Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Mastery of Weapon Arts
Post: RE: Mastery of Weapon Arts

(02-15-2024, 04:54 AM)Ray2064 Wrote: I don't think anyone would willingly ever give flamelit to their weapon, tbh. It'd turn the trait from handy to outright detrimental except on some niche stuff. ...
Miller
Miller
Balance Fu 12 352 02-15-2024, 07:01 AM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

Bosses dropping loot crates is 100% what I want on the table r/n. One for each person in the party. From there, they can be opened for 'Loot' (See: rolling on the loot table), or for 'Scraps', which g...
Rendar
Rendar
Balance Fu 12 472 01-25-2024, 11:55 PM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

10 stars are easier to drop than both 8 and 9 stars.
Rendar
Rendar
Balance Fu 12 472 01-25-2024, 04:36 PM
    Thread: Wings and Jumpers
Post: Wings and Jumpers

With the inclusion of many more Jump (the talent) points introduced in Korvara since the inception of the talent, and the more IC-oriented focus of Korvara compared to G6.... It has always struck me ...
Trexmaster
Trexmaster
Suggestions 7 302 01-23-2024, 07:35 PM
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

At minimum, it'd be nice if we could bypass the niche stat requirements via putting a bunch of points in the Spiritualism talent line. Getting San is an active detriment to some races.
Kameron8
Kameron8
Quality-of-Life (QoL) 7 272 01-21-2024, 01:27 AM
    Thread: Spirit Entertainer, faith and Korvara
Post: RE: Spirit Entertainer, faith and Korvara

I think a big problem with traits like this with low requirements as a whole is just that APT doesn't help you out. So for a lot of builds, that means sinking 20 points that wouldn't do a whole lot fo...
Slydria
Slydria
Quality-of-Life (QoL) 7 272 01-20-2024, 09:32 PM
    Thread: Torsolessness Buff
Post: RE: Torsolessness Buff

I definitely agree that the Flex Off stuff doesn't synergize with evade builds well at all. There's the Swimsuit torso but that trades evade unaffected by the maximum evade cap for evade that is. I'm...
Slydria
Slydria
Balance Fu 5 194 01-20-2024, 07:17 PM
    Thread: Spirit Entertainer, faith and Korvara
Post: Spirit Entertainer, faith and Korvara

Grinding spirits can be miserable, it's very easy to drain the whole world of white or black pages as a single person, in fact it happens pretty often when I go spirit hunting, unless i'm unlucky and ...
zericosmic
zericosmic
Quality-of-Life (QoL) 7 272 01-20-2024, 01:31 AM
    Thread: [2.81v2] Upgraded Faults
Post: [2.81v2] Upgraded Faults

When upgrading gear from it's Normal Version to the Plus version, it loses all modifiers. Enchants, gear material, any upgrades, and also any Qualities. It'd be appreciated for these things to pass o...
Rendar
Rendar
Bug Reports 2 128 01-11-2024, 11:02 AM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

Please. I hate seeing people in ooc go "its faster and morebenefucial to solo" How about we actually INCREASE drop rates for being in a party of PLAYERS per player? Also regular mob battles should inc...
Raigen.Convict
Raigen.Convict
Balance Fu 12 472 01-10-2024, 11:48 PM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

Oh. Also. The problem :tm: with bosses in general is. If I run with 3 other people (4 man team) and we can all solo the boss? If we do the boss together (Which is what playing this game SHOULD be in...
Rendar
Rendar
Balance Fu 12 472 01-09-2024, 08:23 PM
    Thread: Luck and Drop Rates
Post: RE: Luck and Drop Rates

An addendum because now that I'm thinking on it. I would really just prefer Bosses to drop Gold Bars equally across everyone in the party. Regardless of luck. So if a levle 60 boss drops 3 gold bars....
Rendar
Rendar
Balance Fu 12 472 01-08-2024, 12:01 PM
    Thread: The PVP Area
Post: RE: The PVP Area

There are people who'd do it just to do it. But to try to incentivize it too much brings the wrong atmosphere, and if you make it too appealing you run the risk of ruining the game by forcing PvP to b...
WaifuApple
WaifuApple
Suggestions 15 639 01-04-2024, 12:11 AM
    Thread: The PVP Area
Post: RE: The PVP Area

