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SL2 Version 2.87
#1
2.87
Banking UI Update
  • Banking UI has received an update for aesthetic and function purposes.
  • Information can be found in the helpfile of the UI.
  • In particular, you can easily filter/search items, move multiple items at once, etc. This will also remove much of the performance impact of people moving a lot of items around their bank/inventory.
Map Requests
  • Geladyne Plaza (Courtesy of Slydria)
  • Geladyne to Crucible Gate (Courtesy of Slydria)
  • Geladyne Prison Expansion (Courtesy of Slydria)
  • Vale Laboratory (Courtesy of Slydria)
  • Meiaquar Factory Forge Room Rework (Courtesy of Slydria)
  • Note: Some finished map requests not listed here will be implemented in a future version.
Crystal Terminal
  • New upgrade; Dark Amplifier I, which lets you enter boss rematches against LV 20 or lower bosses. See upgrade description in game for full details.
Legend Extension
  • Surging Tails; Max rank is now 5. Now unlocks additional tail icon parts based at ranks 1, 2, 3, and 5. (New icon parts courtesy of Caboozles/KitKatarine).
ETC
  • Non-boss monsters now have a rare chance to spawn with a new skill that guarantees they drop a Dark Shard.
  • The following monsters now have a chance to drop Dark Shards; Wild Kerberos, Jaki Imp, Uprooted Treant, Fungusman, Minotaur Masteraxe, Minotaur Spearman, Wild Snow Crow, Shadow Guardian (always drops 3).
Items
  • Jarmor; Base Evade is now 7 (from 0). Shield HP changed to 10 + UL *3 (from 2 + UL*2. 70 HP at UL 20.)
  • Ooze Armor; Base Evade is now 6 (from 0).
  • Dancing Shiv; Corrected effect description; said it applied Fray for 3 rounds when it actually applies for 2 rounds.
- Fixed a bug where Shore Up would not cause the Special Armament gauge to update properly.
- Various forum bug fixes.
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