Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: trap limits
Post: trap limits

a player should only be able to have one of each kind of trap out at once being able to stack a dozen or more traps then yank someone into it or completely stop them from engaging you is silly
MegaBlues
MegaBlues
Balance Fu 2 40 Yesterday, 06:23 AM
    Thread: Miragewalk in 2024
Post: RE: Miragewalk in 2024

Letting attack-limited evade buffs bypass the cap sounds like a good idea, but it would only worsen the issue of balance being made so difficult due to the disparity between optimized and unoptimized ...
MegaBlues
MegaBlues
Balance Fu 8 289 03-27-2024, 12:35 PM
    Thread: Grinding Sucks (Korvara)
Post: RE: Grinding Sucks (Korvara)

what in the korean mmo
MegaBlues
MegaBlues
General Discussion 22 1,170 03-11-2024, 05:20 PM
    Thread: The use of One-Hand Trait
Post: RE: The use of One-Hand Trait

From what I remember, one of the reasons the Trait system was revamped was to remove traits that were seen as "mandatory". Though really, I wouldn't mind if it was just renamed. Enforcing that kind o...
MegaBlues
MegaBlues
General Discussion 31 1,769 03-04-2024, 05:32 AM
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

I thought the whole point of the Trait rework was removing ones that were deemed "mandatory". Spirits in their current form are pretty misaligned with the balance direction I thought we were taking, ...
MegaBlues
MegaBlues
Quality-of-Life (QoL) 7 311 01-21-2024, 08:16 AM
    Thread: The PVP Area
Post: RE: The PVP Area

I don't think the SL2 community could handle something like this. It looks like a playerbase time-bomb. People already get extremely nasty over completely optional, no-consequence sparring.
MegaBlues
MegaBlues
Suggestions 15 787 01-04-2024, 05:07 PM
    Thread: Class Stat Passives (For everyone)
Post: RE: Class Stat Passives (For everyone)

I'm all for standardization, would also like them all to be 3SP max.
MegaBlues
MegaBlues
Suggestions 17 1,016 12-27-2023, 04:43 AM
    Thread: The Spirit Problem
Post: RE: The Spirit Problem

i'm up for just giving white spirits a completely new effect, such as 1% DR against a specific racial set. something equivalent to black spirits not a big fan of ranking up skills and i think their e...
MegaBlues
MegaBlues
Balance Fu 10 551 12-16-2023, 12:27 AM
    Thread: Face Icon Custom Display
Post: Face Icon Custom Display

Requesting that we be able to set ourselves how many rows and columns each page of the Face Icon pop-up displays. Would make it possible to organize your layout much more cleanly.
MegaBlues
MegaBlues
Quality-of-Life (QoL) 0 154 12-12-2023, 08:50 AM
    Thread: beating you with hammers
Post: beating you with hammers

@wimter [Image: https://media.tenor.com/yrKScruLH7gAAAAC/cat-hammer.gif] get hammered dummy
MegaBlues
MegaBlues
Fruity Rumpus General 0 339 12-04-2023, 12:08 AM
    Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling

I would rather just have the items with random values be given a static value.
MegaBlues
MegaBlues
Suggestions 14 934 12-02-2023, 11:09 AM
    Thread: Nevarious Riff
Post: RE: Nevarious Riff

(12-01-2023, 02:00 PM)MothEnthusiast Wrote: (12-01-2023, 01:27 PM)MegaBlues Wrote: If Riff is fine with a one turn cooldown, then all of the other globals should also be changed to a one-turn cool...
MegaBlues
MegaBlues
Balance Fu 20 1,215 12-01-2023, 04:57 PM
    Thread: Nevarious Riff
Post: RE: Nevarious Riff