This idea gives these cursed lands - a land specifically encouraging PvP, more than the actual lands outside of nations gets. It also runs the risk of incentivising PvP hoboing too much by giving them...
WaifuApple
WaifuApple
Suggestions 15 639 01-03-2024, 06:46 PM
    Thread: Weaponry Changes
Post: Weaponry Changes

Just a SMALL change to weaponry. Itty bitty. Miniscule, even. Can we please put Tome's Weapon talent, Fluency, inside of Weaponry? I'd also ask for Two-Hand to be put in there. But I'm not going to ...
Rendar
Rendar
Balance Fu 7 293 01-01-2024, 06:39 AM
    Thread: Elemental Augment
Post: RE: Elemental Augment

Same thing with dark imbue. It simply isn't designed to be blocked by armor, but it is. Makes it really useless against any tank.
Poruku
Poruku
Balance Fu 1 152 12-28-2023, 04:54 PM
    Thread: Class Stat Passives (For everyone)
Post: RE: Class Stat Passives (For everyone)

I don't see what the benefit of this is. I don't really like the stat passives overall, but if every class had them, then it would kind of make them even more pointless. Instead, there should be more ...
Poruku
Poruku
Suggestions 17 760 12-27-2023, 08:50 PM
    Thread: Boots uneqipped
Post: Boots uneqipped

Not sure if this is a legacy bug or a common one, because I feel like I've heard this one talked about before. Boots unequipped themselves, while still being equipped. Relevant pics: [Image: https:...
Caboozles
Caboozles
Bug Reports 3 177 12-25-2023, 06:13 AM
    Thread: Dynamic Tome Seed Weight
Post: Dynamic Tome Seed Weight

Seeds drop from a fair few things and can make for a lot of inventory clutter if you aren't selling them constantly. With how many variants there are I think it's fair they get the 0.1 weight treatme...
Trexmaster
Trexmaster
Suggestions 0 143 12-22-2023, 09:16 PM
    Thread: Fun-o-Gram Upgrade
Post: RE: Fun-o-Gram Upgrade

This would be stellar and could apply to Marching Bands, too!
Blissey
Blissey
Suggestions 3 194 12-20-2023, 08:59 PM
    Thread: Fun-o-Gram Upgrade
Post: Fun-o-Gram Upgrade

Allow us to use a youtube link for Fun-o-Grams instead of a 3mb ogg file... Please!!! Ripping all these songs and lowering their quality is kind of a pain, and not being able to put a long playlist de...
Poruku
Poruku
Suggestions 3 194 12-20-2023, 06:47 PM
    Thread: The Spirit Problem
Post: RE: The Spirit Problem

The idea was 2/2/2 or 1/1 and 1/1. 5 could be fine enough though, 1 + 1 every 15 character levels or something, and changing White Spirits to be something else.
Rendar
Rendar
Balance Fu 10 434 12-16-2023, 04:24 AM
    Thread: The Spirit Problem
Post: RE: The Spirit Problem

Its true that white spirits are incredibly free, but the skill ranks that go beyond the maximum skill rank is a key feature now of SL2 and only adds to builds, if anything it should be it's own system...
Autumn
Autumn
Balance Fu 10 434 12-16-2023, 03:36 AM
    Thread: The Spirit Problem
Post: RE: The Spirit Problem

(12-15-2023, 07:25 PM)Ray2064 Wrote: wait holy shit i never realized the thing about 0M bash spirited bash doesn't give 0M bash despite the skill ranks implying that
Miller
Miller
Balance Fu 10 434 12-16-2023, 12:13 AM
    Thread: Random Stat Rerolling
Post: RE: Random Stat Rerolling

(12-11-2023, 06:16 PM)Poruku Wrote: It's not like builds with 60 san are a menace. They can have it. I mean I played a 60 san lupine recently. Really boosted the res to reach that juicy 25% all. It ...
Miller
Miller
Suggestions 14 786 12-12-2023, 02:39 PM
Sigrogana Legend 2 Discord