
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Snake |
Balance Fu
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8 |
273 |
01-17-2023, 06:07 PM |
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Thread: Live Hard
Post: RE: Live Hard
Make it scale like Ki Awoken. Starts at 2, then 4, 8, 16, 32, 64, 100% |
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Snake |
Balance Fu
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9 |
274 |
01-17-2023, 04:15 PM |
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Thread: Feesh noises
Post: RE: Feesh noises
It does make sense. Either that or 'Embrace Corruption' could be altered to something like that so all Corrupted can somewhat benefit from SAN, build wise. |
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Snake |
Balance Fu
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2 |
144 |
01-14-2023, 07:34 PM |
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Thread: Invocations and Cowardice
Post: RE: Invocations and Cowardice
Not really, Shujin. It was put due to how much distance that immobilize/clumsy-ignoring movement skill can cover at once for nothing but 9 FP and no cooldown. The argument for nerfing Blink wasn't to ... |
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Snake |
Balance Fu
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13 |
555 |
01-12-2023, 02:13 PM |