If Riff is fine with a one turn cooldown, then all of the other globals should also be changed to a one-turn cooldown.
MegaBlues
MegaBlues
Balance Fu 20 1,215 12-01-2023, 01:27 PM
    Thread: Appy and Reaper Passive
Post: RE: Appy and Reaper Passive

just make it so that they can cast using any remains spear/axe there are so many stronger racials, it's fine. the new casting ores and arcanic really powercrept these racials out of relevance
MegaBlues
MegaBlues
Balance Fu 9 518 11-30-2023, 05:21 PM
    Thread: Nevarious Riff
Post: RE: Nevarious Riff

Nefarious Riff should have the same cooldown, if not greater, than Enma's, Divine Shower, and Unmasking Trail Magical Comet potential). It should also cost 9m to use. For all purposes it's a global i...
MegaBlues
MegaBlues
Balance Fu 20 1,215 11-25-2023, 11:01 AM
    Thread: Dragon Swords
Post: RE: Dragon Swords

From what I understand, Dragon Swords were added before Dragon Remains were easily accessible, and their base stats are balanced around the relatively massive boost that the remains gave, alongside ho...
MegaBlues
MegaBlues
Balance Fu 2 319 10-09-2023, 01:11 PM
    Thread: Regarding Poise
Post: RE: Regarding Poise

Just poking my head in to comment that Duelist is a base class and is being compared to Promos.
MegaBlues
MegaBlues
Balance Fu 22 468 08-28-2023, 05:34 AM
    Thread: tattoo refresh
Post: RE: tattoo refresh

For refreshing once every turn for five turns, assuming you guard one attack from one target that's attacking you twice, that's equivalent to a 25% DR, but it can be bypassed or devalued with multihit...
MegaBlues
MegaBlues
Balance Fu 5 643 08-08-2023, 11:24 AM
    Thread: tattoo refresh
Post: tattoo refresh

its a bad skill, tattoo are difficult to slot in and the only one most mages will be running are barrier and maybe charm a 3m skill with a 5 turn cooldown that grants a 50% one hit damage shield and ...
MegaBlues
MegaBlues
Balance Fu 5 643 08-06-2023, 10:45 PM
    Thread: Crescent Rook Fist
Post: RE: Crescent Rook Fist

certain skills only being usable with certain weapons is a balancing aspect of the game, and if the point made is "black knight has other skills which can be used with any weapon", then i feel like as...
MegaBlues
MegaBlues
Balance Fu 12 1,637 07-29-2023, 10:12 PM
    Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency

just put the extra 4 points into cel on stat allocation and use salad to get an extra 4 vit instead wala also one could argue that pumpkin pops being in the treasure-ball machine is one of the good ...
MegaBlues
MegaBlues
Quality-of-Life (QoL) 14 1,735 07-29-2023, 09:40 PM
    Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)

(07-29-2023, 07:19 PM)Skimmy2 Wrote: (07-29-2023, 06:57 PM)MegaBlues Wrote: I've been reading the thread, and I think Fae hit the nail on the head. At the end of the day, SL2 is a game about colla...
MegaBlues
MegaBlues
General Discussion 45 7,298 07-29-2023, 08:17 PM
    Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)

I've been reading the thread, and I think Fae hit the nail on the head. At the end of the day, SL2 is a game about collaborative RP, not about inflicting your RP on others. If someone OOCly doesn't wa...
MegaBlues
MegaBlues
General Discussion 45 7,298 07-29-2023, 06:57 PM
    Thread: Crescent Rook Fist
Post: RE: Crescent Rook Fist

Crescent Rook is a Black Knight skill, right? Making it work with fists sounds a little arbitrary.
MegaBlues
MegaBlues
Balance Fu 12 1,637 07-25-2023, 08:28 AM
    Thread: Player Keys in Cache
Post: Player Keys in Cache

So it's come to my attention that by opening the BYOND cache, it's trivial to tell who is playing a certain character, due to their BYOND key being attached to their face icon. There are multiple rea...
MegaBlues
MegaBlues
Suggestions 7 1,150 06-27-2023, 05:02 PM
Sigrogana Legend 2 Discord